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LiquidityAmounts.sol
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LiquidityAmounts.sol
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// SPDX-License-Identifier: GPL-2.0-or-later
pragma solidity >=0.5.0;
import '@uniswap/v3-core/contracts/libraries/FullMath.sol';
import '@uniswap/v3-core/contracts/libraries/FixedPoint96.sol';
/// @title Liquidity amount functions
/// @notice Provides functions for computing liquidity amounts from token amounts and prices
library LiquidityAmounts {
/// @notice Downcasts uint256 to uint128
/// @param x The uint258 to be downcasted
/// @return y The passed value, downcasted to uint128
function toUint128(uint256 x) private pure returns (uint128 y) {
require((y = uint128(x)) == x);
}
/// @notice Computes the amount of liquidity received for a given amount of token0 and price range
/// @dev Calculates amount0 * (sqrt(upper) * sqrt(lower)) / (sqrt(upper) - sqrt(lower))
/// @param sqrtRatioAX96 A sqrt price representing the first tick boundary
/// @param sqrtRatioBX96 A sqrt price representing the second tick boundary
/// @param amount0 The amount0 being sent in
/// @return liquidity The amount of returned liquidity
function getLiquidityForAmount0(
uint160 sqrtRatioAX96,
uint160 sqrtRatioBX96,
uint256 amount0
) internal pure returns (uint128 liquidity) {
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
uint256 intermediate = FullMath.mulDiv(sqrtRatioAX96, sqrtRatioBX96, FixedPoint96.Q96);
return toUint128(FullMath.mulDiv(amount0, intermediate, sqrtRatioBX96 - sqrtRatioAX96));
}
/// @notice Computes the amount of liquidity received for a given amount of token1 and price range
/// @dev Calculates amount1 / (sqrt(upper) - sqrt(lower)).
/// @param sqrtRatioAX96 A sqrt price representing the first tick boundary
/// @param sqrtRatioBX96 A sqrt price representing the second tick boundary
/// @param amount1 The amount1 being sent in
/// @return liquidity The amount of returned liquidity
function getLiquidityForAmount1(
uint160 sqrtRatioAX96,
uint160 sqrtRatioBX96,
uint256 amount1
) internal pure returns (uint128 liquidity) {
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
return toUint128(FullMath.mulDiv(amount1, FixedPoint96.Q96, sqrtRatioBX96 - sqrtRatioAX96));
}
/// @notice Computes the maximum amount of liquidity received for a given amount of token0, token1, the current
/// pool prices and the prices at the tick boundaries
/// @param sqrtRatioX96 A sqrt price representing the current pool prices
/// @param sqrtRatioAX96 A sqrt price representing the first tick boundary
/// @param sqrtRatioBX96 A sqrt price representing the second tick boundary
/// @param amount0 The amount of token0 being sent in
/// @param amount1 The amount of token1 being sent in
/// @return liquidity The maximum amount of liquidity received
function getLiquidityForAmounts(
uint160 sqrtRatioX96,
uint160 sqrtRatioAX96,
uint160 sqrtRatioBX96,
uint256 amount0,
uint256 amount1
) internal pure returns (uint128 liquidity) {
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
if (sqrtRatioX96 <= sqrtRatioAX96) {
liquidity = getLiquidityForAmount0(sqrtRatioAX96, sqrtRatioBX96, amount0);
} else if (sqrtRatioX96 < sqrtRatioBX96) {
uint128 liquidity0 = getLiquidityForAmount0(sqrtRatioX96, sqrtRatioBX96, amount0);
uint128 liquidity1 = getLiquidityForAmount1(sqrtRatioAX96, sqrtRatioX96, amount1);
liquidity = liquidity0 < liquidity1 ? liquidity0 : liquidity1;
} else {
liquidity = getLiquidityForAmount1(sqrtRatioAX96, sqrtRatioBX96, amount1);
}
}
/// @notice Computes the amount of token0 for a given amount of liquidity and a price range
/// @param sqrtRatioAX96 A sqrt price representing the first tick boundary
/// @param sqrtRatioBX96 A sqrt price representing the second tick boundary
/// @param liquidity The liquidity being valued
/// @return amount0 The amount of token0
function getAmount0ForLiquidity(
uint160 sqrtRatioAX96,
uint160 sqrtRatioBX96,
uint128 liquidity
) internal pure returns (uint256 amount0) {
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
return
FullMath.mulDiv(
uint256(liquidity) << FixedPoint96.RESOLUTION,
sqrtRatioBX96 - sqrtRatioAX96,
sqrtRatioBX96
) / sqrtRatioAX96;
}
/// @notice Computes the amount of token1 for a given amount of liquidity and a price range
/// @param sqrtRatioAX96 A sqrt price representing the first tick boundary
/// @param sqrtRatioBX96 A sqrt price representing the second tick boundary
/// @param liquidity The liquidity being valued
/// @return amount1 The amount of token1
function getAmount1ForLiquidity(
uint160 sqrtRatioAX96,
uint160 sqrtRatioBX96,
uint128 liquidity
) internal pure returns (uint256 amount1) {
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
return FullMath.mulDiv(liquidity, sqrtRatioBX96 - sqrtRatioAX96, FixedPoint96.Q96);
}
/// @notice Computes the token0 and token1 value for a given amount of liquidity, the current
/// pool prices and the prices at the tick boundaries
/// @param sqrtRatioX96 A sqrt price representing the current pool prices
/// @param sqrtRatioAX96 A sqrt price representing the first tick boundary
/// @param sqrtRatioBX96 A sqrt price representing the second tick boundary
/// @param liquidity The liquidity being valued
/// @return amount0 The amount of token0
/// @return amount1 The amount of token1
function getAmountsForLiquidity(
uint160 sqrtRatioX96,
uint160 sqrtRatioAX96,
uint160 sqrtRatioBX96,
uint128 liquidity
) internal pure returns (uint256 amount0, uint256 amount1) {
if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
if (sqrtRatioX96 <= sqrtRatioAX96) {
amount0 = getAmount0ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity);
} else if (sqrtRatioX96 < sqrtRatioBX96) {
amount0 = getAmount0ForLiquidity(sqrtRatioX96, sqrtRatioBX96, liquidity);
amount1 = getAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioX96, liquidity);
} else {
amount1 = getAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity);
}
}
}