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Counter-Strike Movement BUG!!! #685

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Feky opened this issue Mar 2, 2013 · 7 comments
Closed

Counter-Strike Movement BUG!!! #685

Feky opened this issue Mar 2, 2013 · 7 comments

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@Feky
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Feky commented Mar 2, 2013

There is bug with movement in game when you play game more than 100 fps!

I play with 500 and sometimes 1000 fps!

When you jump on ground while you runing you will get instant stop on ground while this is not present with fps_overide 0 (100 fps).

Only above 100 (eg. 500 and 1000 fps)

And 2nd thing is when using 1000 fps when i throw nades you cant see them!

@DeNeDe
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DeNeDe commented Mar 2, 2013

this is already known

@ghost
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ghost commented Mar 2, 2013

GoldSource doesn't support fps above 100. With fps above 100 you will face the known issue of in game physics, when it doesn't work properly

@Feky
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Feky commented Mar 2, 2013

MaxKorz, Yes they suport! They fixed movement above 100fps in updates!

http://steamcommunity.com/gid/103582791433467793/announcements/detail/1009075542096021449

Movement is so great and smoth above 100 fps but there is only this bug when you runing and jump you get instant stop (eg. 300 fps or more, above 100).

@ghost
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ghost commented Mar 2, 2013

Its not really a bug, its how engine works and always did. Motion physics act differently with different fps, because its calculations are tied to each frame afaik. FPS above 100 was available even before that update, but its not "supported" because it has too much influence on the gameplay. Anyway you don't get any visual benefits from >100 fps, so there is no good reason in using higher fps for a regular gameplay. Some servers even force players to use strictly 100 fps through plugins.

@Feky
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Feky commented Mar 2, 2013

spr1n, there is big difrence!

Try playing with 100 fps and 300fps you will see that game on 300 fps is smother than on 100fps!

@ghost
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ghost commented Mar 2, 2013

You get just smoother movements because everything is pretty much different... anyway like I said thats the way how game is made to work, its not a bug

@alfred-valve
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Dupe of #81

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3 participants