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GAROU: MARK OF THE WOLVES (366240) #2685
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Seems like this might be part of the issue:
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Based on a protondb report for metal slug which has a similar issue, I took libGLESv2.dll, libEGL.dll, and d3dcompiler_46.dll from another game (Shantae: Risky's Revenge, the same as in the aforementioned report) and copied them them into the game's folder, overwriting the existing files. With these new files the game runs on proton 4.11-7 and from my brief testing the input latency seemed okay, but I noticed a fair bit of audio latency. I'd seen some mention of audio latency in the steam reviews and on the forums, but I don't have the issue myself when playing on Windows 10. |
This game was just updated, replacing the old DotEmu version with one developed by Code Mystics. In addition to providing better emulation and rollback netcode, I'm pleased to report that it launches out of the box with Proton 4.11-12. I haven't tested each mode in the game - just spent 15 mins or so playing around in training mode - but it appears to run without issue. |
I can confirm that is now running out of the box (tested again with Proton 4.11.12) The online match also works @kisak-valve I request this topic to be change to an whitelist request. Thank you. |
Hello @FurtadoPires, please grab the whitelist request template, copy it over to the comment box on this issue report, and fill it out to when requesting that a compatibility report be switched over. |
@kisak-valve done |
Thanks, is anyone else seeing an issue that would block this game and Proton 4.11 from being whitelisted? |
Whitelist Request
System Information
I confirm:
Play
button in the Steam client is sufficient.Issues
No problems with either single player / Multiplayer
Proton Log
The text was updated successfully, but these errors were encountered: