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main.js
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main.js
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let TIME_LIMIT = 60;
let quotes_array = [
"Push yourself, because no one else is going to do it for you.",
"Failure is the condiment that gives success its flavor.",
"Wake up with determination. Go to bed with satisfaction.",
"It's going to be hard, but hard does not mean impossible.",
"Learning never exhausts the mind.",
"The only way to do great work is to love what you do."
];
let timer_text = document.querySelector(".curr_time");
let accuracy_text = document.querySelector(".curr_accuracy");
let error_text = document.querySelector(".curr_errors");
let cpm_text = document.querySelector(".curr_cpm");
let wpm_text = document.querySelector(".curr_wpm");
let quote_text = document.querySelector(".quote");
let input_area = document.querySelector(".input_area");
let restart_btn = document.querySelector(".restart_btn");
let cpm_group = document.querySelector(".cpm");
let wpm_group = document.querySelector(".wpm");
let error_group = document.querySelector(".errors");
let accuracy_group = document.querySelector(".accuracy");
let timeLeft = TIME_LIMIT;
let timeElapsed = 0;
let total_errors = 0;
let errors = 0;
let accuracy = 0;
let characterTyped = 0;
let current_quote = "";
let quoteNo = 0;
let timer = null;
function updateQuote() {
quote_text.textContent = null;
current_quote = quotes_array[quoteNo];
// separate each character and make an element
// out of each of them to individually style them
current_quote.split('').forEach(char => {
const charSpan = document.createElement('span')
charSpan.innerText = char
quote_text.appendChild(charSpan)
})
// roll over to the first quote
if (quoteNo < quotes_array.length - 1)
quoteNo++;
else
quoteNo = 0;
}
function processCurrentText() {
// get current input text and split it
curr_input = input_area.value;
curr_input_array = curr_input.split('');
// increment total characters typed
characterTyped++;
errors = 0;
quoteSpanArray = quote_text.querySelectorAll('span');
quoteSpanArray.forEach((char, index) => {
let typedChar = curr_input_array[index]
// character not currently typed
if (typedChar == null) {
char.classList.remove('correct_char');
char.classList.remove('incorrect_char');
// correct character
} else if (typedChar === char.innerText) {
char.classList.add('correct_char');
char.classList.remove('incorrect_char');
// incorrect character
} else {
char.classList.add('incorrect_char');
char.classList.remove('correct_char');
// increment number of errors
errors++;
}
});
// display the number of errors
error_text.textContent = total_errors + errors;
// update accuracy text
let correctCharacters = (characterTyped - (total_errors + errors));
let accuracyVal = ((correctCharacters / characterTyped) * 100);
accuracy_text.textContent = Math.round(accuracyVal);
// if current text is completely typed
// irrespective of errors
if (curr_input.length == current_quote.length) {
updateQuote();
// update total errors
total_errors += errors;
// clear the input area
input_area.value = "";
}
}
function startGame() {
resetValues();
updateQuote();
// clear old and start a new timer
clearInterval(timer);
timer = setInterval(updateTimer, 1000);
}
function resetValues() {
timeLeft = TIME_LIMIT;
timeElapsed = 0;
errors = 0;
total_errors = 0;
accuracy = 0;
characterTyped = 0;
quoteNo = 0;
input_area.disabled = false;
input_area.value = "";
quote_text.textContent = 'Click on the area below to start the game.';
accuracy_text.textContent = 100;
timer_text.textContent = timeLeft + 's';
error_text.textContent = 0;
restart_btn.style.display = "none";
cpm_group.style.display = "none";
wpm_group.style.display = "none";
}
function updateTimer() {
if (timeLeft > 0) {
// decrease the current time left
timeLeft--;
// increase the time elapsed
timeElapsed++;
// update the timer text
timer_text.textContent = timeLeft + "s";
} else {
// finish the game
finishGame();
}
}
function finishGame() {
// stop the timer
clearInterval(timer);
// disable the input area
input_area.disabled = true;
// show finishing text
quote_text.textContent = "Click on restart to start a new game.";
// display restart button
restart_btn.style.display = "block";
// calculate cpm and wpm
cpm = Math.round(((characterTyped / timeElapsed) * 60));
wpm = Math.round((((characterTyped / 5) / timeElapsed) * 60));
// update cpm and wpm text
cpm_text.textContent = cpm;
wpm_text.textContent = wpm;
// display the cpm and wpm
cpm_group.style.display = "block";
wpm_group.style.display = "block";
}