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Fix render double wireframe logic
C/C++ CI #632: Commit 9de4fa1 pushed by UnrealKaraulov
January 31, 2024 11:27 8m 7s newbspguy_master
January 31, 2024 11:27 8m 7s
Add rad recompile option
C/C++ CI #631: Commit 8921861 pushed by UnrealKaraulov
January 31, 2024 10:48 7m 18s newbspguy_master
January 31, 2024 10:48 7m 18s
Add option 'Save camera position'
C/C++ CI #630: Commit da60860 pushed by UnrealKaraulov
January 31, 2024 06:57 8m 2s newbspguy_master
January 31, 2024 06:57 8m 2s
secret mdl to bsp merge
C/C++ CI #629: Commit c788062 pushed by UnrealKaraulov
January 30, 2024 10:44 6m 19s newbspguy_master
January 30, 2024 10:44 6m 19s
Test lighting button
C/C++ CI #628: Commit 1693bfe pushed by UnrealKaraulov
January 29, 2024 08:27 6m 26s newbspguy_master
January 29, 2024 08:27 6m 26s
Update Bsp.cpp
C/C++ CI #627: Commit 52c3020 pushed by UnrealKaraulov
January 28, 2024 19:00 7m 14s newbspguy_master
January 28, 2024 19:00 7m 14s
Fix black model create->model
C/C++ CI #626: Commit 7cfc698 pushed by UnrealKaraulov
January 28, 2024 18:26 6m 10s newbspguy_master
January 28, 2024 18:26 6m 10s
add warning!
C/C++ CI #625: Commit e9a8354 pushed by UnrealKaraulov
January 28, 2024 18:09 6m 26s newbspguy_master
January 28, 2024 18:09 6m 26s
Added 'merge two model' feature
C/C++ CI #624: Commit a923d9c pushed by UnrealKaraulov
January 28, 2024 18:06 3m 50s newbspguy_master
January 28, 2024 18:06 3m 50s
Update bspguy.cfg
C/C++ CI #623: Commit 18e5bb2 pushed by UnrealKaraulov
January 27, 2024 08:27 5m 30s newbspguy_master
January 27, 2024 08:27 5m 30s
Default enable texture filtering
C/C++ CI #622: Commit 7d96f01 pushed by UnrealKaraulov
January 27, 2024 08:25 2m 1s newbspguy_master
January 27, 2024 08:25 2m 1s
Add classname to statusbar, filtering textures
C/C++ CI #621: Commit 79d3f39 pushed by UnrealKaraulov
January 27, 2024 08:19 4m 37s newbspguy_master
January 27, 2024 08:19 4m 37s
Support (bad support) RGBA lightmaps!
C/C++ CI #620: Commit 3be6f85 pushed by UnrealKaraulov
January 27, 2024 06:16 6m 6s newbspguy_master
January 27, 2024 06:16 6m 6s
Update detect lightmap colors, is texture paletted
C/C++ CI #619: Commit 5eac869 pushed by UnrealKaraulov
January 26, 2024 18:06 5m 41s newbspguy_master
January 26, 2024 18:06 5m 41s
Fix progress meter
C/C++ CI #618: Commit 95ef7ab pushed by UnrealKaraulov
January 26, 2024 10:24 5m 29s newbspguy_master
January 26, 2024 10:24 5m 29s
Fix progress bad reset!
C/C++ CI #617: Commit c0820f4 pushed by UnrealKaraulov
January 26, 2024 10:21 1m 42s newbspguy_master
January 26, 2024 10:21 1m 42s
Bugfixes. Progress in title. REMOVE SKY! and other
C/C++ CI #616: Commit 83e3818 pushed by UnrealKaraulov
January 26, 2024 10:04 5m 51s newbspguy_master
January 26, 2024 10:04 5m 51s
Upload demo and undo for leaf vis
C/C++ CI #615: Commit c703567 pushed by UnrealKaraulov
January 25, 2024 13:43 7m 41s newbspguy_master
January 25, 2024 13:43 7m 41s
Add LEAF VISIBLE/INVISIBLE TO ALL
C/C++ CI #614: Commit 65e1018 pushed by UnrealKaraulov
January 25, 2024 13:38 5m 1s newbspguy_master
January 25, 2024 13:38 5m 1s
Fix leaf vis edit crash. Add more options
C/C++ CI #613: Commit b5328ad pushed by UnrealKaraulov
January 25, 2024 12:33 6m 16s newbspguy_master
January 25, 2024 12:33 6m 16s
Fix render models
C/C++ CI #612: Commit 718a626 pushed by UnrealKaraulov
January 25, 2024 11:15 5m 43s newbspguy_master
January 25, 2024 11:15 5m 43s
True remove_face logic. Added clone leaf[WIP]....
C/C++ CI #611: Commit 7fc0be0 pushed by UnrealKaraulov
January 25, 2024 08:03 6m 50s newbspguy_master
January 25, 2024 08:03 6m 50s
Fix remove_face (missing null leaves detect)
C/C++ CI #610: Commit f270914 pushed by UnrealKaraulov
January 23, 2024 09:51 5m 56s newbspguy_master
January 23, 2024 09:51 5m 56s
Update CLI
C/C++ CI #609: Commit 702ed71 pushed by UnrealKaraulov
January 23, 2024 06:33 6m 9s newbspguy_master
January 23, 2024 06:33 6m 9s
Update CLI
C/C++ CI #608: Commit bee45e3 pushed by UnrealKaraulov
January 23, 2024 06:33 6m 46s newbspguy_master
January 23, 2024 06:33 6m 46s