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Releases: UselessSolutions/TerrainAPI

b1.2.0 Ore Generation Configs

31 Oct 12:45
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Additions:

  • Ore generations Config jsons

Changes:

  • Deprecated setOreValues(String, int, int, int, float) change to setOreValues(String, Block, int, int, float)

b1.1.3 Crash Fix

19 Oct 23:02
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Changes:

  • TerrainAPI Initialization moved to game start

b1.1.2 Small Addition

19 Oct 21:50
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Additions:

  • Hashmap for random grass type

b1.1.1 Made Generator method Public

19 Oct 21:18
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Changes:

  • GeneratorFeatures addcomplexfeature is now public

b1.1.0 Nether Support

19 Oct 18:13
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Additions:

  • Parameters Enum for more getting specific objects out of the parameters array
  • API Entry points for initialization (Makes terrain API able to easily be an optional dependency)
  • API support for the Nether

Changes:

  • Large internal refactoring

b1.0.0 Now in Beta!

18 Oct 04:35
3b45034
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Initial Release!

The API by itself keeps terrain generation very similar to that of vanilla BTA, the rewrite has caused some changes between the two.
In my testing I've noticed that TerrainAPI actually generates chunks slightly faster than in vanilla BTA (Non Conclusively).
Feel free to contribute or make suggestions!