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Android export failed because of corrupt files #7
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Hi Michael, We just realized that our Github LFS service was being terminated few hours ago which seem the timing you’re downloading so some files were broken. The LFS bandwidth and service is resumed so please simply download again and it should be workable (we just verified) Thanks for the notice and let us know if the situation is recovered. |
The files as stored in Github are correct, but https://github.com/ViveSoftware/VIVE-OpenXR/tree/master/Installer/ViveOpenXRInstaller.unitypackage still contains the corrupt files. |
Any chance you guys will update this? Or could you update the Registry tool on Unity Store. This is ridiculously frustrating. |
Hi Sir, Thanks for the feedbacks, may we know which corrupt files you're mentioned here? Environment:
Test:
In addition, we will have upcoming release of new version of 2.5.0 to enable more extension support shortly. |
That’s strange. I ran the same sequence. I get the files installed as
I am testing with Unity 6000.0.23f1 under macOS Sequoia 15.1. |
We use Unity: 6000.0.25f1 and follow the way you mentioned to import package but still no error log |
I get the same result as on macOS when trying on Windows 11. Note however, for me the files end up in I attach the package manifest as well. |
Hi kaimikael Thanks for providing related info. We have compared the situation in our Editor.log on both sides when loading the package. The following is the log when we load the two anim files: The Editor.log you provided loads the logs of these two anim files: We noticed that during the process, the system seems to reference a folder path that doesn't exist in the project: /private/tmp/TestVive/. In addition, the two paths Library/PackageCache or Packages/ may only be different in definition.
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I’m thinking. Could it be that I am somehow not downloading the correct file from GitHub? The version of |
Yes, same here. |
Yes. So what file should I download? |
Hello, Thanks. |
The latest version 2.4.1 has two anim files that contain a pointer to the git-lfs location instead of the actual file content. That causes the Android export to fail because the file is corrupt from Unity's point of view.
The two offending files are
./Runtime/Toolkits/RealisticHandInteraction(experimental)/Resources/Animations/RightHandGrab.anim
./Runtime/Toolkits/RealisticHandInteraction(experimental)/Resources/Animations/LeftHandGrab.anim
They contain the git-lfs info
version
https://git-lfs.github.com/spec/v1oid
sha256:320bd9c9547f0f8d2cb494c8d4b6532a88ff2713cfc1a0f93a4c0532c23ff7d0size
149832The text was updated successfully, but these errors were encountered: