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Webots Simulation (With License)

lesps edited this page Aug 12, 2012 · 2 revisions

Provided the user has a webots license (production or academic), it is possible to make use of more advanced Webots functionality.

First, the user must move to the root Lib directory and run the following commands:

      make clean
      make setup_webots_X

where X is the name of the platform one wants to simulate. For example, to simulate the Nao platform, one would type the command make setup_webots_nao. For more information on the compilation process, please refer to the root Makefile.

Once compilation has completed, change directory to the WebotsProj/worlds directory and then run the desired file through the webots command. The license dongle must be mounted for this to work. This command must be run as an administrator unless the dongle has been appropriately installed on the host system: refer to the official webots license page for more information.

Our existing world files point to a controller we have created which allows our code to be run in the webots environment. New world files can simply point their controllers to our existing webots controller files, which are generated by the previously specified make command.

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