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UPBGE: Move camera zoom setting in BL_Converter and RAS_CameraData.
The camera zoom setting was previously only stored into the ketsji engine, to avoid storing a setting only for override camera, this zoom is stored in RAS_CameraData. Then the override camera zoom is initialized easily from LA_BlenderPlayer and for other camera, the zoom is copied from BL_Converter global zoom variable (m_camZoom) initialized at the converter construction from the launcher.
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