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default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=2 format=2]
[sub_resource type="AudioEffectReverb" id=1]
resource_name = "Reverb"
room_size = 0.07
spread = 0.59
wet = 0.24
[resource]
bus/0/volume_db = -2.96727
bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/2/name = "MenuReverb"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/2/effect/0/effect = SubResource( 1 )
bus/2/effect/0/enabled = false
bus/3/name = "Prompt"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 6.02
bus/3/send = "Master"
bus/4/name = "HitSound"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = -5.53103
bus/4/send = "Master"
bus/5/name = "MissSound"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = -3.96812
bus/5/send = "Master"
bus/6/name = "FailSound"
bus/6/solo = false
bus/6/mute = false
bus/6/bypass_fx = false
bus/6/volume_db = -5.54105
bus/6/send = "Master"
bus/7/name = "PBSound"
bus/7/solo = false
bus/7/mute = false
bus/7/bypass_fx = false
bus/7/volume_db = -5.53437
bus/7/send = "Master"