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CyclesDetector.cs
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CyclesDetector.cs
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/***
* Detects if a given graph is cyclic. Supports directed and undirected graphs.
*/
using System;
using System.Collections.Generic;
using Algorithms.Common;
using DataStructures.Graphs;
namespace Algorithms.Graphs
{
/// <summary>
/// Implements Cycles Detection in Graphs
/// </summary>
public static class CyclesDetector
{
/// <summary>
/// [Undirected DFS Forest].
/// Helper function used to decide whether the graph explored from a specific vertex contains a cycle.
/// </summary>
/// <param name="graph">The graph to explore.</param>
/// <param name="source">The vertex to explore graph from.</param>
/// <param name="parent">The predecessor node to the vertex we are exploring the graph from.</param>
/// <param name="visited">A hash set of the explored nodes so far.</param>
/// <returns>True if there is a cycle; otherwise, false.</returns>
private static bool _isUndirectedCyclic<T>(IGraph<T> graph, T source, object parent, ref HashSet<T> visited) where T : IComparable<T>
{
if (!visited.Contains(source))
{
// Mark the current node as visited
visited.Add(source);
// Recur for all the vertices adjacent to this vertex
foreach (var adjacent in graph.Neighbours(source))
{
// If an adjacent node was not visited, then check the DFS forest of the adjacent for UNdirected cycles.
if (!visited.Contains(adjacent) && _isUndirectedCyclic<T>(graph, adjacent, source, ref visited))
return true;
// If an adjacent is visited and NOT parent of current vertex, then there is a cycle.
if (parent != (object)null && !adjacent.IsEqualTo((T)parent))
return true;
}
}
return false;
}
/// <summary>
/// [Directed DFS Forest]
/// Helper function used to decide whether the graph explored from a specific vertex contains a cycle.
/// </summary>
/// <param name="graph">The graph to explore.</param>
/// <param name="source">The vertex to explore graph from.</param>
/// <param name="parent">The predecessor node to the vertex we are exploring the graph from.</param>
/// <param name="visited">A hash set of the explored nodes so far.</param>
/// <param name="recursionStack">A set of element that are currently being processed.</param>
/// <returns>True if there is a cycle; otherwise, false.</returns>
private static bool _isDirectedCyclic<T>(IGraph<T> graph, T source, ref HashSet<T> visited, ref HashSet<T> recursionStack) where T : IComparable<T>
{
if (!visited.Contains(source))
{
// Mark the current node as visited and add it to the recursion stack
visited.Add(source);
recursionStack.Add(source);
// Recur for all the vertices adjacent to this vertex
foreach (var adjacent in graph.Neighbours(source))
{
// If an adjacent node was not visited, then check the DFS forest of the adjacent for directed cycles.
if (!visited.Contains(adjacent) && _isDirectedCyclic<T>(graph, adjacent, ref visited, ref recursionStack))
return true;
// If an adjacent is visited and is on the recursion stack then there is a cycle.
if (recursionStack.Contains(adjacent))
return true;
}
}
// Remove the source vertex from the recursion stack
recursionStack.Remove(source);
return false;
}
/// <summary>
/// Returns true if Graph has cycle.
/// </summary>
public static bool IsCyclic<T>(IGraph<T> Graph) where T : IComparable<T>
{
if (Graph == null)
throw new ArgumentNullException();
var visited = new HashSet<T>();
var recursionStack = new HashSet<T>();
if (Graph.IsDirected)
{
foreach (var vertex in Graph.Vertices)
if (_isDirectedCyclic<T>(Graph, vertex, ref visited, ref recursionStack))
return true;
}
else
{
foreach (var vertex in Graph.Vertices)
if (_isUndirectedCyclic<T>(Graph, vertex, null, ref visited))
return true;
}
return false;
}
}
}