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An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste.

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UnterrainerInformatik/Monogame-Textbox

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General

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IconMonogame-Textbox

This is a PCL that provides an editable, multi-language, event-driven textbox for MonoGame that supports selection, special characters, SHIFT-CTRL combinations with cursor-keys and cut/copy/paste.

If you like this repo, please don't forget to star it. Thank you.

Getting Started

Clone the repository and run the project Textbox-Test as startup project. Nuget should take care about the rest...

Write, select, delete, cut (ctrl-x), copy (ctrl-c), paste (ctrl-v), press home, press pos1, keep shift pressed while pressing a cursor key to select, try pressing ctrl while doing so in order to jump words ahead or back...

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General Information

I generate the SpriteFont used in the test-projects using a .spritefont description-file read by the content-pipeline tool because of the insane amount of supported glyphs.

The reason why I don't use the automated build-pipeline for this is that it would require everyone to install the True-Type Font referenced further down this file. You are free to do so, in which case you may as well add the file Arsenal.spritefont to your automated build-pipeline of your project.

Used Tools

  • [Resharper][https://www.jetbrains.com/resharper/]

  • MonoGame

  • You can easily get rid of the Primitives2D.cs class when you incorporate it in your own project. It's only there to draw the outline of the textbox in the demo.

  • The font is called Arsenal and you can find it here Fontsquirrel - Arsenal

    It has an insane amount of supported languages (and therefore glyphs) and is under the SIL Open Font License v1.10. So it's safe to use in your games.

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An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste.

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