Optimize Gradient2 when 'ModifyMesh' called #466
Merged
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Unity UI Extensions - Pull Request
Overview
Gradient2 optimization
Changes
Optimize Garbage when 'ModifyMesh' called, when target graphic's tint color changed or Gradient2 offset, zoom field changed.
It may seems related to Android: Gradient2 performance impact #391
Breaking Changes
Related Submodule Changes
None
Testing status
Manual testing status
https://github.com/bluefallsky/com.unity.uiextensions/tree/enhance/gradient2-optimize
sample scene path - WorkSpace/Gradient2/Gradient2Test.unity
For comparative testing, testing was conducted with Gradient2Optimize.cs