-
Notifications
You must be signed in to change notification settings - Fork 1
/
Pattern.cpp
598 lines (486 loc) · 16.5 KB
/
Pattern.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
/******************************************************************************
The Pattern Filter creates several Patterns useful for testing filters
These patterns are overlaid on the input clip.
Author V.C.Mohan
Created on 31 july 2020, 31 Jan 2021
Copyright (C) < 2020> <V.C.Mohan>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
A copy of the GNU General Public License is at
http://www.gnu.org/licenses/.
Author : V.C.Mohan
*************************************************************************************************/
//#include <stdlib.h>
//#include "VapourSynth.h"
//#include "VSHelper.h"
typedef struct {
VSNodeRef *node;
const VSVideoInfo *vi;
int type; // type of Pattern 1.dirac, 2.disc, 3.zcos, 4.sine, 5.step
int x; // x coord of center
int y; // y coord of center
int rad; // radius of disc pattern
int wl; // wave length of step, zcos ans sine patterns
int orient; // orientation of step or zcos or sine patterns (1.circ, 2.vert, 3.hor )
bool spk; // For circle is center value to be spiked?
float spike; // value of spike
float overlay; // %age of overlaying of pattern
bool stat; // is the pattern static frame to frame?
unsigned char color[3]; // color of pattern bgr or yuv computed value
bool vert, hor, circ, slant;
float * overlay_table;
}PatternData;
/***************************************************************/
static void VS_CC patternInit(VSMap *in, VSMap *out, void **instanceData, VSNode *node, VSCore *core, const VSAPI *vsapi)
{
PatternData *d = (PatternData *)* instanceData;
vsapi->setVideoInfo(d->vi, 1, node);
d->overlay_table = NULL;
d->vert = false;
d->hor = false;
d->circ = false;
d->slant = false;
// for zcos sine, step
if (d->type > 2)
{
if (d->orient == 2)
{
d->vert = true;
}
else if (d->orient == 3)
{
d->hor = true;
}
else if (d->orient == 4)
{
d->vert = true;
d->slant = true;
}
else // if (d->orient == 1)
{
d->vert = true;
d->hor = true;
d->circ = true;
}
d->overlay_table = (float *)vs_aligned_malloc<float>(sizeof(float) * d->wl, 32);
for (int i = 0; i < d->wl; i++)
{
if (d->type == 4)
d->overlay_table[i] = 1.0f - (((1.0f + sin(2 * M_PI * i / d->wl)) / 2.0f) * d->overlay);
else if (d->type == 3)
d->overlay_table[i] = 1.0f - (((1.0f + cos(2 * M_PI * i / d->wl)) /2.0f) * d->overlay);
else if (d->type == 5) //step
d->overlay_table[i] = i < d->wl / 2 ? 1.0f - d->overlay : 1.0f;
}
} // dtype > 2 for zcos, sine, step
}
/***************************************************************/
// This is the main function that gets called when a frame should be produced. It will, in most cases, get
// called several times to produce one frame. This state is being kept track of by the value of
// activationReason. The first call to produce a certain frame n is always arInitial. In this state
// you should request all the input frames you need. Always do it in ascending order to play nice with the
// upstream filters.
// Once all frames are ready, the filter will be called with arAllFramesReady. It is now time to
// do the actual processing.
static const VSFrameRef *VS_CC patternGetFrame(int n, int activationReason, void **instanceData, void **frameData, VSFrameContext *frameCtx, VSCore *core, const VSAPI *vsapi)
{
PatternData *d = (PatternData *)* instanceData;
if (activationReason == arInitial)
{
// Request the source frame on the first call
vsapi->requestFrameFilter(n, d->node, frameCtx);
}
else if (activationReason == arAllFramesReady)
{
const VSFrameRef *src = vsapi->getFrameFilter(n, d->node, frameCtx);
// The reason we query this on a per frame basis is because we want our filter
// to accept clips with varying dimensions. If we reject such content using d->vi
// would be better.
const VSFormat *fi = d->vi->format;
int height = vsapi->getFrameHeight(src, 0);
int width = vsapi->getFrameWidth(src, 0);
VSFrameRef *dst = vsapi->copyFrame(src, core);
int nplanes = fi->numPlanes;
int nbytes = fi->bytesPerSample;
int nbits = fi->bitsPerSample;
// free src
vsapi->freeFrame(src);
unsigned char * dp[] = { NULL, NULL, NULL, NULL };
int pitch[] = { 0,0,0,0 };
int subH[] = { 0, fi->subSamplingH, fi->subSamplingH, 0 };
int subW[] = { 0, fi->subSamplingW, fi->subSamplingW, 0 };
for (int p = 0; p < nplanes; p++)
{
pitch[p] = vsapi->getStride(dst, p) / nbytes;
dp[p] = vsapi->getWritePtr(dst, p);
}
if (d->type == 1)
{
for (int p = 0; p < nplanes; p++)
{
if (nbytes == 1)
{
*(dp[p] + (d->y >> subH[p]) * pitch[p] + (d->x >> subW[p])) = d->color[p];
}
else if (nbytes == 2)
{
*((uint16_t*)(dp[p]) + (d->y >> subH[p]) * pitch[p] + (d->x >> subW[p])) = d->color[p] << (nbits - 8);
}
else if (nbytes == 4)
{
if (p == 0 || fi->colorFamily == cmRGB)
*((float*)(dp[p]) + (d->y >> subH[p]) * pitch[p] + (d->x >> subW[p])) = d->color[p] / 256.0f;
else
*((float*)(dp[p]) + (d->y >> subH[p]) * pitch[p] + (d->x >> subW[p])) = (d->color[p] - 127) / 256.0f;
}
}
} // dirac
else if (d->type == 2)
{
// disc
unsigned char col2[3];
if (d->spk)
{
col2[0] = (1.0f - d->spike) * d->color[0];
if (fi->colorFamily == cmRGB)
{
col2[1] = (1.0f - d->spike) * d->color[1];
col2[2] = (1.0f - d->spike) * d->color[2];
}
else // col
{
col2[1] = d->color[1];
col2[2] = d->color[2];
}
}
else
{
col2[0] = d->color[0];
col2[1] = d->color[1];
col2[2] = d->color[2];
}
int rsq = d->rad * d->rad;
int startH = d->y - d->rad < 0 ? 0 : d->y - d->rad;
int endH = d->y + d->rad > height ? height : d->y + d->rad;
int startW = d->x - d->rad < 0 ? 0 : d->x - d->rad;
int endW = d->x + d->rad > width ? width : d->x + d->rad;
for (int h = startH; h < endH; h++)
{
int hsq = (h - d->y) * (h - d->y);
for (int w = startW; w < endW; w++)
{
int wsq = (w - d->x) * (w - d->x);
if (hsq + wsq <= rsq)
{
for (int p = 0; p < nplanes; p++)
{
if (nbytes == 1)
*(dp[p] + (h >> subH[p]) * pitch[p]
+ (w >> subW[p])) = col2[p];
else if (nbytes == 2)
*((uint16_t*)(dp[p]) + (h >> subH[p]) * pitch[p]
+ (w >> subW[p])) = col2[p] << (nbits - 8);
else if (nbytes == 4)
{
if (p == 0 || fi->colorFamily == cmRGB)
*((float*)(dp[p]) + (h >> subH[p]) * pitch[p]
+ (w >> subW[p])) = col2[p] / 256.0f;
else
*((float*)(dp[p]) + (h >> subH[p]) * pitch[p]
+ (w >> subW[p])) = (col2[p] - 127) / 256.0f;
}
}
}
} // for w
} // for h
// central spiked value
if (d->spk)
{
for (int p = 0; p < nplanes; p++)
{
if (nbytes == 1)
*(dp[p] + (d->y >> subH[p]) * pitch[p]
+ (d->x >> subW[p])) = d->color[p];
else if (nbytes == 2)
*((uint16_t*)(dp[p]) + (d->y >> subH[p]) * pitch[p]
+ (d->x >> subW[p])) = d->color[p] << (nbits - 8);
else if (nbytes == 4)
{
if (p == 0)
*((float*)(dp[p]) + (d->y * pitch[p])
+ d->x) = d->color[p] / 256.0f;
else
*((float*)(dp[p]) + (d->y >> subH[p]) * pitch[p]
+ (d->x >> subW[p])) = (d->color[p] - 127) / 256.0f;
}
}
}
} // else disc
else //if step or sine or zcos
{
// add this to create motion illusion in case of step, sine and zcos
int stsq = d->stat ? 0 : n;
bool step = d->type == 5 ? true : false;
bool zcos = d->type == 3 ? true : false;
bool sine = d->type == 4 ? true : false;
int wlsq = (d->wl * d->wl) / 4; // wavelength / 2 squared
float val;
for (int h = 0; h < height; h++)
{
int hsq = d->hor ? (d->y - h) * (d->y - h) : 0; //
for (int w = 0; w < width; w++)
{
int wsq = d->vert ? (d->x - w) * (d->x - w) : 0;
int dist = ((hsq == 0 ? abs(d->x - w) : wsq == 0 ? abs(d->y - h) : sqrt(float(wsq + hsq))) + stsq);
dist = zcos ? (wsq + hsq)/wlsq + stsq : dist;
if (d->slant)
dist += h;
val = d->overlay_table[dist % d->wl];
for (int p = 0; p < nplanes; p++)
{
if (fi->colorFamily == cmYUV && p > 0) continue;
if (nbytes == 1)
{
*(dp[p] + (w)) *= val;
}
else if (nbytes == 2)
{
*((uint16_t *)dp[p] + (w)) *= val;
}
else // float
{
*((float *)dp[p] + (w)) *= val;
}
}
} // for w
dp[0] += pitch[0] * nbytes;
dp[1] += pitch[1] * nbytes;
dp[2] += pitch[2] * nbytes;
} // for h
} // type step sine zcos
return dst;
}
return 0;
}
/***************************************************************/
// Free all allocated data on filter destruction
static void VS_CC patternFree(void *instanceData, VSCore *core, const VSAPI *vsapi)
{
PatternData *d = (PatternData *)instanceData;
vsapi->freeNode(d->node);
if (d->overlay_table != NULL)
vs_aligned_free(d->overlay_table);
free(d);
}
// This function is responsible for validating arguments and creating a new filter
static void VS_CC patternCreate(const VSMap *in, VSMap *out, void *userData, VSCore *core, const VSAPI *vsapi)
{
PatternData d;
// PatternData *data;
int err;
int temp;
// Get a clip reference from the input arguments. This must be freed later.
d.node = vsapi->propGetNode(in, "clip", 0, 0);
d.vi = vsapi->getVideoInfo(d.node);
// In this integer and float. Note that
// vi->format can be 0 if the input clip can change format midstream.
if (!isConstantFormat(d.vi) )
{
vsapi->setError(out, "Pattern: format of clip must be constant ");
vsapi->freeNode(d.node);
return;
}
if (d.vi->format->colorFamily != cmRGB && d.vi->format->colorFamily != cmYUV && d.vi->format->colorFamily != cmGray)
{
vsapi->setError(out, "Pattern: RGB, YUV and Gray color formats only for input allowed ");
vsapi->freeNode(d.node);
return;
}
if (d.vi->format->sampleType == stFloat && d.vi->format->bitsPerSample == 16)
{
vsapi->setError(out, "Pattern: Half float formats not allowed ");
vsapi->freeNode(d.node);
return;
}
d.type = vsapi->propGetInt(in, "type", 0, &err);
if (err)
d.type = 4;
else if ( d.type < 1 || d.type > 5)
{
vsapi->setError(out, "Pattern: type can be 1 to 5 only. 1.dirac, 2 disc, 3.zcos, 4.sine or 5.step only ");
vsapi->freeNode(d.node);
return;
}
d.x = vsapi->propGetInt(in, "x", 0, &err);
if (err)
d.x = d.vi->width / 2;
d.y = vsapi->propGetInt(in, "y", 0, &err);
if (err)
d.y = d.vi->height / 2;
if (d.type == 1 || d.type == 2)
{
if (d.x < 0 || d.x >= d.vi->width || d.y < 0 || d.y >= d.vi->height)
{
vsapi->setError(out, "Pattern: for the type opted x and y must be within frame; ");
vsapi->freeNode(d.node);
return;
}
unsigned char bgr[3], yuv[3];
for (int i = 0; i < 3; i++)
{
temp = vsapi->propGetInt(in, "bgr", i, &err);
if (err)
{
if (i == 0)
bgr[i] = 255;
else
bgr[i] = bgr[i - 1];
}
else if (temp < 0 || temp > 255)
{
vsapi->setError(out, "Pattern: bgr values must be between 0 and 255; ");
vsapi->freeNode(d.node);
return;
}
else
bgr[i] = temp;
}
BGRtoYUV(bgr, yuv);
for (int i = 0; i < 3; i++)
{
if (d.vi->format->colorFamily == cmYUV)
d.color[i] = yuv[i];
else
d.color[i] = bgr[i];
}
if (d.type == 2)
{
temp = vsapi->propGetInt(in, "rad", 0, &err);
if (err)
temp = 80;
if (temp < 4 || temp > d.vi->width || temp > d.vi->height)
{
vsapi->setError(out, "Pattern: value of rad must be positive and with x, y values should ensure the circle do not go out of frame");
vsapi->freeNode(d.node);
return;
}
d.rad = temp;
temp = !!vsapi->propGetInt(in, "spk", 0, &err);
if (err)
d.spk = false;
else
d.spk = temp == 0 ? false : true;
if (d.spk)
{
d.spike = vsapi->propGetFloat(in, "spike", 0, &err);
if (err)
d.spike = 0.1f;
else if (d.spike <= 0.01f || d.spike > 0.99f)
{
vsapi->setError(out, "Pattern: spike must be between 0.01 and 0.99 ");
vsapi->freeNode(d.node);
return;
}
}
} // if disc
} // if disc or dirac
else if (d.type > 2)
{
//3.zcos, 4.sine, 5.step
d.orient = vsapi->propGetInt(in, "orient", 0, &err);
if (err)
d.orient = 1;
else if (d.orient < 1 || d.orient > 4)
{
vsapi->setError(out, "Pattern: orient can be 1 to 4 for 1 circ, 2 vert, 3 hor, 4 slant ");
vsapi->freeNode(d.node);
return;
}
temp = !!vsapi->propGetInt(in, "stat", 0, &err);
if (err)
d.stat = true;
else
d.stat = temp == 0 ? false : true;
temp = vsapi->propGetInt(in, "wl", 0, &err);
if (err)
temp = 16;
else if (temp < 4 || temp > d.vi->height / 2 || temp > d.vi->width / 2)
{
vsapi->setError(out, "Pattern: wavelength wl should be between 4 and half of smaller dimension of frame ");
vsapi->freeNode(d.node);
return;
}
else
d.wl = temp;
d.overlay = vsapi->propGetFloat(in, "overlay", 0, &err);
if (err)
d.overlay = 0.1f;
else if (d.overlay < 0.004 || d.overlay > 1.0)
{
vsapi->setError(out, "Pattern: overlay should be between 0.004 and 1.0 ");
vsapi->freeNode(d.node);
return;
}
} // if step or sine or zcos
else
{
// shoud not vome here
vsapi->setError(out, "Pattern:unexpected error");
vsapi->freeNode(d.node);
return;
}
PatternData * data = (PatternData *)malloc(sizeof(d));
*data = d;
/***************************************************************/
// Creates a new filter and returns a reference to it. Always pass on the in and out
// arguments or unexpected things may happen. The name should be something that's
// easy to connect to the filter, like its function name.
// The three function pointers handle initialization, frame processing and filter destruction.
// The filtermode is very important to get right as it controls how threading of the filter
// is handled. In general you should only use fmParallel whenever possible. This is if you
// need to modify no shared data at all when the filter is running.
// For more complicated filters, fmParallelRequests is usually easier to achieve as it can
// be prefetched in parallel but the actual processing is serialized.
// The others can be considered special cases where fmSerial is useful to source filters and
// fmUnordered is useful when a filter's state may change even when deciding which frames to
// prefetch (such as a cache filter).
// If your filter is really fast (such as a filter that only resorts frames) you should set the
// nfNoCache flag to make the caching work smoother.
vsapi->createFilter(in, out, "Pattern", patternInit, patternGetFrame, patternFree, fmParallel, 0, data, core);
}
//////////////////////////////////////////
// Init
// This is the entry point that is called when a plugin is loaded. You are only supposed
// to call the two provided functions here.
// configFunc sets the id, namespace, and long name of the plugin (the last 3 arguments
// never need to be changed for a normal plugin).
//
// id: Needs to be a "reverse" url and unique among all plugins.
// It is inspired by how android packages identify themselves.
// If you don't own a domain then make one up that's related
// to the plugin name.
//
// namespace: Should only use [a-z_] and not be too long.
//
// full name: Any name that describes the plugin nicely.
//
// registerFunc is called once for each function you want to register. Function names
// should be PascalCase. The argument string has this format:
// name:type; or name:type:flag1:flag2....;
// All argument name should be lowercase and only use [a-z_].
// The valid types are int,float,data,clip,frame,func. [] can be appended to allow arrays
// of type to be passed (numbers:int[])
// The available flags are opt, to make an argument optional, empty, which controls whether
// or not empty arrays are accepted
/*
VS_EXTERNAL_API(void) VapourSynthPluginInit(VSConfigPlugin configFunc, VSRegisterFunction registerFunc, VSPlugin *plugin)
{
configFunc("in.vcmohan.misc", "vcMisc", "VapourSynth Pattern plugin", VAPOURSYNTH_API_VERSION, 1, plugin);
registerFunc("Pattern", "clip:clip;type:data:opt;orient:data:opt;spk:int:opt;spike:int:opt;wl:int:opt;x:int:opt,y:int:opt;rad:int:opt;stat:int:opt;overlay:int:opt;color:int[]:opt;", PatternCreate, 0, plugin);
}
*/