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This is an issue that also happens in the old bspguy. So it was never ever fixed.
There is a big problem with animated textures (for example in this case texture -0out_rk3 from halflife.wad is just a static rock texture, but happens with actual animated ones as well). Upon merging the maps end up corrupted, and if you try to launch the game will say "missing frame 1 of -0out_rk3" even if the wad contains the textures needed. Its as if the merging corrupts the animated textures.
The text was updated successfully, but these errors were encountered:
-0out_rk3 it's not animated, but random tiling texture. "-" means those textures with similar names begining with -0/1/2/3/4/5 are used randomly to cover a surface, to prevent the repititive pattern. Animated or switchable textures begin with "+".
I managed to fix it by just merging the maps in different splits (map 1+2+3+4 or 1+2+3 gave the error, but splitting them 1+2 & 3+4 did not, weird I know.)
Yes you are right its not animated but I remember getting this error once when I ported another mod, and that time it did happen with an animated computer texture. To fix that one luckily I could just delete the model using it or change the texture to a static one manually, but here the rock texture was used everywhere and almost gave up.
This is an issue that also happens in the old bspguy. So it was never ever fixed.
There is a big problem with animated textures (for example in this case texture -0out_rk3 from halflife.wad is just a static rock texture, but happens with actual animated ones as well). Upon merging the maps end up corrupted, and if you try to launch the game will say "missing frame 1 of -0out_rk3" even if the wad contains the textures needed. Its as if the merging corrupts the animated textures.
The text was updated successfully, but these errors were encountered: