Releases: UselessSolutions/TerrainAPI
Releases · UselessSolutions/TerrainAPI
b1.2.0 Ore Generation Configs
Change Log
Additions:
- Ore generations Config jsons
Changes:
- Deprecated
setOreValues(String, int, int, int, float)
change tosetOreValues(String, Block, int, int, float)
b1.1.3 Crash Fix
Change Log
Changes:
- TerrainAPI Initialization moved to game start
b1.1.2 Small Addition
Change Log
Additions:
- Hashmap for random grass type
b1.1.1 Made Generator method Public
Change Log
Changes:
- GeneratorFeatures addcomplexfeature is now public
b1.1.0 Nether Support
Change Log
Additions:
- Parameters Enum for more getting specific objects out of the parameters array
- API Entry points for initialization (Makes terrain API able to easily be an optional dependency)
- API support for the Nether
Changes:
- Large internal refactoring
b1.0.0 Now in Beta!
Initial Release!
The API by itself keeps terrain generation very similar to that of vanilla BTA, the rewrite has caused some changes between the two.
In my testing I've noticed that TerrainAPI actually generates chunks slightly faster than in vanilla BTA (Non Conclusively).
Feel free to contribute or make suggestions!