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Neuro.csproj
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Neuro.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Neuro</AssemblyName>
<Authors>VedalAI</Authors>
<Description>Neuro-sama Among Us plugin</Description>
<VersionPrefix>1.0.0</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<NoWarn>$(NoWarn);BepInEx002</NoWarn>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>DebugDataCollection;DebugFull;ReleaseDataCollection;ReleaseFull</Configurations>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2023.7.11" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.671" />
<PackageReference Include="Google.Protobuf" Version="3.22.1" />
<PackageReference Include="Reactor" Version="2.2.0" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" />
<PackageReference Include="Grpc.Tools" Version="2.53.0" PrivateAssets="all" />
<PackageReference Include="JetBrains.Annotations" Version="2023.2.0" Aliases="JetBrains" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="**\Resources\**" />
<EmbeddedResource Include="$(NuGetPackageRoot)google.protobuf\3.22.1\lib\net5.0\Google.Protobuf.dll" LinkBase="Resources\Assemblies" />
<EmbeddedResource Remove="**\Resources\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Protobuf Include="**\*.proto" GrpcServices="None" />
<Compile Update="@(Protobuf->'%(RelativeDir)%(Filename).cs')">
<DependentUpon>%(Filename).proto</DependentUpon>
</Compile>
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(AmongUs)/BepInEx/plugins/" UseSymboliclinksIfPossible="true" />
</Target>
<PropertyGroup Condition=" '$(Configuration)' == 'DebugDataCollection' ">
<DefineConstants>TRACE;DEBUG;</DefineConstants>
<Optimize>false</Optimize>
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'DebugFull' ">
<DefineConstants>TRACE;DEBUG;FULL;</DefineConstants>
<Optimize>false</Optimize>
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'ReleaseDataCollection' ">
<DefineConstants>TRACE;RELEASE;</DefineConstants>
<Optimize>true</Optimize>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'ReleaseFull' ">
<DefineConstants>TRACE;RELEASE;FULL;</DefineConstants>
<Optimize>true</Optimize>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
</PropertyGroup>
</Project>