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Once a player collects a HP up or HP down buff, an instant animation will float from the player indicating gain/loss of health.
In order to get the animation to float, an entity with a movement task will need to be created. The ForestGameArea class will hold the spawn function for the animation and the BuffManager class will likely call the spawning function on collision with a buff.
Note: This addition was decided close to the end of the sprint, so may not be perfect
Description
Task Name: Implement instant buff animations
Feature: Buffs/Debuffs #38
Once a player collects a HP up or HP down buff, an instant animation will float from the player indicating gain/loss of health.
In order to get the animation to float, an entity with a movement task will need to be created. The
ForestGameArea
class will hold the spawn function for the animation and theBuffManager
class will likely call the spawning function on collision with a buff.Note: This addition was decided close to the end of the sprint, so may not be perfect
Milestones
Buffs/debuffs
Wiki page (Sept 12)Documentation
Member
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