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mainline-strings.cfg
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mainline-strings.cfg
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# wmllint: validate-off
# wmlindent: start ignoring
#textdomain wesnoth
#define TSTR_YES
_"Yes" #enddef
#define TSTR_NO
_"No" #enddef
#define TSTR_PETRIFIED
_"petrified" #enddef
#define TSTR_FEMALE_PETRIFIED
_"female^petrified" #enddef
#define TSTR_NO_OBJECTIVES_AVAILABLE
_ "No objectives available." #enddef
#textdomain wesnoth-lib
#define TSTR_TERRAIN_NAME_SHROUD
_"Shroud" #enddef
#define TSTR_TERRAIN_NAME_FOG
_"Fog" #enddef
#define TSTR_TERRAIN_NAME_VOID
_ "Void" #enddef
#define TSTR_TERRAIN_NAME_CHASM
_ "Chasm" #enddef
#define TSTR_TERRAIN_NAME_ROAD
_ "Road" #enddef
#define TSTR_TERRAIN_NAME_FLAT
_ "Flat" #enddef
#define TSTR_TERRAIN_NAME_CAVE
_ "Cave" #enddef
#define TSTR_TERRAIN_NAME_CASTLE
_ "Castle" #enddef
#define TSTR_TERRAIN_NAME_KEEP
_ "Keep" #enddef
#define TSTR_TERRAIN_NAME_IMPASSABLE
_ "Impassable" #enddef
#define TSTR_TERRAIN_NAME_UNWALKABLE
_ "Unwalkable" #enddef
#define TSTR_TERRAIN_NAME_ROCKBOUND_CAVE
_ "Rockbound Cave" #enddef
#define TSTR_TERRAIN_NAME_STONE_WALL
_ "Stone Wall" #enddef
#textdomain wesnoth-units
#define TSTR_UNIT_TYPE_DARK_ADEPT
_ "Dark Adept" #enddef
#define TSTR_UNIT_TYPE_SAURIAN_AUGUR
_ "Saurian Augur" #enddef
#define TSTR_UNIT_TYPE_SAURIAN_SKIRMISHER
_ "Saurian Skirmisher" #enddef
#define TSTR_UNIT_TYPE_TROLL_WHELP
_ "Troll Whelp" #enddef
#define TSTR_ATTACK_NAME_STAFF
_ "staff" #enddef
#define TSTR_ATTACK_NAME_SWORD
_ "sword" #enddef
#define TSTR_ATTACK_NAME_ENTANGLE
_ "entangle" #enddef
#define TSTR_ATTACK_NAME_ENSNARE
_ "ensnare" #enddef
#define TSTR_ATTACK_NAME_THORNS
_ "thorns" #enddef
#define TSTR_ATTACK_NAME_FANGS
_ "fangs" #enddef
#define TSTR_ATTACK_NAME_CLAWS
_ "claws" #enddef
#define TSTR_ATTACK_NAME_BEAK
_ "beak" #enddef
#define TSTR_ATTACK_NAME_TAIL
_ "tail" #enddef
#define TSTR_ATTACK_NAME_RAM
_ "ram" #enddef
#define TSTR_ATTACK_NAME_BATTLE_CLAWS
_ "battle claws" #enddef
#define TSTR_ATTACK_NAME_MORNING_STAR
_ "morning star" #enddef
#define TSTR_ATTACK_NAME_TENTACLE
_ "tentacle" #enddef
#define TSTR_ATTACK_NAME_DAGGER
_ "dagger" #enddef
#define TSTR_ATTACK_NAME_CLUB
_ "club" #enddef
#define TSTR_ATTACK_NAME_AXE
_ "axe" #enddef
#define TSTR_ATTACK_NAME_BATTLE_AXE
_ "battle axe" #enddef
#define TSTR_ATTACK_NAME_SPEAR
_ "spear" #enddef
#define TSTR_ATTACK_NAME_PIKE
_"pike" #enddef
#define TSTR_ATTACK_NAME_BOW
_ "bow" #enddef
#define TSTR_ATTACK_NAME_CROSSBOW
_ "crossbow" #enddef
#define TSTR_ATTACK_NAME_SHORT_SWORD
_ "short sword" #enddef
#define TSTR_ATTACK_NAME_LONGSWORD
_ "longsword" #enddef
#define TSTR_ATTACK_NAME_FIST
_ "fist" #enddef
#define TSTR_ATTACK_NAME_JAVELIN
_ "javelin" #enddef
#define TSTR_ATTACK_NAME_WEB
_ "web" #enddef
#define TSTR_ATTACK_NAME_WAIL
_ "wail" #enddef
#define TSTR_ATTACK_NAME_CRUSH
_ "crush" #enddef
#define TSTR_ATTACK_NAME_FIREBALL
_ "fireball" #enddef
#define TSTR_ATTACK_NAME_GOSSAMER
_ "gossamer" #enddef
#define TSTR_ATTACK_NAME_FAERIE_FIRE
_ "faerie fire" #enddef
#define TSTR_ATTACK_NAME_FAERIE_TOUCH
_ "faerie touch" #enddef
#define TSTR_ATTACK_NAME_SHADOW_WAVE
_ "shadow wave" #enddef
#define TSTR_ATTACK_NAME_TOUCH
_ "touch" #enddef
#define TSTR_ATTACK_NAME_FIRE_BREATH
_ "fire breath" #enddef
# wmlindent: stop ignoring
# wmllint: validate-on
# kate: indent-mode normal; encoding utf-8; space-indent on;