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SLinkedList.cs
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SLinkedList.cs
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using System;
using System.Collections.Generic;
using DataStructures.Common;
namespace DataStructures.Lists
{
/// <summary>
/// The Singly-Linked List Node class
/// </summary>
/// <typeparam name="T"></typeparam>
public class SLinkedListNode<T> : IComparable<SLinkedListNode<T>> where T : IComparable<T>
{
private T _data;
private SLinkedListNode<T> _next;
public SLinkedListNode()
{
Next = null;
Data = default(T);
}
public SLinkedListNode(T dataItem)
{
Next = null;
Data = dataItem;
}
public T Data
{
get { return this._data; }
set { this._data = value; }
}
public SLinkedListNode<T> Next
{
get { return this._next; }
set { this._next = value; }
}
public int CompareTo(SLinkedListNode<T> other)
{
if (other == null) return -1;
return this.Data.CompareTo(other.Data);
}
}
/// <summary>
/// Singly Linked List Data Structure
/// </summary>
public class SLinkedList<T> : IEnumerable<T> where T : IComparable<T>
{
/// <summary>
/// Instance variables
/// </summary>
private int _count;
private SLinkedListNode<T> _firstNode { get; set; }
private SLinkedListNode<T> _lastNode { get; set; }
public int Count
{
get { return _count; }
}
public virtual SLinkedListNode<T> Head
{
get { return this._firstNode; }
}
/// <summary>
/// CONSTRUCTOR
/// </summary>
public SLinkedList()
{
_firstNode = null;
_lastNode = null;
_count = 0;
}
/// <summary>
/// The Is List Empty check.
/// </summary>
/// <returns>true, if the list is empty, false otherwise.</returns>
public bool IsEmpty()
{
return (Count == 0);
}
/// <summary>
/// Getter function that returns the first element
/// </summary>
public T First
{
get
{
return (_firstNode == null ? default(T) : _firstNode.Data);
}
}
/// <summary>
/// Getter function that returns the last element
/// </summary>
public T Last
{
get
{
if (Count == 0)
{
throw new Exception("Empty list.");
}
if (_lastNode == null)
{
var currentNode = _firstNode;
while (currentNode.Next != null)
{
currentNode = currentNode.Next;
}
_lastNode = currentNode;
return currentNode.Data;
}
return _lastNode.Data;
}
}
/// <summary>
/// Inserts the specified dataItem at the beginning of the list.
/// </summary>
/// <param name="dataItem">The data value to be inserted to the list.</param>
public void Prepend(T dataItem)
{
SLinkedListNode<T> newNode = new SLinkedListNode<T>(dataItem);
if (_firstNode == null)
{
_firstNode = _lastNode = newNode;
}
else
{
var currentNode = _firstNode;
newNode.Next = currentNode;
_firstNode = newNode;
}
// Increment the count.
_count++;
}
/// <summary>
/// Inserts the specified dataItem at the end of the list.
/// </summary>
/// <param name="dataItem">The data value to be inserted to the list.</param>
public void Append(T dataItem)
{
SLinkedListNode<T> newNode = new SLinkedListNode<T>(dataItem);
if (_firstNode == null)
{
_firstNode = _lastNode = newNode;
}
else
{
var currentNode = _lastNode;
currentNode.Next = newNode;
_lastNode = newNode;
}
// Increment the count.
_count++;
}
/// <summary>
/// Inserts a specified item dataItem at an index.
/// </summary>
/// <param name="dataItem">Data item.</param>
/// <param name="index">Index.</param>
public void InsertAt(T dataItem, int index)
{
// Handle scope of insertion.
// Prepend? Append? Or Insert in the range?
if (index == 0)
{
Prepend(dataItem);
}
else if (index == Count)
{
Append(dataItem);
}
else if (index > 0 && index < Count)
{
var currentNode = _firstNode;
var newNode = new SLinkedListNode<T>(dataItem);
for (int i = 1; i < index; ++i)
{
currentNode = currentNode.Next;
}
newNode.Next = currentNode.Next;
currentNode.Next = newNode;
// Increment the count
_count++;
}
else
{
throw new IndexOutOfRangeException();
}
}
/// <summary>
/// Removes the item at the specified index.
/// </summary>
/// <param name="index">The index of the list node to be removed.</param>
public void RemoveAt(int index)
{
// Handle index out of bound errors
if (IsEmpty() || index < 0 || index >= Count)
throw new IndexOutOfRangeException();
// Remove
if (index == 0)
{
_firstNode = _firstNode.Next;
// Decrement count.
_count--;
}
else if (index == Count - 1)
{
var currentNode = _firstNode;
while (currentNode.Next != null && currentNode.Next != _lastNode)
currentNode = currentNode.Next;
currentNode.Next = null;
_lastNode = currentNode;
// Decrement count.
_count--;
}
else
{
int i = 0;
var currentNode = _firstNode;
while (currentNode.Next != null)
{
if (i + 1 == index)
{
currentNode.Next = currentNode.Next.Next;
// Decrement the count.
_count--;
break;
}
++i;
currentNode = currentNode.Next;
}
}
}
/// <summary>
/// Clears all the items in the list.
/// </summary>
public void Clear()
{
_firstNode = null;
_lastNode = null;
_count = 0;
}
/// <summary>
/// Get the element at the specified index
/// </summary>
/// <param name="index">Index of element</param>
/// <returns>Element</returns>
public T GetAt(int index)
{
if (index == 0)
{
return First;
}
if (index == (Count - 1))
{
return Last;
}
if (index > 0 && index < (Count - 1))
{
var currentNode = _firstNode;
for (int i = 0; i < index; ++i)
{
currentNode = currentNode.Next;
}
return currentNode.Data;
}
throw new IndexOutOfRangeException();
}
/// <summary>
/// Returns a number of elements as specified by countOfElements, starting from the specified index.
/// </summary>
/// <param name="index">Starting index.</param>
/// <param name="countOfElements">The number of elements to return.</param>
/// <returns>Singly-Linked List of elements</returns>
public SLinkedList<T> GetRange(int index, int countOfElements)
{
SLinkedList<T> newList = new SLinkedList<T>();
var currentNode = this._firstNode;
// Handle Index out of Bound errors
if (Count == 0)
{
return newList;
}
if (index < 0 || index > Count)
{
throw new IndexOutOfRangeException();
}
// Move the currentNode reference to the specified index
for (int i = 0; i < index; ++i)
{
currentNode = currentNode.Next;
}
// Append the elements to the new list using the currentNode reference
while (currentNode != null && newList.Count <= countOfElements)
{
newList.Append(currentNode.Data);
currentNode = currentNode.Next;
}
return newList;
}
/// <summary>
/// Sorts the entire list using Selection Sort.
/// </summary>
public virtual void SelectionSort()
{
if (IsEmpty())
return;
var currentNode = _firstNode;
while (currentNode != null)
{
var nextNode = currentNode.Next;
while (nextNode != null)
{
if (nextNode.Data.IsLessThan(currentNode.Data))
{
var temp = nextNode.Data;
nextNode.Data = currentNode.Data;
currentNode.Data = temp;
}
nextNode = nextNode.Next;
}
currentNode = currentNode.Next;
}
}
/// <summary>
/// Return an array version of this list.
/// </summary>
/// <returns></returns>
public T[] ToArray()
{
T[] array = new T[Count];
var currentNode = _firstNode;
for (int i = 0; i < Count; ++i)
{
if (currentNode != null)
{
array[i] = currentNode.Data;
currentNode = currentNode.Next;
}
else
{
break;
}
}
return array;
}
/// <summary>
/// Returns a System.List version of this SLinkedList instace.
/// </summary>
/// <returns>System.List of elements</returns>
public List<T> ToList()
{
List<T> list = new List<T>();
var currentNode = _firstNode;
for (int i = 0; i < Count; ++i)
{
if (currentNode != null)
{
list.Add(currentNode.Data);
currentNode = currentNode.Next;
}
else
{
break;
}
}
return list;
}
/// <summary>
/// Returns the list items as a readable multi--line string.
/// </summary>
/// <returns></returns>
public string ToReadable()
{
int i = 0;
var currentNode = _firstNode;
string listAsString = string.Empty;
while (currentNode != null)
{
listAsString = String.Format("{0}[{1}] => {2}\r\n", listAsString, i, currentNode.Data);
currentNode = currentNode.Next;
++i;
}
return listAsString;
}
/********************************************************************************/
public IEnumerator<T> GetEnumerator()
{
return new SLinkedListEnumerator(this);
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new SLinkedListEnumerator(this);
}
/********************************************************************************/
internal class SLinkedListEnumerator : IEnumerator<T>
{
private SLinkedListNode<T> _current;
private SLinkedList<T> _doublyLinkedList;
public SLinkedListEnumerator(SLinkedList<T> list)
{
this._doublyLinkedList = list;
this._current = list.Head;
}
public T Current
{
get { return this._current.Data; }
}
object System.Collections.IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
_current = _current.Next;
return (this._current != null);
}
public void Reset()
{
_current = _doublyLinkedList.Head;
}
public void Dispose()
{
_current = null;
_doublyLinkedList = null;
}
}
}
}