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diff --git a/docs/hardware/quest-pro.mdx b/docs/hardware/quest-pro.mdx
index aa137016..4be829d2 100644
--- a/docs/hardware/quest-pro.mdx
+++ b/docs/hardware/quest-pro.mdx
@@ -3,6 +3,7 @@ import {TroubleShootTable, CustomLink, TextColor} from '@site/src/components/Uti
import ReactPlayer from 'react-player'
import Link from '@docusaurus/Link';
import useBaseUrl from '@docusaurus/useBaseUrl';
+import Admonition from '@theme/Admonition';
# Quest Pro
@@ -17,7 +18,7 @@ The Quest Pro has been shown to be *extremely* susceptable to sweat damage.
There have been a non-trivial number of users who have experienced the exact same failure mode
of Eye-tracking not working after sweat ingress.
If you plan on exercising, dancing, or doing other sweat-inducing activities,
-please take extra precautions against having sweat or other liquids reach the face-facing part of the headset.
+please take extra precautions against having sweat or other liquids reach the front part of the headset.
:::
## Why is this setup required?
@@ -26,6 +27,8 @@ The Quest Pro provides developers with both eye and face tracking data from a si
However, having it only accessible through Meta’s Oculus OpenXR extensions means there must be an OpenXR application using the Oculus runtime running somewhere.
Depending on your chosen PCVR connection method, setup may or may not be trivial.
+---
+
## Setup
The basic Quest Pro setup flow:
@@ -59,9 +62,9 @@ Oculus Link/Airlink is Meta’s own PCVR streaming solution, and is generally mo
ALXR/ALVR are open-source projects and thus has many for features and customizability in the PCVR connection as compared to Airlink, but also may have more bugs, quirks, and generally may be harder to use.
Virtual Desktop is commonly seen as the "best" PCVR streaming solution, but it is not *free*, unlike all the other options.
-If you need a general recommendation for what to use
+If you need a general recommendation for what to use for PCVR streaming:
-- If you don't want to spend money: you should start with **Oculus Link/Airlink** as it is free and the offical PCVR method.
+- If you don't want to spend money: you should start with **Oculus Link/Airlink** as it is free and the official PCVR method.
- If you don't mind spending money: you should use **Virtual Desktop** for ease of use.
With any option, the user is expected to have the VR PC and the Quest Pro on the same network, with the PC ideally connected to the network via ethernet cable (for wireless PCVR),
@@ -70,6 +73,9 @@ You can learn more about improving your Quest PCVR streaming experience with the
### Oculus Link/Airlink Setup
+Oculus Link/Airlink Setup
+
Prefer a video? Community member Ninka has graciously created another tutorial video for the Quest Pro and VRCFT 5.0+ that goes over the entire setup procedure,
including the VRCFT module installation for the Oculus Link/Airlink module "Quest Pro OpenXR".
@@ -77,35 +83,41 @@ including the VRCFT module installation for the Oculus Link/Airlink module "Ques
ALXR Setup
+
1. [**MAKE SURE YOUR HEADSET HAS EYE AND FACE TRACKING ENABLED**](#enabling-eye-and-face-tracking-on-the-headset)
2. Download and install the latest ALXR client *and server* from the [ALXR-nightly](https://github.com/korejan/ALXR-nightly/releases) repository.
If this is your first time using ALXR, follow the [Usage guide](https://github.com/korejan/ALVR/wiki/ALXR-Client#usage) and [Android-specific client install instructions](https://github.com/korejan/ALVR/wiki/ALXR-Client#android-all-flavors---questpicogenericetc)
3. Install the **ALXR Remote** module from the VRCFaceTracking module repository.
4. Open the `ALXRModuleConfig.json` found in the installed module directory.
- - You may need to navigate to `C:\Users\[username]\AppData\Local\Packages\96ba052f-0948-44d8-86c4-a0212e4ae047_d7rcq4vxghz0r\LocalCache\Roaming\VRCFaceTracking\` to find the module directory and config json.
- - [Learn more about the ALXR module configuration options](https://github.com/korejan/VRCFT-ALXR-Modules#module-settings)
+ - You may need to navigate to `C:\Users\[username]\AppData\Local\Packages\96ba052f-0948-44d8-86c4-a0212e4ae047_d7rcq4vxghz0r\LocalCache\Roaming\VRCFaceTracking\` to find the module directory and config json.
+ - [Learn more about the ALXR module configuration options](https://github.com/korejan/VRCFT-ALXR-Modules#module-settings)
5. In `ALXRModuleConfig.json`, in the "RemoteConfig" section set "ClientIpAddress" to the headset IP, this can be found in the ALVR server dashboard.
- - If the client is being run on the same host as the server (e.g. alxr windows client), use localhost IP (default, `127.0.0.1`) and set the server to TCP protocol.
-6. Restart VRCFT to reinitialize the ALXR Remote Module with the updated configuration
+ - If the client is being run on the same host as the server (e.g. alxr windows client), use localhost IP (default, `127.0.0.1`) and set the server to TCP protocol.
+6. Restart VRCFT to reinitialize the ALXR Remote Module with the updated configuration.
+
+ALVR Setup
+
1. [**MAKE SURE YOUR HEADSET HAS EYE AND FACE TRACKING ENABLED**](#enabling-eye-and-face-tracking-on-the-headset)
2. Install the ALVR **Nightly** streamer on the PC and **Nightly** client on the Quest Pro if you have not already.
Follow the [ALVR Install instructions](https://github.com/alvr-org/ALVR/wiki/Installation-guide#nightly) if this is your first time using ALVR.
@@ -170,29 +195,67 @@ Follow the [ALVR Install instructions](https://github.com/alvr-org/ALVR/wiki/Ins
4. Start the client on the Quest Pro and connect.
5. Install the **ALVR Module** from the VRCFaceTracking module repository.
+Virtual Desktop Setup
+
This following setup assumes that Virtual Desktop has already been purchased from the **Quest Store** in the headset and the Virtual Desktop Streamer PC-side app has been installed on the PC.
Please refer to Virtual Desktop's built-in setup instructions to get started with using Virtual Desktop.
-:::
-0. Install the [1.29.0 Beta version of Virtual Desktop](https://github.com/guygodin/VirtualDesktop/releases/tag/v1.29.0). If 1.29.0 has been promoted to live release, or the current live version of Virtual Desktop is greater than 1.29.0, please use the most recent live version of Virtual Desktop.
+0. Make sure that your Virtual Desktop Quest app and PC streamer application are on version **v1.29 or greater**.
+If they are completely up to date, this requirement should be satisfied.
1. [**MAKE SURE YOUR HEADSET HAS EYE AND FACE TRACKING ENABLED**](#enabling-eye-and-face-tracking-on-the-headset)
2. In the Virtual Desktop app *on the headset*, go to the "Streaming" tab, and enable the option `Forward face/eye tracking to PC`
![Virtual Desktop Settings](img/quest/virtual_desktop_settings.png)
3. Start Virtual Desktop Streamer if you have not already and establish headset connection to the PC.
-4. Install the **Virtual Desktop VRCFT tracking module**
+4. Proceed to [Modules](#modules) for compatible modules to use with Virtual Desktop.
+
:::note
To let the Virtual Desktop VRCFT module properly initialize, make sure to start VRCFT with the Virtual Desktop module installed *after* you start the Virtual Desktop Streamer program on the PC.
:::
+
+
+How To Switch to Virtual Desktop Beta
+
+ There are a few ways to change to Virtual Desktop Beta when a Beta is active. Meta constantly changes how to accomplish this so the fool-proof way is to just sideload the beta APK.
+
+ 1. Change to the Beta channel on the Virtual Desktop Meta store page (while logged into your Meta Quest account). You will need to then update the Virtual Desktop app in your headset after this change.
+