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changelog.md

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0.10.3

0.10.1-2

0.10.0

  • Big update
  • Added dependency to 'active-effect-manager-lib'
  • Bug fix on render actor sheet for the active ffect application

0.9.15

  • Add moduel setting 'enableCurrencyWeight'

0.9.14

  • Update API

0.9.12-13

  • Add more debug log for help me with issues
  • Bug fix: Solved the strange case of Mr. 'Maxwell Trevallian'
  • Update labels

0.9.9-11

0.9.9-10

  • Better integration with inventory-plus
  • Add new homebrew rule feature: Do Not increase weight by quantity for no ammunition item

0.9.8

  • Add the none on the bulk data

0.9.7

  • Add API Method calculateBulkOnActorWithItems

0.9.6

  • Add API Method calculateWeightOnActorWithItems

0.9.5

  • Add on apiithe method 'convertLbToBulk'
  • Bugg fix with inventory plus integration

0.9.4

  • Better model data for recover encumbranc einformation in other modules (for the integration with inventory plus)

0.9.3

  • Add some API method for retrieve the weight with all the filters applied

0.9.2

  • Some bug fix for bulk system

0.9.1

  • Little html and css fix

0.9.0

  • BIG UPDATE: Clean up everything and integration with the long waited system bulk variant for dnd5e

0.8.5

  • Avoid reset of the socket handler

0.8.4 [BREAKING CHANGE]

  • Big update of the manager effect
  • Bug fix for the metric system: Add support for metric ssystem on active effect (convert 10ft to 3mt and 20 ft to 6 mt)
  • Bug fix for the metric system: Add module setting 'lightWeightDecreaseMetric'
  • Bug fix for the metric system: Add module settings 'heavyWeightDecreaseMetric'

0.8.3

  • Bug fix for the metric system: fail to calculate with modules setting 'enable Varian Encumbrance Weight On Actor Flag'
  • Bug fix for the metric system: Replace standard metric weight steps from 2.3/4.5/6.8 to 2.5/5/7.5

0.8.2

  • Add new Feature: Fake the metric system calculation, but we using the imperial one under the hood
  • Add new module setting 'Fake the metric system calculation, but we using the imperial one'

0.8.1

  • Some small bug fix

0.8.0 [BREAKING CHANGES]

  • Update typescript
  • Abbandoned 0.8.X developing
  • Update design pattern of the project and integration with socketlib
  • Update effect handler
  • Bug fix overburdened not applied
  • Remove check of dae because DAE has some strange bug ??? (to ask to tim posney about it )
  • Update the labels and module settings

0.7.8

0.7.7

  • Bug fix
  • Remove dynamic effects for longstrider and encumbrance movement

0.7.6

  • Add check for verify if at least a gm is connected

0.7.5

0.7.4

0.7.3

0.7.2

  • Clean up and update typescript

0.7.1

  • Update README table of settings
  • Rename label 'useVarianEncumbranceWithSpecificActorType' to 'useVarianEncumbranceWithSpecificType'
  • change configuration 'useVarianEncumbranceWithSpecificType' from false to true

Update 0.7.0

  • Add new effect-handler, preparation to foundryvtt 9

Update 0.6.14

Update 0.6.13

  • Little performance add check if sheet is rendered avoid to recalculate for compatibility with others modules

Update 0.6.12

  • Add try catch for module compatibility on the mergeObject method during the update of a item

Update 0.6.11

Update 0.6.10

Update 0.6.9

Update 0.6.8

  • Bug fix [BUG], forgot to add check for module 'DFreds Convenient Effects'
  • Add removAE for empty label but with the flag correct

Update 0.6.7

  • Change origin string on add effect from 'actorEntity.id' to Actor.${actorEntity.data._id} for strange buf of retrocomaptibility

Update 0.6.6 [THE ANGRY PATCH AND ALSO BREAKING CHANGES]

  • Add stupid feature for some people want ot save 1s on the 2s i need for the weight calculation for manage all the settings and integration with external module....
  • Add new integration with dfred convenient effects for print on chat external custom effects
  • Add 3 configuration instead of 2 on header sheet of the actor... checkout the readme for details...
  • Add setting for rollback to the standard dnd5e system calculation weight for save 1s on thewieght calculation...
  • Full integration metric system, "Viva l'italia"
  • Add feature new button state for this request ???? Button to calculate the weight of items
  • Bug fix error for the vehicle character sheet
  • Bug fix some strange behavior with Item Container module when equip/uneqipped the bakcpack item

Update 0.6.5

Update 0.6.4 [BREAKING CHANGES]

Update 0.6.3

Update 0.6.2

  • Bug fix wrong addition of active effect during the load of the world
  • Add isConvinient flag to all the active effects for use the new midi qol integration

Update 0.6.1

Update 0.6.0

  • Some bug fix and performance

Update 0.5.28

  • Remove await from add and remove Effect function for avoid some socket exception
  • Add i18 internazionalization

Update 0.5.22-27

  • Big, Very Big Bug fix and many module collision
  • Bug fix active effects add in loop during the initialization
  • Better checker for remove and addition of Active Effects
  • Remove await from remove Effect function

Update 0.5.21

Update 0.5.20

Update 0.5.19

Update 0.5.18

Update 0.5.17

  • Add additional check for the property flags for use case with inventory plus

Update 0.5.16

  • Small fixes for avoid warning

Update 0.5.15

  • Little bug fix for inventory plus flags not present

Update 0.5.14

Update 0.5.13

  • Bug fix add hook for intercept create of module inventory+

Update 0.5.12

  • Bug fix add hook for intercept update of module inventory+

Update 0.5.11 Gambet performance

  • Some performance on the code
  • Update the flags (remove redundant info)
  • bug fix any time you equip an item, it seems to flash the whole inventory list
  • bug fix weight is undefined for some strange use case
  • bug fix solved "Nan/Nan" for item with weight undefined
  • big bug fix on active effect been removed (stupid,stupid,stupid)

Update 0.5.10

  • Bug fix , when update the strentgh of the character the value of the weight carried doesn't update right away

Update 0.5.9 I'm so Soorrry

  • Bug fix when try to delete a item

Update 0.5.8 I'm Soorrry

  • Bunch of bug fix (ty gambet)
  • Clean up some code
  • Little performance

Update 0.5.7

  • Bug fix for remove effect before the item is check twice for a strange use case

Update 0.5.6

  • Bug fix DnD beyond Character sheet

Update 0.5.5

  • Some other bug fixing

Update 0.5.4

  • Many, Many Bug fixing and use case

Update 0.5.3

  • Bug fix on the new module id

Update 0.5.2

  • Bug fix module.json

Update 0.5.1

  • Add check for dndbeyond character sheet

Update 0.5.0

  • change module if from "VariantEncumbrance" to "variant-encumbrance-dnd5e" for future management of foundry
  • partial integration for character sheet "compact-beyond-5e-sheet"

Update 0.4.6

  • Add check for "feat" and "spell" type for a more performance update of the sheet

Update 0.4.5

  • Revert url repository form p4535992 to VanirDev and fix the module.json

Update 0.4.4

  • Some minor bug fix,
  • Applied prettier

Update 0.4.3

  • Bug fix make sure to remove active effect if you rename the active effect

Update 0.4.2

  • Add more i18n support

Update 0.4.1

  • BUg fixing euiped and unequiped listener

Update 0.4.0

  • Bug fix compatibility with inventory + module
  • Bug fix unequipped mutliplier set 0 still get weight and broke encumbrance calculation

Update 0.3.9

  • Stupid , Stupid bug
  • Clean up code
  • Add check for active effect present when ecumerance leevel not change

Update 0.3.8

  • Add implementation with the core foundry 0.8.8 and D&D5e 1.4.2 for encumbrance rule

Update 0.3.7

  • Many bug fix and updates
  • Finally integration with Active effects for encumbrance

Update 0.3.6

  • Many bug fix and updates

Update 0.3.5

  • Converted to typescript (because i iike it better than javascript) and some bug fix

Update 0.3.4

  • Update for 0.8.8
  • Add internazionalization
  • Add fix from hmqgg fork
  • Add optional use of the module midi (if the module is installed or not) request from tgp (unkwnon discord name)
  • Minor bug fix

Update 0.3.3

  • Bugfixes for foundryvtt 0.8.6
  • Setup npm for better build the project in the future

Update 0.3.2

  • Bugfixes for inventory+ support
  • Added support for Dynamic Active Effects

Update 0.3

  • Complete support for the Inventory+ mod
  • Major bugfixes for the effects-based system involving unwanted stacked effects, and permission errors. Major thanks to Paul Lessing for his contributions here.
  • Support for custom units and speed decreases in the module settings.
  • Improved weight calculation to support active effects that affect the data.attributes.encumbrance.value value.

Update 0.2

Update 0.1.5

  • Added weight multiplier for unequipped items

Update 0.1.4