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This sprint we'll be working on refining our work from sprint 3, fully implementing building animations, finalising building UIs, how they look and operate in the game. We will also be focusing on ensuring that anything we produce doesn't negatively impact the performance of the game, for example, not registering everything into the service locator.
Examples
Building Animations:
Creating a component that handles standardised building animations for any buildings.
Standardised Animations Include:
Animation for when building is being attacked
Animation for when building is transitioning to its <=50% health state.
Animation for when building is transitioning to its collapsing state.
Animation for when building is rebuilding.
Some buildings might also include directional animations, i.e. same as above animations but when it's facing a specific direction (north, south, east or west).
Standardised/generalised naming system for the animations in atlas file
Animation for when building is being attacked: attacked, west-attacked (only if different direction are there), etc..
Animation for when building is transitioning to its <=50% health state : 50, west-50
Animation for when building is transitioning to its collapsing state: collapsing, west-collapsing
Animation for when building is rebuilding: rebuild, west-rebuild.
Building UI:
Using BuildingUIDataComponent and making a very simple building context box that displays building info, such as its combat stats, building type and a little icon for the building.
Will be standardising style to same one used by current info box.
This will be a component that's attached to each building.
Health management for entities:
If this component identifies that health of entity has depleted, it will destroy said entity and unregister it from ServiceLocator.
Dependencies
Building animation designs.
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Building Animations
Building Context Box UI
Health Management.
Updating Building Designs Completion Deadline: Oct. 17
Description
This sprint we'll be working on refining our work from sprint 3, fully implementing building animations, finalising building UIs, how they look and operate in the game. We will also be focusing on ensuring that anything we produce doesn't negatively impact the performance of the game, for example, not registering everything into the service locator.
Examples
BuildingUIDataComponent
and making a very simple building context box that displays building info, such as its combat stats, building type and a little icon for the building.ServiceLocator
.Dependencies
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Completion Deadline: Oct. 17
Documentation
Members
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