- Add integration with DAE
- Add module setting 'Enable DAE integration' by default is true
- Bug fix VariantEncumbrance calculates from original data rather than derived data (DAE support)
- Bug fix [Request] Increasing carry weight on single actor isn't possible, could there be a % based system?
- Big update
- Added dependency to 'active-effect-manager-lib'
- Bug fix on render actor sheet for the active ffect application
- Add moduel setting 'enableCurrencyWeight'
- Update API
- Add more debug log for help me with issues
- Bug fix: Solved the strange case of Mr. 'Maxwell Trevallian'
- Update labels
- Better integration with inventory-plus
- Add new homebrew rule feature: Do Not increase weight by quantity for no ammunition item
- Add the none on the bulk data
- Add API Method calculateBulkOnActorWithItems
- Add API Method calculateWeightOnActorWithItems
- Add on apiithe method 'convertLbToBulk'
- Bugg fix with inventory plus integration
- Better model data for recover encumbranc einformation in other modules (for the integration with inventory plus)
- Add some API method for retrieve the weight with all the filters applied
- Some bug fix for bulk system
- Little html and css fix
- BIG UPDATE: Clean up everything and integration with the long waited system bulk variant for dnd5e
- Avoid reset of the socket handler
- Big update of the manager effect
- Bug fix for the metric system: Add support for metric ssystem on active effect (convert 10ft to 3mt and 20 ft to 6 mt)
- Bug fix for the metric system: Add module setting 'lightWeightDecreaseMetric'
- Bug fix for the metric system: Add module settings 'heavyWeightDecreaseMetric'
- Bug fix for the metric system: fail to calculate with modules setting 'enable Varian Encumbrance Weight On Actor Flag'
- Bug fix for the metric system: Replace standard metric weight steps from 2.3/4.5/6.8 to 2.5/5/7.5
- Add new Feature: Fake the metric system calculation, but we using the imperial one under the hood
- Add new module setting 'Fake the metric system calculation, but we using the imperial one'
- Some small bug fix
- Update typescript
- Abbandoned 0.8.X developing
- Update design pattern of the project and integration with socketlib
- Update effect handler
- Bug fix overburdened not applied
- Remove check of dae because DAE has some strange bug ??? (to ask to tim posney about it )
- Update the labels and module settings
- Bug fix
- Remove dynamic effects for longstrider and encumbrance movement
- Add check for verify if at least a gm is connected
- Ad more check for sokcet when using the popout module for fix [BUG] Throwing Errors When Used with Pop Out and Item Containers
- Fix a error on the workflow avoid to return null seem to stop the weight calculation
- Add some check for fix [BUG] Throwing Errors When Used with Pop Out and Item Containers and [BUG] Additional Error When Used with Pop Out and Item Containers
- Add
item.flags
to the checking for the inventory + module during the weight calculation, from the issue Inherent weight miscalculation in Inventory + module, very special ty to @aprusik for pointed that out.
- Clean up and update typescript
- Update README table of settings
- Rename label 'useVarianEncumbranceWithSpecificActorType' to 'useVarianEncumbranceWithSpecificType'
- change configuration 'useVarianEncumbranceWithSpecificType' from false to true
- Add new effect-handler, preparation to foundryvtt 9
- Add CHANGELOGS & CONFLICTS hooks for better management of the conflicts
- Little performance add check if sheet is rendered avoid to recalculate for compatibility with others modules
- Add try catch for module compatibility on the mergeObject method during the update of a item
- Just add color to the header sheet button inspired from Actor Link Indicator for Foundry VTT
- change the default value of setting 'useStrengthMultiplier' to 'false' for bad feedback on the feature
- Bug fix Max weight values now many times larger than they should be
- Better integration with Inventory +
- Add a module settings for the integration with the equipped/unequipped feature of the Item Collection/Item Containers module
- Bug fix straneg behavior on the hook render actor need a mrge object for set up the correct values of the flags
- Integration with DragonFlagon Quality of Life, Vehicle Cargo Capacity Unit Feature
- Add new settings 'useStrengthMultiplier'
- Add new settings 'useVarianEncumbranceWithSpecificType'
- Many big fix
- Bug fix [BUG], forgot to add check for module 'DFreds Convenient Effects'
- Add removAE for empty label but with the flag correct
- Change origin string on add effect from 'actorEntity.id' to
Actor.${actorEntity.data._id}
for strange buf of retrocomaptibility
- Add stupid feature for some people want ot save 1s on the 2s i need for the weight calculation for manage all the settings and integration with external module....
- Add new integration with dfred convenient effects for print on chat external custom effects
- Add 3 configuration instead of 2 on header sheet of the actor... checkout the readme for details...
- Add setting for rollback to the standard dnd5e system calculation weight for save 1s on thewieght calculation...
- Full integration metric system, "Viva l'italia"
- Add feature new button state for this request ???? Button to calculate the weight of items
- Bug fix error for the vehicle character sheet
- Bug fix some strange behavior with Item Container module when equip/uneqipped the bakcpack item
- Bug fix "wrong" check for the weight value of the encumbrance tier (ty to gambet)
- try to fix the bug Variant Encumbrance module issues
- Add new checks for remove Active Effects for strange feedback from the users
- Add new buttons on the header sheet of the actor for choose when to avoid to add the Active Effect
- Added a feature solution for Provide alternative weight trigger method
- Update readme.md and wiki
- try to fix a possible incompatibility/bug with module Illandril's Inventory Sorter (5e) (ty to gambet)
- Clean up of the code
- Write a new and better workflow for calculate the weight
- Try to fix again (Bug fix [BUG] Item Containers weight calculation with backpacks becomes reverse of intended)
- Add custom currency weight calculation to the items of the item container backpack
- Try to fix again (Bug fix [BUG] Item Containers weight calculation with backpacks becomes reverse of intended)
- Bug fix wrong addition of active effect during the load of the world
- Add isConvinient flag to all the active effects for use the new midi qol integration
- Solve module incompatibility with Item Collection/Item Containers
- Bug fix [BUG] Item Containers weight calculation with backpacks becomes reverse of intended
- Some bug fix and performance
- Remove await from add and remove Effect function for avoid some socket exception
- Add i18 internazionalization
- Big, Very Big Bug fix and many module collision
- Bug fix active effects add in loop during the initialization
- Better checker for remove and addition of Active Effects
- Remove await from remove Effect function
- Added integration for Vehicle
- Try to fix again Inherent weight miscalculation in Inventory + module
- Revert bug fix for the drag and drop use case
- Add github workflow for generation with new release on github
- Try to fix again Inherent weight miscalculation in Inventory + module
- Refactor the code and add some clean on the code
- Remove the dist
- Bug fix Inherent weight miscalculation in Inventory + module
- Bug fix Module eliminates calculation of coin weight
- Try to solve again compatibility with Inventory + mod
- Add additional check for the property flags for use case with inventory plus
- Small fixes for avoid warning
- Little bug fix for inventory plus flags not present
- Finally solved compatibility with Inventory + mod
- Bug fix add hook for intercept create of module inventory+
- Bug fix add hook for intercept update of module inventory+
- Some performance on the code
- Update the flags (remove redundant info)
- bug fix any time you equip an item, it seems to flash the whole inventory list
- bug fix weight is undefined for some strange use case
- bug fix solved "Nan/Nan" for item with weight undefined
- big bug fix on active effect been removed (stupid,stupid,stupid)
- Bug fix , when update the strentgh of the character the value of the weight carried doesn't update right away
- Bug fix when try to delete a item
- Bunch of bug fix (ty gambet)
- Clean up some code
- Little performance
- Bug fix for remove effect before the item is check twice for a strange use case
- Bug fix DnD beyond Character sheet
- Some other bug fixing
- Many, Many Bug fixing and use case
- Bug fix on the new module id
- Bug fix module.json
- Add check for dndbeyond character sheet
- change module if from "VariantEncumbrance" to "variant-encumbrance-dnd5e" for future management of foundry
- partial integration for character sheet "compact-beyond-5e-sheet"
- Add check for "feat" and "spell" type for a more performance update of the sheet
- Revert url repository form p4535992 to VanirDev and fix the module.json
- Some minor bug fix,
- Applied prettier
- Bug fix make sure to remove active effect if you rename the active effect
- Add more i18n support
- BUg fixing euiped and unequiped listener
- Bug fix compatibility with inventory + module
- Bug fix unequipped mutliplier set 0 still get weight and broke encumbrance calculation
- Stupid , Stupid bug
- Clean up code
- Add check for active effect present when ecumerance leevel not change
- Add implementation with the core foundry 0.8.8 and D&D5e 1.4.2 for encumbrance rule
- Many bug fix and updates
- Finally integration with Active effects for encumbrance
- Many bug fix and updates
- Converted to typescript (because i iike it better than javascript) and some bug fix
- Update for 0.8.8
- Add internazionalization
- Add fix from hmqgg fork
- Add optional use of the module midi (if the module is installed or not) request from tgp (unkwnon discord name)
- Minor bug fix
- Bugfixes for foundryvtt 0.8.6
- Setup npm for better build the project in the future
- Bugfixes for inventory+ support
- Added support for Dynamic Active Effects
- Complete support for the Inventory+ mod
- Major bugfixes for the effects-based system involving unwanted stacked effects, and permission errors. Major thanks to Paul Lessing for his contributions here.
- Support for custom units and speed decreases in the module settings.
- Improved weight calculation to support active effects that affect the data.attributes.encumbrance.value value.
- Reworked weight reduction to use the new Active Effects system.
- Refactored weight calculations to happen on inventory update, instead of only re-calculating weight when opening the character sheet.
- Added weight multiplier for unequipped items
- Support for Tidy5e dark theme character sheet
- Improved weight calculations to support creature size and powerful build
- Added flags to support 3rd party module integration