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AES RCS annimation x, y, z all flipped. #148

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se5a opened this issue Aug 9, 2018 · 1 comment
Open

AES RCS annimation x, y, z all flipped. #148

se5a opened this issue Aug 9, 2018 · 1 comment

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@se5a
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se5a commented Aug 9, 2018

https://i.imgur.com/dU3SxkB.jpg

Hitting L and It's pushing me in the direction of the arrow (correctly), however the animation should be going the other direction, this is the same for all axes. (the animation is flipped on all of them)

The wheel motors are off.

It's a little confusing when trying to maneuver this thing in space

I feel like the animation might be a bit large too. it's not that powerful is it?

@tofof
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tofof commented May 31, 2021

Direction and size of plume both fixed by the following MM patch (copy text to a .cfg file anywhere inside GameData), courtesy of this post by ChrisF0001 on the forums.

@PART[AES_RCS]
{
	!MODULE[ModuleRCS] {}
	EFFECTS
	{
		running
		{
			AUDIO_MULTI_POOL
			{
				channel = Ship
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 0.02 0.1
				volume = 0.5 0.1
				volume = 1.0 0.1
				pitch = 0.0 0.75
				pitch = 1.0 1.5
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/Monoprop_small
				transformName = RCSTransform
				emission = 0.0 0.0
				emission = 0.1 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
				localRotation = -90, 0, 0
			}
		}		
	}
	MODULE
	{
		name = ModuleRCSFX
		stagingEnabled = False
		thrusterTransformName = RCSTransform
		thrusterPower = 0.25
		resourceName = MonoPropellant
		resourceFlowMode = STAGE_PRIORITY_FLOW
		runningEffectName = running
		atmosphereCurve
		{
			key = 0 240
			key = 1 100
			key = 4 0.001
		}
	}
}

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