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diff --git a/Assets/ARLocation/ARLocationConfig.asset b/Assets/ARLocation/ARLocationConfig.asset
new file mode 100644
index 000000000..10b93220b
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+++ b/Assets/ARLocation/ARLocationConfig.asset
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diff --git a/Assets/ARLocation/CHANGELOG.md b/Assets/ARLocation/CHANGELOG.md
new file mode 100644
index 000000000..1f7085ef0
--- /dev/null
+++ b/Assets/ARLocation/CHANGELOG.md
@@ -0,0 +1,277 @@
+# 3.8.0
+- Added `ARLocationManager.GetGameObjectPositionForLocation` method.
+- Fixed locale issue with mapbox requests.
+
+# 3.7.1
+- Added: `RenderPathLine.SetLocationPath` method.
+- Fixed: Route path renderer not working
+
+# 3.7.0
+- Added `DeactivateOnLeave` property to reset the hotspot on leave.
+- Fixed error with `ARPlaneManager.requestedDetectionMode` in Unity 2019.4.
+
+# 3.6.1
+- Fixed "GameObject -> AR+GPS -> Mapbox Route" game object context menu item not setting the on-screen indicator arrow sprite.
+- Fixed "GameObject -> AR+GPS -> Mapbox Route" game object context menu item not setting the path route renderere "Line Material".
+- Fixed "Can't calculate tangents, because mesh 'Widget' doesn't contain normals." warning.
+- Fixed corrupted "jet.mp3" file.
+
+# 3.6.0
+- New Major Feature: Routes and Navigation powered by the Mapbox Directions API! Check our [documentation pages](https://docs.unity-ar-gps-location.com/routes/) for more information on this feature.
+- Fixed "'UnityWebRequest.isNetworkError' is obsolete:..." warnings.
+- Fixed "SceneDistance" now returns the 2D distance (that is, the distance on the xz plane).
+- Fixed "Assets/ARLocation/Scripts/Utils/Misc.cs(37,13) warning CS0618 'ARPlaneManager.detectionMode' is obsolete 'Use requestedDetectionMode or currentDetectionMode instead" warnings.
+
+# 3.5.5
+- Fixed warnings and compatibility issues with Unity 2020.3 and AR Foundation 4.
+
+# 3.5.4
+- Hability to use both raw and filtered GPS data in the `Hotspot` component.
+
+# 3.5.2
+- Experimental feature "World Builder": Allows the user to place objects on locations interactivelly that will perstist between sessions.
+- Experimental feature "World Voxels": Persistent GPS-based voxel sandbox experiment.
+- Fixed error in `GetLocationForWorldPosition` calculations
+- Fixed issue when using `PlaceAtLocation.CreatePlacedInstance`
+
+# 3.5.1
+- New feature: calculate geographical location from Unity world-position.
+- Fixed bug when using `PlaceAtLocation` in prefabs.
+
+# 3.5.0
+- Fixed bug in "ARLocationDevCamera".
+- Genaral improved geo-location calculation methods, specially long-distance objects.
+- Added possibility of using user-provided, custom geo-calculation methods.
+
+# 3.4.1
+- Fixed corrupted 'GO Map Integration.zip'file.
+
+# 3.4.0
+- Fixed object orientation issue when placing objects at runtime.
+- Fixed possible crash in `ARLocationOrientation#Restart`.
+- Added integration with "GO Map 3D" asset, with sample scene.
+- Added `Show Objects After This Many Updates` option so you can control how many location updates to wait before showing the placed object.
+- Added `Instances` getter to `PlaceAtLocations` so you can access created instances.
+- Added `OnHotspotLeave` event to `Hotspot`.
+- Ground-plane detection on ARFoundation now listens for plane changes.
+
+
+# 3.3.2
+- Fixed xml-parsing issue in "Web Map Loader" component.
+- Fixed issue with "GroundHeight" mode when using movement smoothing.
+- Added "Speed" property getter for the "MoveAlongPath" component.
+
+# 3.3.1
+- Fixed `AR Floor` prefab not rendering correctly on 2019.2+.
+- Fixed erros when running on Unity 2019.3b.
+
+# 3.3.0
+- Added `Web Map Loader` component to load data from the Web Map Editor (https://editor.unity-ar-gps-location.com). For
+ details check the docs (https://docs.unity-ar-gps-location.com/map/).
+
+# 3.2.1
+- Fixed bug in `PlaceAtLocation#Location` setter.
+- Fixed event listeners not properly cleaned-up on some components.
+
+# 3.2.0
+- Improved the Debug Mode for the `PlaceAtLocation` component.
+
+ Now, when Debug Mode is enabled, a line is rendered from the camera to
+ the object, indicating it's position, and the current distance from the
+ user to the object is displayed as a TextMesh.
+
+ - Added the `ARLocationManager#CurrentGroundY` variable, which returns the Y coordinate
+ of the detected plane which is nearest to the user/camera.
+
+# 3.1.1
+- Fixed `mainCamera` null reference on Vuforia `GroundHeight`
+
+# 3.1.0
+- Implemented native tilt-compensated compass on Android
+- Fixed coroutines not being stopped in SmoothMove
+- Fixed PlaceAtLocation#Location setter not updating sometimes
+
+# 3.0.4
+- Fixed null reference error when switching scenes
+- Fixed ground relative altitude issue
+
+# 3.0.3
+- Moved `MagneticDeclination.jar` to ARLocation plugins folder
+
+# 3.0.2
+- Changed AltitudeMode on sample scene
+
+# 3.0.1
+- Fixed `3D Text` sample scene
+
+# 3.0.0
+- Added `HelpURL` linking to documentation in components
+- Added `Walking Zombie` prefab
+- Improved AR Floor's `FollowCameraPosition` script
+- Adjusted default values of properties
+
+# 3.0.0-beta.4
+- Fixed warnings on multiple Unity versions
+- Fixed positioning issue on `MoveAlongPath`
+- Fixed ground height issue on `MoveAlongPath`
+- Refactored `MoveAlongPath` and `PathLineRenderer`
+- Added `PlaceAlongPath#AltitudeMode` property
+
+# 3.0.0-beta.3
+- Improved restart methods
+- PlaceAtLocation restarts with LocationProvider
+- Added `ARLocationProvider#OnProviderRestartEvent`
+- Fixed `PlaceAtLocation#Location` setter to work before `Start` is called
+- Fixed bug on initial placement on `PlaceAtLocation`
+- Added `SmoothMove#Precision` property
+
+
+
+# 3.0.0-beta.2
+- Added `ARLocationOrientation#OnBeforeOrientationUpdated` event
+- Added custom location providers via ARGPS_CUSTOM_PROVIDER define symbol
+- Added `Hotspot#CurrentDistance` property
+- Updated documentation
+
+# 3.0.0-beta.1
+- Added `ISessionManager` class to manage the ARSession, with implementations for Vuforia and ARFoundation.
+- Added `Restart` methods to ARLocationProvider, ARLocationOrientation and ARLocationManager. They will reset
+the components to their initial state. In particular, calling `ARLocationManager#Restart` will restart the location
+and orientation, and update all the objects positions.
+- Added `ARLocationManager#WaitForARTrackingToStart` property. When this is enabled, any location and orientation
+updates will only happen when the AR tracking has started.
+- Added `ARLocationManager#RestartWhenARTrackingIsRestored`. This will restart the AR+GPS system whenever the AR
+tracking is lost and regained.
+- Added `OnTrackingStarted`, `OnTrackingLost` and `OnTrackingRestarted` unity events to `ARLocationManager`
+- Added `ARLocationManager#ResetARSession` to reset both the ARSession and the AR+GPS system.
+
+# 3.0.0-alpha.3
+- Added `PlaceAtLocation#Restart`
+- Added debug mode to `Hotspot`
+- Added `DebugMode` to `PlaceAlongPath`
+- Added `DebugMode` to MoveAlongPath
+- Added `DebugMode` to `PlaceAtLocations`
+- Added debug mode to `PlaceAtLocation`
+- Added `MoveAlongPath#Reset` method
+- Added `DisallowMultipleComponent` to components
+- Added ground height to MoveAlongPath
+- Removed Object button on ARLocationInfo
+- Small changes on RenderPathLine
+- Minor refactoring on PlaceAlongPath
+- Refactor state fields on `MoveAlongPath`
+- Refactored Properties on MoveAlongPath
+- Fixed property names on `LocationPathInspector`
+- Fixed bug with LocationPathInspector
+- Fixed MaxNumberOfUpdates issue in MoveAlongPath
+
+# 3.0.0-alpha.2
+- Added `Hotspot` component feature
+- Major refactoring to remove warnings
+- Added native Android module to calculate true north/magnetic declination
+- Major improvements on PlateAtLocation and PlaceAtLocations
+- Added Events to PlaceAtLocation, Hotspot, ARLocationProvider, and ARLocationOrientation
+- Added Hotspot sample scene
+- Added easier interface to create PlaceAt objects via code
+- Changed how SmoothMove works; now all Smooth Factors go from 0 to 1
+
+# 2.7.0
+- Fixed error due to wrong constructor name on `PlaneManager` when using Vuforia
+
+# 2.6.0
+
+- Updated samples to work with AR Foundation 1.5
+
+# 2.5.0
+
+- AR Foundation 1.5/2.0 compability. Not compatible with AR Foundation 1.0 anymore
+- Removed automatic session reset
+- Added null check for arLocationPlaneManager
+
+# 2.4.0
+
+- Added automatic height/altitude setting via plane detection (`UseNearestDetectedPlaneHeight` option)
+- Added a public `enabled` flag to enable/disable positioning in ARLocationPlaceAtLocation enhancement
+- Added ARLocationManager#Remove(entry)
+- Added enabled/disabled flag do ARLocationManager Entry
+- Added `offset` option to `ARLocationMoveAlongCurve` enhancement
+- Added exponential weighted moving average filtering enhancement
+- Added `LocationData` scriptable object to store geo locations enhancement
+- Added `MaxNumberOfMeasurements` option to `ARLocationProvider` enhancement
+- Added `Pause` and `Resume` methods for `ILocationProvider` enhancement
+- Added default value to location in `ARLocationPlaceAtLocation`
+- Added `Distance` and `GPSHorizontalDistance` methods `ARLocationManagerEntry`
+- Added `ARLocationManager#UpdatePositions`
+- Added `ARLocationManager#Clear`
+- Modified `ARLocationManager` to use System.Guuid as entry IDs
+- Modified `ARLocationManager#Restart` to be public
+- Modified `Manager#Remove` to destroy instances when `createInstance` is true
+- Fixed Reloading scene issues with Singletons bug
+- Removed native location modules for now
+- Fixed `ARLocationPlaceAtLocation#SetLocation` bug
+- Fixed `ARLocationDebugInfo` bug on entry removal
+- Fixed `ARLocationManager` setting position of `ARLocationRoot` instead of entry
+- Fixed `MaxNumberOfMeasurements` behaviour on `ARLocationProvider`
+
+# 2.3.0
+
+- Fixed wrong compass rotation pivot point
+
+# 2.2.0
+
+- Fixed mock location and dev-mode camera for in-editor development
+- Moved LocationProvider instantiation to `Awake`
+- Changed `ARLocationManager` and `ARLocationProvider` to be singleton classes
+- Added Linear spline interpolation for paths
+- Fixed compass rotation in ARLocationInfo component
+
+
+# 2.1.0
+
+- Fixed issue where location authorization was not being requested on Android
+- Fixed issue where location was only enabled after request the next time the application
+ was executed
+- Fixed issue where ARLocationPlateAtLocation#SetLocation was not updating positions
+
+# 2.0.0
+
+- Added native GPS module for Android
+- Added native GPS module for iOS
+- Added global package configuration in resources folder
+- Added easy Vuforia setup by clicking a checkbox in configuration
+- Added option for custom magnetic declination/offset
+- Added option for custom earth radius
+- Added option selecting distance functions
+- Added more filtering options for ARLocationProvider
+- Fixed compass tilt bug on iOS native GPS module
+- Added Vuforia samples package
+
+# 1.2.0
+
+- Added support for using Vuforia as the AR framework
+
+ - With this Vuforia can be used instead of AR Foundation. For that
+ it is necessary to add am entry `ARGPS_USE_VUFORIA` in the 'Player
+ Settings' -> 'Scripting Define Symbols' list.
+
+ - As far as the scene structure is concerned, we don't have a 'AR
+ Session Origin' from AR Foundation, anymore so the
+ 'ARLocationRoot' object is placed directly in the root of the
+ scene in this cas.e
+
+- Fixed NullReferenceException throw when creating/editing an empty ARLocationPath
+
+
+# 1.1.0
+
+- Fixed error when there is no debug canvas.
+- Improved error handling and debug logging when searching for objects and components.
+
+# 1.0.1
+
+- Fixed ShaderDrawer shader not working on Unity-2018.1.0.
+- Added API Reference and Guide PDF files.
+- Cleaned up unused variables in some classes.
+
+# 1.0.0
+
+Initial Release 🎉
diff --git a/Assets/ARLocation/CHANGELOG.md.meta b/Assets/ARLocation/CHANGELOG.md.meta
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diff --git a/Assets/ARLocation/Data.meta b/Assets/ARLocation/Data.meta
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diff --git a/Assets/ARLocation/Data/PrefabDb.asset b/Assets/ARLocation/Data/PrefabDb.asset
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diff --git a/Assets/ARLocation/Data/data.xml b/Assets/ARLocation/Data/data.xml
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diff --git a/Assets/ARLocation/Editor.meta b/Assets/ARLocation/Editor.meta
new file mode 100644
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diff --git a/Assets/ARLocation/Editor/ARLocationConfigInspector.cs b/Assets/ARLocation/Editor/ARLocationConfigInspector.cs
new file mode 100644
index 000000000..5ad6a321d
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationConfigInspector.cs
@@ -0,0 +1,197 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+// ReSharper disable InconsistentNaming
+
+namespace ARLocation
+{
+
+ ///
+ /// Inspector for the ARLocationConfig. This inspector is the main configuration
+ /// interface for the AR+GPS Location plugin.
+ ///
+ [CustomEditor(typeof(ARLocationConfig))]
+ public class ARLocationConfigInspector : Editor
+ {
+
+ SerializedProperty p_EarthRadiusInKM;
+ SerializedProperty p_EarthEquatorialRadius;
+ SerializedProperty p_EarthFirstEccentricitySquared;
+ SerializedProperty p_UseVuforia;
+ SerializedProperty p_UseCustomGeoCalculator;
+ SerializedProperty p_InitialGroundHeightGuess;
+ SerializedProperty p_VuforiaGroundHitTestDistance;
+ private SerializedProperty p_MinGroundHeight;
+ private SerializedProperty p_MaxGroundHeight;
+ private SerializedProperty p_GroundHeightSmoothingFactor;
+
+ DefineSymbolsManager defineSymbolsManager;
+
+ const string ARGPS_USE_VUFORIA = "ARGPS_USE_VUFORIA";
+ const string ARGPS_USE_NATIVE_LOCATION = "ARGPS_USE_NATIVE_LOCATION";
+ const string ARGPS_USE_CUSTOM_GEO_CALC = "ARGPS_USE_CUSTOM_GEO_CALC";
+
+ Dictionary defineSymbolProps = new Dictionary {
+ {ARGPS_USE_VUFORIA, "UseVuforia"},
+ {ARGPS_USE_NATIVE_LOCATION, "UseNativeLocationModule"}
+ };
+
+ private void OnEnable()
+ {
+ p_EarthRadiusInKM = serializedObject.FindProperty("EarthMeanRadiusInKM");
+ p_EarthEquatorialRadius = serializedObject.FindProperty("EarthEquatorialRadiusInKM");
+ p_EarthFirstEccentricitySquared = serializedObject.FindProperty("EarthFirstEccentricitySquared");
+ p_UseVuforia = serializedObject.FindProperty("UseVuforia");
+ p_UseCustomGeoCalculator = serializedObject.FindProperty("UseCustomGeoCalculator");
+ p_InitialGroundHeightGuess = serializedObject.FindProperty("InitialGroundHeightGuess");
+ p_VuforiaGroundHitTestDistance = serializedObject.FindProperty("VuforiaGroundHitTestDistance");
+ p_MinGroundHeight = serializedObject.FindProperty("MinGroundHeight");
+ p_MaxGroundHeight = serializedObject.FindProperty("MaxGroundHeight");
+ p_GroundHeightSmoothingFactor = serializedObject.FindProperty("GroundHeightSmoothingFactor");
+
+ defineSymbolsManager = new DefineSymbolsManager(new[]
+ {
+ BuildTargetGroup.iOS,
+ BuildTargetGroup.Android
+ });
+ }
+
+ private void UpdateDefineSymbolsFromPlayerSettings()
+ {
+ defineSymbolsManager.UpdateFromBuildSettings();
+
+ foreach (var item in defineSymbolProps)
+ {
+ if (item.Value == "UseVuforia")
+ {
+#if !UNITY_2019_3_OR_NEWER
+#if UNITY_2019_2
+ var value = defineSymbolsManager.Has(item.Key) && PlayerSettings.vuforiaEnabled;
+#else
+ var value = defineSymbolsManager.Has(item.Key) && PlayerSettings.GetPlatformVuforiaEnabled(BuildTargetGroup.Android) && PlayerSettings.GetPlatformVuforiaEnabled(BuildTargetGroup.iOS);
+#endif
+ UpdateDefineSymbolProp(item.Value, value);
+#endif
+ }
+ else
+ {
+ UpdateDefineSymbolProp(item.Value, defineSymbolsManager.Has(item.Key));
+ }
+ }
+
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ private void UpdateDefineSymbolProp(string propName, bool value)
+ {
+ var prop = serializedObject.FindProperty(propName);
+
+ if (prop == null)
+ {
+ return;
+ }
+
+ prop.boolValue = value;
+ }
+
+
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+
+ UpdateDefineSymbolsFromPlayerSettings();
+
+ defineSymbolsManager.UpdateFromBuildSettings();
+
+
+ EditorGUILayout.HelpBox("AR+GPS Location " + ARLocationConfig.Version, MessageType.None, true);
+ EditorGUILayout.PropertyField(p_EarthRadiusInKM);
+ EditorGUILayout.PropertyField(p_EarthEquatorialRadius);
+ EditorGUILayout.PropertyField(p_EarthFirstEccentricitySquared);
+ EditorGUILayout.PropertyField(p_InitialGroundHeightGuess);
+ EditorGUILayout.PropertyField(p_MinGroundHeight);
+ EditorGUILayout.PropertyField(p_MaxGroundHeight);
+ EditorGUILayout.PropertyField(p_GroundHeightSmoothingFactor);
+ EditorGUILayout.PropertyField(p_VuforiaGroundHitTestDistance);
+ EditorGUILayout.PropertyField(p_UseVuforia);
+ EditorGUILayout.PropertyField(p_UseCustomGeoCalculator);
+
+
+ if (p_UseVuforia.boolValue)
+ {
+#if UNITY_2019_3_OR_NEWER
+ EditorGUILayout.HelpBox("Make sure that Vuforia is instaled in the Package Manager Window. On Android, also make sure that the 'ARCore XR Plugin' is not installed.", MessageType.Info);
+#endif
+ // EditorGUILayout.HelpBox("So that Vuforia works correctly, please enable the 'Track Device Pose' option in the Vuforia configuration, and set the tracking" +
+ // " mode to 'POSITIONAL'.", MessageType.Warning);
+ EditorGUILayout.HelpBox(
+ "Note that the regular sample scenes do not work with Vuforia. You can download a project with Vuforia samples at https://github.com/dmbfm/unity-ar-gps-location-issues/releases/tag/v3.1.1", MessageType.Warning);
+ }
+
+
+ if (GUILayout.Button("Open Documentation"))
+ {
+ Application.OpenURL("https://docs.unity-ar-gps-location.com");
+ }
+
+ var config = (ARLocationConfig)target;
+
+ UpdateDefineSymbolPropConfig(config.UseVuforia, p_UseVuforia.boolValue, ARGPS_USE_VUFORIA);
+
+ UpdateVuforiaPlayerSettings(config.UseVuforia, p_UseVuforia.boolValue);
+
+ UpdateDefineSymbolPropConfig(config.UseCustomGeoCalculator, p_UseCustomGeoCalculator.boolValue, ARGPS_USE_CUSTOM_GEO_CALC);
+
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ private void UpdateVuforiaPlayerSettings(bool oldValue, bool newValue)
+ {
+ if (newValue == oldValue)
+ {
+ return;
+ }
+
+#if !UNITY_2019_3_OR_NEWER
+#if UNITY_2019_2
+ if (newValue)
+ {
+ PlayerSettings.vuforiaEnabled = true;
+ }
+ else
+ {
+ PlayerSettings.vuforiaEnabled = false;
+ }
+#else
+ if (newValue)
+ {
+ PlayerSettings.SetPlatformVuforiaEnabled(BuildTargetGroup.Android, true);
+ PlayerSettings.SetPlatformVuforiaEnabled(BuildTargetGroup.iOS, true);
+ }
+ else
+ {
+ PlayerSettings.SetPlatformVuforiaEnabled(BuildTargetGroup.Android, false);
+ PlayerSettings.SetPlatformVuforiaEnabled(BuildTargetGroup.iOS, false);
+ }
+#endif
+#endif
+
+ }
+
+ private void UpdateDefineSymbolPropConfig(bool oldValue, bool newValue, string symbol)
+ {
+ if (newValue == oldValue) return;
+
+ if (newValue)
+ {
+ defineSymbolsManager.Add(symbol);
+ }
+ else
+ {
+ defineSymbolsManager.Remove(symbol);
+ }
+
+ defineSymbolsManager.ApplyToBuildSettings();
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/ARLocationConfigInspector.cs.meta b/Assets/ARLocation/Editor/ARLocationConfigInspector.cs.meta
new file mode 100644
index 000000000..72c21235c
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+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/ARLocationEditorConfigManager.cs b/Assets/ARLocation/Editor/ARLocationEditorConfigManager.cs
new file mode 100644
index 000000000..18ef1534e
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationEditorConfigManager.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+using UnityEditor;
+
+///
+/// This is a static class that makes sure that there always is a
+/// ARLocationConfig resource for the project.
+///
+[InitializeOnLoad]
+// ReSharper disable once InconsistentNaming
+public class ARLocationEditorConfigManager {
+ static ARLocationEditorConfigManager()
+ {
+ Debug.Log("[ARLocation]: Starting up!");
+
+ if (AssetDatabase.IsValidFolder("Assets/Resources"))
+ {
+ Debug.Log("[ARLocation]: Resource folder already exists!");
+ }
+ else
+ {
+ Debug.Log("[ARLocation]: Creating resource folder...");
+ AssetDatabase.CreateFolder("Assets", "Resources");
+ }
+
+ var ss = AssetDatabase.FindAssets("ARLocationConfig", new [] {"Assets/Resources"});
+
+ if (ss.Length > 0)
+ {
+ Debug.Log("[ARLocation]: Config already exists!");
+ }
+ else
+ {
+ Debug.Log("[ARLocation]: Creating new configuration!");
+ AssetDatabase.CopyAsset("Assets/ARLocation/ARLocationConfig.asset", "Assets/Resources/ARLocationConfig.asset");
+ }
+
+ }
+}
diff --git a/Assets/ARLocation/Editor/ARLocationEditorConfigManager.cs.meta b/Assets/ARLocation/Editor/ARLocationEditorConfigManager.cs.meta
new file mode 100644
index 000000000..5634fa10a
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationEditorConfigManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a4d3663ff15f0594b92750a28c890f98
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/ARLocationManagerInspector.cs b/Assets/ARLocation/Editor/ARLocationManagerInspector.cs
new file mode 100644
index 000000000..987ec152b
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationManagerInspector.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace ARLocation
+{
+ [CustomEditor(typeof(ARLocationManager))]
+ public class ARLocationManagerInspector : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+ if (GUILayout.Button("Open AR+GPS Location configuration"))
+ {
+ Selection.activeObject = Resources.Load("ARLocationConfig");
+ }
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/ARLocationManagerInspector.cs.meta b/Assets/ARLocation/Editor/ARLocationManagerInspector.cs.meta
new file mode 100644
index 000000000..8f0ea62f7
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationManagerInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 05ddda517c35529448a6280a661a6130
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/ARLocationOrientationInspector.cs b/Assets/ARLocation/Editor/ARLocationOrientationInspector.cs
new file mode 100644
index 000000000..ac7cf5357
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationOrientationInspector.cs
@@ -0,0 +1,19 @@
+using UnityEditor;
+
+namespace ARLocation
+{
+ [CustomEditor(typeof(ARLocationOrientation))]
+ public class ARLocationOrientationInspector : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+#if PLATFORM_ANDROID
+ EditorGUILayout.HelpBox("On some Android devices, the magnetic compass data is not tilt compensated," +
+ "so it is recommended that you check the 'ApplyCompassTiltCompensationOnAndroid' option above. " +
+ "\n", MessageType.Warning);
+#endif
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/ARLocationOrientationInspector.cs.meta b/Assets/ARLocation/Editor/ARLocationOrientationInspector.cs.meta
new file mode 100644
index 000000000..caa7d754d
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationOrientationInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7bbddfcfb1fdd744ca14e8d339d5de4e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/ARLocationProviderInspector.cs b/Assets/ARLocation/Editor/ARLocationProviderInspector.cs
new file mode 100644
index 000000000..c0b3c2f67
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationProviderInspector.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace ARLocation
+{
+ [CustomEditor(typeof(ARLocationProvider))]
+ public class ARLocationProviderInspector : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+ if (GUILayout.Button("Open AR+GPS Location configuration"))
+ {
+ Selection.activeObject = Resources.Load("ARLocationConfig");
+ }
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/ARLocationProviderInspector.cs.meta b/Assets/ARLocation/Editor/ARLocationProviderInspector.cs.meta
new file mode 100644
index 000000000..cd3ecc6a5
--- /dev/null
+++ b/Assets/ARLocation/Editor/ARLocationProviderInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 31c8812c560040c459afdb25fb9e0e97
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/ConditionalPropertyDrawer.cs b/Assets/ARLocation/Editor/ConditionalPropertyDrawer.cs
new file mode 100644
index 000000000..ce4a552cd
--- /dev/null
+++ b/Assets/ARLocation/Editor/ConditionalPropertyDrawer.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace ARLocation
+{
+ [CustomPropertyDrawer(typeof(ConditionalPropertyAttribute))]
+ public class ConditionalPropertyDrawer : PropertyDrawer
+ {
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ var conditionalAttribute = (ConditionalPropertyAttribute) attribute;
+ var name = conditionalAttribute.Name;
+
+ var path = property.propertyPath;
+ var prop = property.serializedObject.FindProperty(path.Replace(property.name, name));
+
+ if (prop != null)
+ {
+ if (prop.boolValue)
+ {
+ EditorGUI.PropertyField(position, property);
+ }
+ }
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/ConditionalPropertyDrawer.cs.meta b/Assets/ARLocation/Editor/ConditionalPropertyDrawer.cs.meta
new file mode 100644
index 000000000..d82cf376b
--- /dev/null
+++ b/Assets/ARLocation/Editor/ConditionalPropertyDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d6d3f69da74d06645a200b330b98e3cf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/DefineSymbols.cs b/Assets/ARLocation/Editor/DefineSymbols.cs
new file mode 100644
index 000000000..e12581815
--- /dev/null
+++ b/Assets/ARLocation/Editor/DefineSymbols.cs
@@ -0,0 +1,42 @@
+using System.Collections.Generic;
+// ReSharper disable MemberCanBePrivate.Global
+
+///
+/// Utility class to manage a list of symbol strings.
+///
+public class DefineSymbols {
+ private List symbols;
+
+ public DefineSymbols(string symbols)
+ {
+ Set(symbols);
+ }
+
+ public void Set(string sym)
+ {
+ symbols = new List(sym.Split(new [] { ";" }, System.StringSplitOptions.None));
+ }
+
+ public bool Has(string symbol)
+ {
+ return (symbols.FindIndex(obj => obj == symbol) >= 0);
+ }
+
+ public void Add(string symbol)
+ {
+ if (!Has(symbol))
+ {
+ symbols.Add(symbol);
+ }
+ }
+
+ public void Remove(string symbol)
+ {
+ symbols.Remove(symbol);
+ }
+
+ public string Get()
+ {
+ return string.Join(";", symbols.ToArray());
+ }
+}
diff --git a/Assets/ARLocation/Editor/DefineSymbols.cs.meta b/Assets/ARLocation/Editor/DefineSymbols.cs.meta
new file mode 100644
index 000000000..26f8ac3a7
--- /dev/null
+++ b/Assets/ARLocation/Editor/DefineSymbols.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f14e3e24ba92d4b4580962e6ff11b166
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/DefineSymbolsManager.cs b/Assets/ARLocation/Editor/DefineSymbolsManager.cs
new file mode 100644
index 000000000..eb0f92fd0
--- /dev/null
+++ b/Assets/ARLocation/Editor/DefineSymbolsManager.cs
@@ -0,0 +1,82 @@
+using System.Collections.Generic;
+using UnityEditor;
+
+
+///
+/// Utility class that manages Define Symbols for a given set of build targets.
+///
+public class DefineSymbolsManager {
+ private Dictionary defineSymbols = new Dictionary();
+
+ public DefineSymbolsManager(BuildTargetGroup[] groups)
+ {
+ foreach (var group in groups)
+ {
+ var symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
+ defineSymbols.Add(group, new DefineSymbols(symbols));
+ }
+ }
+
+ public void UpdateFromBuildSettings()
+ {
+ var groups = defineSymbols.Keys;
+ defineSymbols = new Dictionary();
+
+ foreach (var group in groups)
+ {
+ var symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
+ defineSymbols.Add(group, new DefineSymbols(symbols));
+ }
+
+ }
+
+ public void ApplyToBuildSettings()
+ {
+ foreach (var e in defineSymbols)
+ {
+ PlayerSettings.SetScriptingDefineSymbolsForGroup(e.Key, e.Value.Get());
+ }
+ }
+
+ public void Add(string symbol)
+ {
+ foreach (var item in defineSymbols)
+ {
+ item.Value.Add(symbol);
+ }
+ }
+
+ public void Remove(string symbol)
+ {
+ foreach (var item in defineSymbols)
+ {
+ item.Value.Remove(symbol);
+ }
+ }
+
+ public bool Has(string symbol)
+ {
+ var has = true;
+
+ foreach (var item in defineSymbols)
+ {
+ has = has && item.Value.Has(symbol);
+ }
+
+ return has;
+ }
+
+ public override string ToString()
+ {
+ var str = "DefineSymbolsManager {\n";
+
+ foreach (var item in defineSymbols)
+ {
+ str += item.Key + ": " + item.Value.Get() + "\n";
+ }
+
+ str += "}";
+
+ return str;
+ }
+}
diff --git a/Assets/ARLocation/Editor/DefineSymbolsManager.cs.meta b/Assets/ARLocation/Editor/DefineSymbolsManager.cs.meta
new file mode 100644
index 000000000..99f6fa664
--- /dev/null
+++ b/Assets/ARLocation/Editor/DefineSymbolsManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f176688e5ede64e18abc8e4885c3311a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/GameObjectMenuItems.cs b/Assets/ARLocation/Editor/GameObjectMenuItems.cs
new file mode 100644
index 000000000..b69986eb0
--- /dev/null
+++ b/Assets/ARLocation/Editor/GameObjectMenuItems.cs
@@ -0,0 +1,103 @@
+using UnityEngine;
+using UnityEditor;
+
+#if !ARGPS_USE_VUFORIA
+using UnityEngine.XR.ARFoundation;
+#endif
+
+namespace ARLocation
+{
+ public static class GameObjectMenuItems{
+
+ [MenuItem("GameObject/AR+GPS/ARLocationRoot", false, 20)]
+ public static void CreateARLocationRoot()
+ {
+ var go = new GameObject("ARLocationRoot");
+
+ go.AddComponent();
+ go.AddComponent();
+
+ var arSessionOrigin = GameObject.Find("AR Session Origin");
+
+ if (arSessionOrigin != null)
+ {
+ go.transform.SetParent(arSessionOrigin.transform);
+ }
+ }
+
+ [MenuItem("GameObject/AR+GPS/GPS Stage Object", false, 20)]
+ public static GameObject CreateGpsStageObject()
+ {
+ var go = new GameObject("GPS Stage Object");
+
+ go.AddComponent();
+
+ return go;
+ }
+
+ [MenuItem("GameObject/AR+GPS/GPS Hotspot Object", false, 20)]
+ public static GameObject CreateGpsHotspotObject()
+ {
+ var go = new GameObject("GPS Hotspot Object");
+
+ go.AddComponent();
+
+ return go;
+ }
+
+#if ARGPS_DEV_MODE
+ [MenuItem("Assets/Print GUID", false)]
+ public static void PrintGuit()
+ {
+ foreach (var s in Selection.assetGUIDs)
+ {
+ Debug.Log(s);
+ }
+ }
+#endif
+
+ [MenuItem("GameObject/AR+GPS/Create Basic Scene Structure", false, 20)]
+ public static void CreateBasicScene()
+ {
+#if ARGPS_USE_VUFORIA
+ EditorApplication.ExecuteMenuItem("GameObject/Vuforia Engine/AR Camera");
+ Selection.activeObject = null;
+ EditorApplication.ExecuteMenuItem("GameObject/Vuforia Engine/Ground Plane/Plane Finder");
+
+ CreateARLocationRoot();
+ var stage = CreateGpsStageObject();
+
+ var capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
+ capsule.transform.SetParent(stage.transform);
+#else
+ EditorApplication.ExecuteMenuItem("GameObject/XR/AR Session");
+ Selection.activeObject = null;
+ EditorApplication.ExecuteMenuItem("GameObject/XR/AR Session Origin");
+ Selection.activeObject = null;
+ EditorApplication.ExecuteMenuItem("GameObject/AR+GPS/ARLocationRoot");
+
+ var prevMain = GameObject.FindWithTag("MainCamera");
+ if (prevMain)
+ {
+ Object.DestroyImmediate(prevMain);
+ }
+
+ var cam = GameObject.Find("AR Camera");
+
+ if (cam)
+ {
+ cam.tag = "MainCamera";
+ var camera = cam.GetComponent();
+ camera.farClipPlane = 1000.0f;
+ }
+
+ var arSessionOrigin = Object.FindObjectOfType().gameObject;
+ arSessionOrigin.AddComponent();
+
+ var stage = CreateGpsStageObject();
+ var capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
+ capsule.transform.SetParent(stage.transform);
+#endif
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/GameObjectMenuItems.cs.meta b/Assets/ARLocation/Editor/GameObjectMenuItems.cs.meta
new file mode 100644
index 000000000..b04741282
--- /dev/null
+++ b/Assets/ARLocation/Editor/GameObjectMenuItems.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f06d2b153a6ae5a42b201b986063aacd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/LocationPathInspector.cs b/Assets/ARLocation/Editor/LocationPathInspector.cs
new file mode 100644
index 000000000..86edd0544
--- /dev/null
+++ b/Assets/ARLocation/Editor/LocationPathInspector.cs
@@ -0,0 +1,224 @@
+using System;
+using UnityEngine;
+using UnityEditor;
+// ReSharper disable DelegateSubtraction
+
+namespace ARLocation
+{
+
+ [CustomEditor(typeof(LocationPath))]
+ public class LocationPathInspector : Editor
+ {
+
+ SerializedProperty alpha;
+ SerializedProperty locations;
+ SerializedProperty sceneViewScale;
+ SerializedProperty splineType;
+
+ // float viewScale = 1.0f;
+
+ private void OnEnable()
+ {
+ FindProperties();
+
+ AddOnSceneGUIDelegate(OnSceneGuiDelegate);
+
+ Tools.hidden = true;
+ }
+
+
+#if UNITY_2019_1_OR_NEWER
+ private void AddOnSceneGUIDelegate(Action del)
+ {
+ SceneView.duringSceneGui += del; // sceneView => OnSceneGUI();
+ }
+#else
+ private void AddOnSceneGUIDelegate(SceneView.OnSceneFunc del)
+ {
+ SceneView.onSceneGUIDelegate += del;
+ }
+#endif
+
+#if UNITY_2019_1_OR_NEWER
+ private void RemoveOnSceneGUIDelegate(Action del)
+ {
+ SceneView.duringSceneGui -= del; // sceneView => OnSceneGUI();
+ }
+#else
+ private void RemoveOnSceneGUIDelegate(SceneView.OnSceneFunc del)
+ {
+ SceneView.onSceneGUIDelegate -= del;
+ }
+#endif
+
+
+ private void OnSceneGuiDelegate(SceneView sceneview)
+ {
+ OnSceneGUI();
+ }
+
+ private void FindProperties()
+ {
+ alpha = serializedObject.FindProperty("Alpha");
+ locations = serializedObject.FindProperty("Locations");
+ sceneViewScale = serializedObject.FindProperty("SceneViewScale");
+ splineType = serializedObject.FindProperty("SplineType");
+ }
+
+ void OnDisable()
+ {
+ RemoveOnSceneGUIDelegate(OnSceneGuiDelegate);
+
+ Tools.hidden = false;
+ }
+
+ void DrawOnSceneGui()
+ {
+ FindProperties();
+
+ Handles.BeginGUI();
+
+ GUILayout.BeginArea(new Rect(20, 20, 200, 200));
+
+ var rect = EditorGUILayout.BeginVertical();
+ GUI.color = new Color(1, 1, 1, 0.4f);
+ GUI.Box(rect, GUIContent.none);
+
+ GUI.color = Color.white;
+
+ GUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ GUILayout.Label("ARLocation Path");
+ GUILayout.FlexibleSpace();
+ GUILayout.EndHorizontal();
+
+ var style = new GUIStyle
+ {
+ margin = new RectOffset(0, 0, 4, 200)
+ };
+
+ GUILayout.BeginHorizontal(style);
+ GUI.backgroundColor = new Color(0.2f, 0.5f, 0.92f);
+
+ GUILayout.Label("View Scale: ", GUILayout.Width(80.0f));
+
+
+ var newViewScale = GUILayout.HorizontalSlider(sceneViewScale.floatValue, 0.01f, 1.0f);
+
+ if (Math.Abs(newViewScale - sceneViewScale.floatValue) > 0.000001f)
+ {
+ sceneViewScale.floatValue = newViewScale;
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ GUILayout.Label(sceneViewScale.floatValue.ToString("0.00"), GUILayout.Width(32.0f));
+
+
+ GUILayout.EndHorizontal();
+
+ EditorGUILayout.EndVertical();
+
+
+ GUILayout.EndArea();
+ Handles.EndGUI();
+ }
+
+ void OnSceneGUI()
+ {
+ LocationPath locationPath = (LocationPath)target;
+
+ if (locationPath.Locations == null)
+ {
+ return;
+ }
+
+ DrawOnSceneGui();
+ DrawPath();
+ }
+
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+
+ if (((SplineType)splineType.enumValueIndex) == SplineType.CatmullromSpline)
+ {
+ EditorGUILayout.Slider(alpha, 0, 1, "Curve Alpha");
+ }
+
+ EditorGUILayout.PropertyField(splineType);
+ EditorGUILayout.PropertyField(locations, true);
+
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ void DrawPath()
+ {
+ LocationPath locationPath = (LocationPath)target;
+ var pathLocations = locationPath.Locations;
+
+ if (pathLocations == null || pathLocations.Length < 2)
+ {
+ return;
+ }
+
+ var viewScale = sceneViewScale.floatValue;
+
+ var points = new Vector3[pathLocations.Length];
+
+ for (var i = 0; i < pathLocations.Length; i++)
+ {
+ var loc = pathLocations[i];
+ points[i] = Vector3.Scale(loc.ToVector3(), new Vector3(viewScale, 1, viewScale));
+ }
+
+
+ //var points = curve.SamplePoints(100, p => getVec(p, curve.points[0]));
+ var effScale = (1.0f + Mathf.Cos(viewScale * Mathf.PI / 2 - Mathf.PI));
+ var s = new Vector3(effScale, 1.0f, effScale);
+
+
+ var newCPs = new Vector3[locationPath.Locations.Length];
+ for (var i = 0; i < locationPath.Locations.Length; i++)
+ {
+ // ps.Add(locationPath.locations[i].ToVector3());
+
+ var loc = locationPath.Locations[i];
+ var p = Location.GetGameObjectPositionForLocation(
+ null,
+ new Vector3(),
+ // new Transform(),
+ pathLocations[0],
+ pathLocations[i],
+ true
+ );
+ Handles.color = Color.blue;
+
+ Handles.SphereHandleCap(i, Vector3.Scale(p, s), Quaternion.identity, 0.4f, EventType.Repaint);
+
+ Vector3 newScaledPos = Handles.PositionHandle(Vector3.Scale(p, s), Quaternion.identity);
+ Vector3 newPos = new Vector3(newScaledPos.x/effScale, newScaledPos.y, newScaledPos.z / effScale);
+
+ Handles.Label(Vector3.Scale(p, s), loc.Label == "" ? (" Point " + i) : loc.Label);
+ newCPs[i] = Vector3.Scale(p, s);
+ }
+
+ Spline newPath;
+ if (((SplineType)splineType.enumValueIndex) == SplineType.CatmullromSpline)
+ {
+ newPath = new CatmullRomSpline(newCPs, 100, alpha.floatValue);
+ }
+ else
+ {
+ newPath = new LinearSpline(newCPs);
+ }
+
+ var newSample = newPath.SamplePoints(1000);
+
+ for (var i = 0; i < (newSample.Length - 2); i++)
+ {
+ Handles.color = Color.green;
+ Handles.DrawLine(newSample[i + 1], newSample[i]);
+ }
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/LocationPathInspector.cs.meta b/Assets/ARLocation/Editor/LocationPathInspector.cs.meta
new file mode 100644
index 000000000..af768392f
--- /dev/null
+++ b/Assets/ARLocation/Editor/LocationPathInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 50e7e6d1d7290ee4592af63ab2c860ad
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Editor/LocationPropertyDataDrawer.cs b/Assets/ARLocation/Editor/LocationPropertyDataDrawer.cs
new file mode 100644
index 000000000..c750e6966
--- /dev/null
+++ b/Assets/ARLocation/Editor/LocationPropertyDataDrawer.cs
@@ -0,0 +1,64 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace ARLocation
+{
+ [CustomPropertyDrawer(typeof(LocationPropertyData))]
+ public class LocationPropertyDataDrawer : PropertyDrawer
+ {
+ private SerializedProperty type;
+ private SerializedProperty location;
+ private SerializedProperty locationData;
+ private SerializedProperty overrideAltitudeData;
+
+ public void FindSerializedProperties(SerializedProperty property)
+ {
+ type = property.FindPropertyRelative("LocationInputType");
+ location = property.FindPropertyRelative("Location");
+ locationData = property.FindPropertyRelative("LocationData");
+ overrideAltitudeData = property.FindPropertyRelative("OverrideAltitudeData");
+ }
+
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
+ {
+ FindSerializedProperties(property);
+
+ var height = EditorGUIUtility.singleLineHeight;
+
+ if (type.enumValueIndex == (int) LocationPropertyData.LocationPropertyType.Location)
+ {
+ height += EditorGUI.GetPropertyHeight(location);
+ }
+ else
+ {
+ height += EditorGUIUtility.singleLineHeight;
+ height += EditorGUI.GetPropertyHeight(overrideAltitudeData, includeChildren: true);
+ }
+
+ return height;
+ }
+
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ FindSerializedProperties(property);
+
+ EditorGUI.BeginProperty(position, label, property);
+ EditorGUI.PropertyField(position, type, includeChildren:true);
+
+ position.y += EditorGUIUtility.singleLineHeight;
+
+ if (type.enumValueIndex == (int) LocationPropertyData.LocationPropertyType.Location)
+ {
+ EditorGUI.PropertyField(position, location, includeChildren:true);
+ }
+ else
+ {
+ EditorGUI.PropertyField(position, locationData, includeChildren:true);
+ position.y += EditorGUI.GetPropertyHeight(locationData, includeChildren: true);
+ EditorGUI.PropertyField(position, overrideAltitudeData, includeChildren: true);
+ }
+
+ EditorGUI.EndProperty();
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/LocationPropertyDataDrawer.cs.meta b/Assets/ARLocation/Editor/LocationPropertyDataDrawer.cs.meta
new file mode 100644
index 000000000..ca5056dc7
--- /dev/null
+++ b/Assets/ARLocation/Editor/LocationPropertyDataDrawer.cs.meta
@@ -0,0 +1,11 @@
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+guid: e74c2c87e30c5fc49b3515cf1025dc7a
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+ icon: {instanceID: 0}
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diff --git a/Assets/ARLocation/Editor/OverrideAltitudeDataDrawer.cs b/Assets/ARLocation/Editor/OverrideAltitudeDataDrawer.cs
new file mode 100644
index 000000000..2a13ed125
--- /dev/null
+++ b/Assets/ARLocation/Editor/OverrideAltitudeDataDrawer.cs
@@ -0,0 +1,67 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace ARLocation
+{
+ [CustomPropertyDrawer(typeof(OverrideAltitudeData))]
+ public class OverrideAltitudeDataDrawer : PropertyDrawer
+ {
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ EditorGUI.BeginProperty(position, label, property);
+
+ var initialRect = EditorGUI.IndentedRect(position); //position;
+
+ position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
+
+
+
+ var indent = EditorGUI.indentLevel;
+ EditorGUI.indentLevel = 0;
+ // EditorGUI.IndentedRect(position);
+
+ float height = 20.0f;
+
+ var boolRect = new Rect(position.x, position.y, 30, height);
+ var altitudeRect = new Rect(position.x, position.y + 20, 180, height);
+ var altitudeLabelRect = new Rect(initialRect.x, position.y + height, 50, height);
+
+ var altitudeModeRect = new Rect(position.x, position.y + (2 * height), 180, height);
+ var altitudeModeLabelRect = new Rect(initialRect.x, position.y + (2 * height), 50, height);
+
+ EditorGUI.PropertyField(boolRect, property.FindPropertyRelative("OverrideAltitude"), GUIContent.none);
+
+ if (property.FindPropertyRelative("OverrideAltitude").boolValue)
+ {
+ var x = new GUIContent();
+ var y = new GUIContent();
+ x.text = "Altitude";
+ EditorGUI.PrefixLabel(altitudeLabelRect, x);
+ // EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
+ EditorGUI.PropertyField(altitudeRect, property.FindPropertyRelative("Altitude"), GUIContent.none);
+
+ y.text = "Altitude Mode";
+ EditorGUI.PrefixLabel(altitudeModeLabelRect, y);
+ EditorGUI.PropertyField(altitudeModeRect, property.FindPropertyRelative("AltitudeMode"), GUIContent.none);
+ }
+
+ EditorGUI.indentLevel = indent;
+
+ EditorGUI.EndProperty();
+ }
+
+ public override float GetPropertyHeight(SerializedProperty property,
+ GUIContent label)
+ {
+ if (property.FindPropertyRelative("OverrideAltitude").boolValue)
+ {
+ return base.GetPropertyHeight(property, label) * 2 + 20;
+ }
+ else
+ {
+ return base.GetPropertyHeight(property, label); // * 2 + 20;
+ }
+ // Height is two times the standard height plus 20 pixels
+ }
+ }
+}
diff --git a/Assets/ARLocation/Editor/OverrideAltitudeDataDrawer.cs.meta b/Assets/ARLocation/Editor/OverrideAltitudeDataDrawer.cs.meta
new file mode 100644
index 000000000..b09f5ddac
--- /dev/null
+++ b/Assets/ARLocation/Editor/OverrideAltitudeDataDrawer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/ARLocation/Experimental.meta b/Assets/ARLocation/Experimental.meta
new file mode 100644
index 000000000..00d09ec53
--- /dev/null
+++ b/Assets/ARLocation/Experimental.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Experimental/NewPathLineRenderer.cs b/Assets/ARLocation/Experimental/NewPathLineRenderer.cs
new file mode 100644
index 000000000..5352321db
--- /dev/null
+++ b/Assets/ARLocation/Experimental/NewPathLineRenderer.cs
@@ -0,0 +1,78 @@
+using UnityEngine;
+
+namespace ARLocation
+{
+ public class NewPathLineRenderer : MonoBehaviour
+ {
+ public LocationPath Path;
+ public int MaxNumberOfUpdates = 4;
+ private ARLocationProvider locationProvider;
+ private LineRenderer lineRenderer;
+ private Transform arLocationRoot;
+ bool initialized;
+ int updateCount;
+
+ void Start()
+ {
+#if UNITY_EDITOR
+ MaxNumberOfUpdates = 1;
+#endif
+ }
+
+ public void Init(LocationPath path, LineRenderer renderer)
+ {
+ Path = path;
+ lineRenderer = renderer;
+
+ arLocationRoot = ARLocationManager.Instance.gameObject.transform;
+
+ initialized = true;
+
+ locationProvider = ARLocationProvider.Instance;
+ locationProvider.OnLocationUpdatedDelegate += locationUpdatedHandler;
+ if (locationProvider.IsEnabled) {
+ locationUpdatedHandler(locationProvider.CurrentLocation, locationProvider.CurrentLocation);
+ }
+ }
+
+ private void locationUpdatedHandler(LocationReading locationReading, LocationReading _)
+ {
+ if (!initialized || updateCount >= MaxNumberOfUpdates)
+ {
+ return;
+ }
+
+ var points = new Vector3[Path.Locations.Length];
+ var cameraTransform = ARLocationManager.Instance.MainCamera.transform;
+ var location = locationReading.ToLocation();
+
+ for (int i = 0; i < points.Length; i++)
+ {
+ var loc = Path.Locations[i];
+ points[i] = Location.GetGameObjectPositionForLocation(arLocationRoot, ARLocationManager.Instance.MainCamera.transform, location, loc, true);
+ //points[i] = lineRenderer.gameObject.transform.worldToLocalMatrix.MultiplyPoint(points[i]);
+ points[i].y = points[i].z;
+ points[i].z = 0;
+ }
+
+ lineRenderer.useWorldSpace = false;
+ lineRenderer.positionCount = Path.Locations.Length;
+ lineRenderer.SetPositions(points);
+ lineRenderer.alignment = LineAlignment.TransformZ;
+ lineRenderer.gameObject.transform.localRotation = Quaternion.Euler(90, 0, 0);
+
+ updateCount++;
+ }
+
+ void Update()
+ {
+ if (!initialized)
+ {
+ return;
+ }
+
+ lineRenderer.gameObject.transform.localPosition = MathUtils.SetY(lineRenderer.gameObject.transform.localPosition, Camera.main.transform.position.y - 1.5f);
+ }
+
+ }
+}
diff --git a/Assets/ARLocation/Experimental/NewPathLineRenderer.cs.meta b/Assets/ARLocation/Experimental/NewPathLineRenderer.cs.meta
new file mode 100644
index 000000000..2ec76a423
--- /dev/null
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diff --git a/Assets/ARLocation/Experimental/World Builder.meta b/Assets/ARLocation/Experimental/World Builder.meta
new file mode 100644
index 000000000..8120d66ad
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diff --git a/Assets/ARLocation/Experimental/World Builder/AR+GPS Location World Builder.unity b/Assets/ARLocation/Experimental/World Builder/AR+GPS Location World Builder.unity
new file mode 100644
index 000000000..ae965f358
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diff --git a/Assets/ARLocation/Experimental/World Builder/Readme.txt b/Assets/ARLocation/Experimental/World Builder/Readme.txt
new file mode 100644
index 000000000..1659a6ef1
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+++ b/Assets/ARLocation/Experimental/World Builder/Readme.txt
@@ -0,0 +1,73 @@
+# World Builder Sample Scene
+
+This a sample scene for the "World Builder" feature. This feature is still in
+experimental status, so use it with care!
+
+The basic idea of the "World Builder" is that you can add, place and adjust
+objects at runtime, and save the session so that it persists when the app is
+closed.
+
+This can be used to provide final users to create persistent experiences, or for
+developers to create experiences by manipulating objects "on-site", saving the
+resulting data to be loaded when the final user runs the app.
+
+In this sample, each time the app is closed, the World Session is serialized and
+saved on local storage; and each time opens, it loads the saved session and
+restores it. This is regulated by the "UseLocalStorege" option in the
+"WorldBuilder" component. If this is enabled, the session will be saved in local
+storage to a file named $"{id}.json". If you disable this option the session
+won't be saved or loaded automatically. In this case, you can use the `ToJson`
+and `FromJson` methods to serialize/deserialize the "World Session" manually.
+That way you can, for instance, save the session on a server via network
+requests, allowing for persistent world sessions in the cloud.
+
+The "World Builder Application Controller" is an implementation of a simple
+application that uses the World Builder to position and adjust objects. It can
+serve as a base for you to modify and customize it to your needs.
+
+This controller has a very simple UI. In the main view, you choose which one of
+the 3 prefabs you want to place in the world. To place them, just touch the
+screen on the location.
+
+After an object is placed, you can select it by touching the object. That will
+change the UI, which will now display buttons for object adjustment; you can
+adjust the y-axis rotation by dragging horizontally, move the object to another
+location by touching the screen, or change its height by dragging vertically.
+
+# Using a Web Server
+
+As it is, the scene is fully usable, and the session will be persistent via
+local storage.
+
+There is support for primitive server/network persistency in the
+`WorldBuilderApplicationController`. To use it, check the "Save To Server"
+option, and set the URLs for the save and load endpoints.
+
+There is an example server in this repository: https://github.com/dmbfm/unity-ar-gps-location-world-builder-server
+
+To use it on the field, you need to set up a live server running this as https.
+
+To test it locally, clone the repository, run:
+
+> npm install
+> npm start
+
+That will start a server on `http://localhost:3000` by default, but you can
+change the hostname and port by editing the `server.js` file.
+
+But you also need to tunell this server to a https endpoint. The easiest way to
+do that is to use ngrok (https://ngrok.com/). After downloading and settinup
+ngrok according to their instructions, run:
+
+> ngrok http 3000
+
+And that should create a tunnell with an adress like
+'https://{some_id}.ngrok.io'. Then all you need to do is set "Save World URL"
+to:
+
+'https://{some_id}.ngrok.io/save/'
+
+and "Restore World URL" to
+
+'https://{some_id}.ngrok.io/world/'
+
diff --git a/Assets/ARLocation/Experimental/World Builder/Readme.txt.meta b/Assets/ARLocation/Experimental/World Builder/Readme.txt.meta
new file mode 100644
index 000000000..7b57c1557
--- /dev/null
+++ b/Assets/ARLocation/Experimental/World Builder/Readme.txt.meta
@@ -0,0 +1,7 @@
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+guid: 8d53295e2c23a13459385f620b102663
+TextScriptImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/ARLocation/Experimental/World Builder/WorldBuilder.cs b/Assets/ARLocation/Experimental/World Builder/WorldBuilder.cs
new file mode 100644
index 000000000..699922a3d
--- /dev/null
+++ b/Assets/ARLocation/Experimental/World Builder/WorldBuilder.cs
@@ -0,0 +1,200 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace ARLocation
+{
+ public class WorldBuilder : MonoBehaviour
+ {
+ public PrefabDatabase PrefabDatabase;
+ public string Id = "World";
+ public bool UseLocalStorage;
+
+ [System.Serializable]
+ public class Entry
+ {
+ public Location Location;
+ public float Rotation;
+ public string MeshId;
+
+ [System.NonSerialized]
+ public GameObject Instance;
+ }
+
+ [System.Serializable]
+ public class World
+ {
+ public List Entries = new List();
+ }
+
+ class State
+ {
+ public World World = new World();
+ }
+
+ private readonly State state = new State();
+
+ public World GetWorld()
+ {
+ return state.World;
+ }
+
+ private bool initialized;
+
+ public bool Initialized => initialized;
+
+ IEnumerator Start()
+ {
+ yield return StartCoroutine(WaitForLocationServices());
+
+ if (UseLocalStorage)
+ {
+ RestoreWorldFromLocalStorage();
+ }
+
+ initialized = true;
+ }
+
+ IEnumerator WaitForLocationServices()
+ {
+ while (!ARLocationProvider.Instance.IsEnabled)
+ {
+ yield return new WaitForSeconds(0.1f);
+ }
+ }
+
+ public void AddEntry(string meshId, Vector3 worldPosition, float rotation = 0)
+ {
+ var location = ARLocationManager.Instance.GetLocationForWorldPosition(worldPosition);
+ var entry = new Entry { Location = location, MeshId = meshId, Rotation = rotation };
+ state.World.Entries.Add(entry);
+ PlaceEntryAtLocation(entry);
+ }
+
+ void OnDestroy()
+ {
+ SaveWorld();
+ }
+
+ void OnApplicationPause(bool pause)
+ {
+ if (pause) SaveWorld();
+ }
+
+ void PlaceWorld()
+ {
+ state.World.Entries.ForEach(PlaceEntryAtLocation);
+ }
+
+ void PlaceEntryAtLocation(Entry entry)
+ {
+ var prefab = PrefabDatabase.GetEntryById(entry.MeshId);
+
+ if (prefab == null)
+ {
+ Debug.LogWarning($"Invalid prefab '{entry.MeshId}'");
+ return;
+ }
+
+ var location = entry.Location;
+ var options = new PlaceAtLocation.PlaceAtOptions { };
+
+ entry.Instance = PlaceAtLocation.CreatePlacedInstance(prefab, location, options, false);
+ entry.Instance.transform.localEulerAngles = new Vector3(0, entry.Rotation, 0);
+ }
+
+ public string ToJson()
+ {
+ return JsonUtility.ToJson(state.World);
+ }
+
+ public void FromJson(string json)
+ {
+ ClearWorld();
+ state.World = JsonUtility.FromJson(json);
+ PlaceWorld();
+ }
+
+ string GetJsonFilename()
+ {
+ var s = Id.Trim();
+
+ if (s == "") s = "World";
+
+ return Application.persistentDataPath + "/" + s + ".json";
+ }
+
+ public void SaveWorld()
+ {
+ if (!UseLocalStorage) return;
+
+ string json = JsonUtility.ToJson(state.World);
+ Debug.Log(json);
+
+ try
+ {
+ System.IO.File.WriteAllText(GetJsonFilename(), json);
+ }
+ catch
+ {
+ Debug.Log("[ARLocation::WorldBuilder::SaveWorld]: Failed to open json file for writing.");
+ return;
+ }
+
+ Debug.Log($"Written to json file '{GetJsonFilename()}'");
+ }
+
+ public void RestoreWorldFromLocalStorage()
+ {
+ if (!UseLocalStorage) return;
+
+ string json = "";
+ try
+ {
+ json = System.IO.File.ReadAllText(GetJsonFilename(), System.Text.Encoding.UTF8);
+ }
+ catch
+ {
+ Debug.Log("[ARLocation::WorldBuilder::RestoreWorld]: Failed to open json file for reading.");
+ return;
+ }
+
+ state.World = JsonUtility.FromJson(json);
+ PlaceWorld();
+ Debug.Log($"Restored world from json file '{GetJsonFilename()}'");
+ }
+
+ public void ClearWorld()
+ {
+ state.World.Entries.ForEach(e => {
+ if (e.Instance != null)
+ {
+ Destroy(e.Instance);
+ }
+ });
+ state.World = new World();
+ }
+
+ internal void MoveEntry(Entry entry, Vector3 point)
+ {
+ var location = ARLocationManager.Instance.GetLocationForWorldPosition(point);
+ entry.Location = location;
+
+ if (entry.Instance != null)
+ {
+ var placeAt = entry.Instance.GetComponent();
+
+ if (placeAt != null)
+ {
+ placeAt.Location = location;
+ }
+ }
+ }
+
+ public void RemoveEntry(Entry entry)
+ {
+ Destroy(entry.Instance);
+ state.World.Entries.Remove(entry);
+ }
+ }
+}
diff --git a/Assets/ARLocation/Experimental/World Builder/WorldBuilder.cs.meta b/Assets/ARLocation/Experimental/World Builder/WorldBuilder.cs.meta
new file mode 100644
index 000000000..e2313b593
--- /dev/null
+++ b/Assets/ARLocation/Experimental/World Builder/WorldBuilder.cs.meta
@@ -0,0 +1,11 @@
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+guid: f479d71801b9c5043b03045000acdbd4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Experimental/World Builder/WorldBuilderApplicationController.cs b/Assets/ARLocation/Experimental/World Builder/WorldBuilderApplicationController.cs
new file mode 100644
index 000000000..4a85da3de
--- /dev/null
+++ b/Assets/ARLocation/Experimental/World Builder/WorldBuilderApplicationController.cs
@@ -0,0 +1,417 @@
+using System.Text;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Networking;
+using UnityEngine.UI;
+using UnityEngine.XR.ARFoundation;
+
+namespace ARLocation
+{
+ [RequireComponent(typeof(WorldBuilder))]
+ public class WorldBuilderApplicationController : MonoBehaviour
+ {
+ [System.Serializable]
+ public class UiElementsSettings
+ {
+ public Button CubeBtn;
+ public Button CylinderBtn;
+ public Button LogoBtn;
+ public Button MoveBtn;
+ public Button RotateBtn;
+ public Button DeselectBtn;
+ public Button ClearWorldBtn;
+ public Button HeightBtn;
+ public Button DeleteObjectBtn;
+ public Text DebugText;
+ }
+
+ [System.Serializable]
+ public class RaycastMarginSettings
+ {
+ public float Top;
+ public float Bottom;
+ public float Left;
+ public float Right;
+ }
+
+ [System.Serializable]
+ public class GeneralSettings
+ {
+ public float HeightAdjustmentSensitivity = 0.25f;
+ public float RotationAdjustmentSensitivity = 1.0f;
+ public string SaveWorldUrl;
+ public string RestoreWorldUrl;
+ public bool SaveToServer;
+ }
+
+ public UiElementsSettings UiElements;
+ public RaycastMarginSettings RaycastMargins;
+ public GeneralSettings Settings;
+
+ private WorldBuilder worldBuilder;
+ private PlaceAtLocation selectedObject;
+ private WorldBuilder.Entry selectedObjectEntry;
+
+ enum AppState
+ {
+ PlacementMode,
+ MoveMode,
+ RotateMode,
+ HeightMode,
+ IdleMode
+ };
+
+ class State
+ {
+ public string CurrentMeshId;
+ public AppState AppState;
+ }
+
+ private readonly State state = new State();
+
+ private void Awake()
+ {
+ worldBuilder = GetComponent();
+
+ if (Settings.SaveToServer)
+ {
+ worldBuilder.UseLocalStorage = false;
+ }
+
+ Debug.Assert(worldBuilder != null);
+ Debug.Assert(worldBuilder.PrefabDatabase.Entries.Count > 0);
+
+ state.CurrentMeshId = "Cube";
+ UiElements.CubeBtn.image.color = UiElements.CubeBtn.colors.pressedColor;
+
+ SetObjectSelectedUIVisible(false);
+
+ InitListeners();
+ }
+
+ IEnumerator Start()
+ {
+ if (Settings.SaveToServer)
+ {
+
+ while (!worldBuilder.Initialized)
+ {
+ yield return new WaitForSeconds(0.1f);
+ }
+
+ yield return RestoreWorldFromServer();
+ }
+ }
+
+ IEnumerator RestoreWorldFromServer()
+ {
+ var request = UnityWebRequest.Get($"{Settings.RestoreWorldUrl}{worldBuilder.Id}");
+
+ yield return request.SendWebRequest();
+
+ if (Utils.Misc.WebRequestResultIsError(request))
+ {
+ Debug.Log("Failed to restore world from server!");
+ yield break;
+ }
+
+ Debug.Log(request.downloadHandler.text);
+ Debug.Log(request.responseCode);
+ worldBuilder.FromJson(request.downloadHandler.text);
+ }
+
+ IEnumerator SaveWorldToServer()
+ {
+ var request = new UnityWebRequest($"{Settings.SaveWorldUrl}{worldBuilder.Id}", "POST");
+ byte[] bodyRaw = Encoding.UTF8.GetBytes(worldBuilder.ToJson());
+ request.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
+ request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
+ request.SetRequestHeader("Content-Type", "application/json");
+
+ yield return request.SendWebRequest();
+
+ if (Utils.Misc.WebRequestResultIsError(request))
+ {
+ Debug.LogWarning("Failed to save to server!");
+ }
+
+ }
+
+ void SetObjectSelectedUIVisible(bool visible)
+ {
+ UiElements.MoveBtn.gameObject.SetActive(visible);
+ UiElements.RotateBtn.gameObject.SetActive(visible);
+ UiElements.DeselectBtn.gameObject.SetActive(visible);
+ UiElements.HeightBtn.gameObject.SetActive(visible);
+ UiElements.DeleteObjectBtn.gameObject.SetActive(visible);
+
+ UiElements.CubeBtn.gameObject.SetActive(!visible);
+ UiElements.CylinderBtn.gameObject.SetActive(!visible);
+ UiElements.LogoBtn.gameObject.SetActive(!visible);
+ UiElements.ClearWorldBtn.gameObject.SetActive(!visible);
+ }
+
+ void SetMoveMode()
+ {
+ UiElements.MoveBtn.image.color = UiElements.MoveBtn.colors.pressedColor;
+ UiElements.RotateBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ UiElements.DeselectBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ UiElements.HeightBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ state.AppState = AppState.MoveMode;
+ }
+
+ void SetRotateMode()
+ {
+ UiElements.MoveBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ UiElements.RotateBtn.image.color = UiElements.MoveBtn.colors.pressedColor;
+ UiElements.DeselectBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ UiElements.HeightBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ state.AppState = AppState.RotateMode;
+ }
+
+ private void SetHeightMode()
+ {
+ UiElements.MoveBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ UiElements.RotateBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ UiElements.DeselectBtn.image.color = UiElements.MoveBtn.colors.normalColor;
+ UiElements.HeightBtn.image.color = UiElements.MoveBtn.colors.pressedColor;
+ state.AppState = AppState.HeightMode;
+ }
+
+ void InitListeners()
+ {
+ UiElements.ClearWorldBtn.onClick.AddListener(() =>
+ {
+ worldBuilder.ClearWorld();
+ SetObjectSelectedUIVisible(false);
+ state.AppState = AppState.PlacementMode;
+ });
+ UiElements.CubeBtn.onClick.AddListener(() =>
+ {
+ UiElements.CubeBtn.image.color = UiElements.CubeBtn.colors.pressedColor;
+ UiElements.CylinderBtn.image.color = UiElements.CylinderBtn.colors.normalColor;
+ UiElements.LogoBtn.image.color = UiElements.LogoBtn.colors.normalColor;
+ state.CurrentMeshId = "Cube";
+ });
+
+ UiElements.CylinderBtn.onClick.AddListener(() =>
+ {
+ UiElements.CubeBtn.image.color = UiElements.CubeBtn.colors.normalColor;
+ UiElements.CylinderBtn.image.color = UiElements.CylinderBtn.colors.pressedColor;
+ UiElements.LogoBtn.image.color = UiElements.LogoBtn.colors.normalColor;
+ state.CurrentMeshId = "Cylinder";
+ });
+
+ UiElements.LogoBtn.onClick.AddListener(() =>
+ {
+ UiElements.CubeBtn.image.color = UiElements.CubeBtn.colors.normalColor;
+ UiElements.CylinderBtn.image.color = UiElements.CylinderBtn.colors.normalColor;
+ UiElements.LogoBtn.image.color = UiElements.LogoBtn.colors.pressedColor;
+ state.CurrentMeshId = "Logo";
+ });
+
+ UiElements.DeselectBtn.onClick.AddListener(() =>
+ {
+ state.CurrentMeshId = "Cube";
+ UiElements.CubeBtn.image.color = UiElements.CubeBtn.colors.pressedColor;
+ UiElements.CylinderBtn.image.color = UiElements.CylinderBtn.colors.normalColor;
+ UiElements.LogoBtn.image.color = UiElements.LogoBtn.colors.normalColor;
+ state.AppState = AppState.PlacementMode;
+ SetObjectSelectedUIVisible(false);
+ selectedObjectEntry = null;
+ });
+
+ UiElements.RotateBtn.onClick.AddListener(() =>
+ {
+ SetRotateMode();
+ });
+
+ UiElements.MoveBtn.onClick.AddListener(() =>
+ {
+ SetMoveMode();
+ });
+
+ UiElements.HeightBtn.onClick.AddListener(() =>
+ {
+ SetHeightMode();
+ });
+
+ UiElements.DeleteObjectBtn.onClick.AddListener(() =>
+ {
+ worldBuilder.RemoveEntry(selectedObjectEntry);
+ });
+ }
+
+ void DebugOutput(string text)
+ {
+ if (UiElements.DebugText)
+ {
+ UiElements.DebugText.text = text;
+ }
+ }
+
+ void Update()
+ {
+ DebugOutput($" c = {ARLocationManager.Instance.MainCamera.transform.position}");
+ if (Input.touchCount == 1)
+ {
+ var touch = Input.touches[0];
+
+ if (state.AppState == AppState.RotateMode)
+ {
+ if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
+ {
+ float dx = Settings.RotationAdjustmentSensitivity * (180.0f / Mathf.PI) * touch.deltaPosition.x / Screen.width;
+
+ DebugOutput($"dx = {dx}");
+
+ if (selectedObjectEntry != null && selectedObjectEntry.Instance != null)
+ {
+ var euler = selectedObjectEntry.Instance.transform.localEulerAngles;
+ selectedObjectEntry.Rotation = euler.y + dx;
+ selectedObjectEntry.Instance.transform.localEulerAngles = new Vector3(euler.x, selectedObjectEntry.Rotation, euler.z);
+ }
+ }
+ return;
+ }
+ else if (state.AppState == AppState.HeightMode)
+ {
+ if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
+ {
+ float dy = Settings.HeightAdjustmentSensitivity * (180.0f / Mathf.PI) * touch.deltaPosition.y / Screen.height;
+
+ DebugOutput($"dy = {dy}");
+
+ if (selectedObjectEntry != null && selectedObjectEntry.Instance != null)
+ {
+ var Location = selectedObjectEntry.Instance.GetComponent().Location.Clone();
+ Location.Altitude += dy;
+ selectedObjectEntry.Location.Altitude += dy;
+ selectedObjectEntry.Instance.GetComponent().Location = Location;
+ }
+ }
+ return;
+ }
+ else if (touch.phase == TouchPhase.Began)
+ {
+ if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject(0)) return;
+
+ OnTouchOrClick(touch.position);
+ }
+ }
+
+ if (Application.isEditor && Input.GetMouseButtonDown(0))
+ {
+ OnTouchOrClick(Input.mousePosition);
+ }
+ }
+
+ private void OnTouchOrClick(Vector2 p)
+ {
+ float x = p.x / Screen.width;
+ float y = p.y / Screen.height;
+
+ if (x < RaycastMargins.Left || x > (1 - RaycastMargins.Right)) return;
+ if (y < RaycastMargins.Bottom || y > (1 - RaycastMargins.Top)) return;
+
+ var camera = Application.isEditor ? Camera.main : ARLocationManager.Instance.MainCamera;
+ var ray = camera.ScreenPointToRay(p);
+
+
+ if (state.AppState == AppState.PlacementMode)
+ {
+ RaycastHit hit;
+ if (Physics.Raycast(ray, out hit))
+ {
+ GameObject go = null;
+ WorldBuilder.Entry entry = null;
+ var o = hit.collider.transform;
+ while (o.parent)
+ {
+ Debug.Log(o.name);
+ entry = worldBuilder.GetWorld().Entries.Find(e => e.Instance == o.gameObject);
+
+ if (entry != null)
+ {
+ go = entry.Instance;
+ break;
+ }
+
+ o = o.parent;
+ }
+
+ if (go != null && entry != null)
+ {
+ selectedObjectEntry = entry;
+ SetObjectSelectedUIVisible(true);
+ SetMoveMode();
+ return;
+ }
+ }
+ }
+
+ float enter;
+ if (RaycastGround(ray, out enter))
+ {
+ var point = ray.GetPoint(enter);
+ switch (state.AppState)
+ {
+ case AppState.PlacementMode:
+ OnPlacementRaycast(point);
+ break;
+
+ case AppState.MoveMode:
+ OnMoveModeRaycast(point);
+ break;
+ }
+ }
+ }
+
+ private bool RaycastGround(Ray ray, out float t)
+ {
+ var arRaycastManager = FindObjectOfType();
+
+ if (Application.isEditor || arRaycastManager == null)
+ {
+ var camera = Application.isEditor ? Camera.main : ARLocationManager.Instance.MainCamera;
+ var plane = new Plane(new Vector3(0, 1, 0), camera.transform.position - new Vector3(0, 1.4f, 0));
+ return plane.Raycast(ray, out t);
+ }
+ else
+ {
+ List hits = new List();
+ arRaycastManager.Raycast(ray, hits, trackableTypes: UnityEngine.XR.ARSubsystems.TrackableType.PlaneWithinInfinity);
+
+ if (hits.Count > 0)
+ {
+ t = hits[0].distance;
+ return true;
+ }
+ else
+ {
+ var camera = Application.isEditor ? Camera.main : ARLocationManager.Instance.MainCamera;
+ var plane = new Plane(new Vector3(0, 1, 0), camera.transform.position - new Vector3(0, 1.4f, 0));
+ return plane.Raycast(ray, out t);
+ }
+ }
+ }
+
+ private void OnMoveModeRaycast(Vector3 point)
+ {
+ worldBuilder.MoveEntry(selectedObjectEntry, point);
+ }
+
+ private void OnPlacementRaycast(Vector3 v)
+ {
+ Debug.Log("ok!");
+ worldBuilder.AddEntry(state.CurrentMeshId, v);
+
+ if (Settings.SaveToServer)
+ {
+ Debug.Log("ok2!");
+ StartCoroutine(SaveWorldToServer());
+ }
+ }
+ }
+}
diff --git a/Assets/ARLocation/Experimental/World Builder/WorldBuilderApplicationController.cs.meta b/Assets/ARLocation/Experimental/World Builder/WorldBuilderApplicationController.cs.meta
new file mode 100644
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diff --git a/Assets/ARLocation/Experimental/World Voxel Craft.meta b/Assets/ARLocation/Experimental/World Voxel Craft.meta
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diff --git a/Assets/ARLocation/Experimental/World Voxel Craft/AR+GPS Location World Voxel.unity b/Assets/ARLocation/Experimental/World Voxel Craft/AR+GPS Location World Voxel.unity
new file mode 100644
index 000000000..0379c1fe4
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new file mode 100644
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new file mode 100644
index 000000000..6886d5142
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+%YAML 1.1
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+ Prefab: {fileID: 2610591546250173276, guid: 1b7ec642be620524eb98454c5f7d6220,
+ type: 3}
+ - MeshId: Gold
+ Prefab: {fileID: 2610591546250173276, guid: edc88edd49b83984dbbc688e401d189a,
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diff --git a/Assets/ARLocation/Experimental/World Voxel Craft/WorldVoxelController.cs b/Assets/ARLocation/Experimental/World Voxel Craft/WorldVoxelController.cs
new file mode 100644
index 000000000..6fe5f8ed5
--- /dev/null
+++ b/Assets/ARLocation/Experimental/World Voxel Craft/WorldVoxelController.cs
@@ -0,0 +1,739 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace ARLocation
+{
+ public class WorldVoxelController : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ public PrefabDatabase PrefabDatabase;
+
+ [System.Serializable]
+ class Voxel
+ {
+ public string PrefabId;
+ public int i, j, k;
+
+ [System.NonSerialized]
+ public GameObject Instance;
+ }
+
+ struct VoxelHit
+ {
+ public Voxel Voxel;
+ public Vector3 Normal;
+ public Vector3 WorldNorma;
+ }
+
+ [System.Serializable]
+ class WorldChunk
+ {
+ public List Voxels = new List();
+ public Location ChunkLocation;
+ public float ChunkRotation;
+ public bool HasLocation;
+ public int Length;
+
+ [System.NonSerialized]
+ public Vector3 Origin;
+
+ [System.NonSerialized]
+ public GameObject ChunkContainer;
+
+ [System.NonSerialized]
+ public Bounds Bounds;
+
+ //[System.NonSerialized]
+ //public GameObject ChunkPlaneInstance;
+
+ [System.NonSerialized]
+ public bool IsFresh;
+ }
+
+ [System.Serializable]
+ class World
+ {
+ public List Chunks = new List();
+ }
+
+ [System.Serializable]
+ public class ElementsSettingsData
+ {
+ public Button ClearWorldBtn;
+ public Button PickAxeBtn;
+ public Button BrickBtn;
+ public Button StoneBtn;
+ public Button GoldBtn;
+ public Text DebugText;
+ public AudioClip Create;
+ public AudioClip Destroy;
+ public ParticleSystem BrickParticle;
+ public GameObject IndicatorPlane;
+ public GameObject ChunkPlanePrefab;
+ }
+
+ public enum Tools
+ {
+ PickAxe,
+ Block
+ }
+
+ public enum Blocks
+ {
+ Brick,
+ Stone,
+ Gold
+ }
+
+ [System.Serializable]
+ public class RaycastMarginSettings
+ {
+ public float Top;
+ public float Bottom;
+ public float Left;
+ public float Right;
+
+ public bool IsInside(Vector2 v)
+ {
+ if (v.x < Left || v.x > (1 - Right)) return false;
+ if (v.y < Bottom || v.y > (1 - Top)) return false;
+
+ return true;
+ }
+ }
+
+ [System.Serializable]
+ public class SettingsData
+ {
+ public float CunkScale = 1.0f;
+ public Color ButtonNormalColor;
+ public Color ButtonSelectedColor;
+ }
+
+ class StateData
+ {
+ public ApplicationState AppState;
+ public GameState GameState;
+ public Blocks CurrentBlock;
+ public WorldChunk CurrentChunk;
+ public Location CurrentLocation;
+ }
+
+ public ElementsSettingsData Elements;
+ public RaycastMarginSettings RaycastMargins;
+ public SettingsData Settings;
+
+ private World world = new World();
+ private readonly StateData state = new StateData();
+
+ private void LogText(string str)
+ {
+ Debug.Log(str);
+ Elements.DebugText.text = str;
+ }
+
+ enum ApplicationState
+ {
+ Initializing,
+ Running
+ };
+
+ enum GameState
+ {
+ Destroy,
+ Build
+ };
+
+ private IEnumerator StartWorld()
+ {
+ LogText($"Loading previous session file...");
+ yield return new WaitForSeconds(0.5f);
+
+ if (RestoreWorldFromLocalStorage())
+ {
+ LogText($"Restored world with {world.Chunks.Count} chunks");
+ yield return new WaitForSeconds(0.5f);
+
+ if (world.Chunks.Count > 0)
+ {
+ double distance;
+ var closestChunk = FindClosestChunk(state.CurrentLocation, out distance, 1000.0);
+ if (closestChunk != null)
+ {
+ LogText($"Found closes chunk at {closestChunk.ChunkLocation}, d = {distance}");
+ yield return new WaitForSeconds(0.5f);
+
+ SetCurrentChunk(closestChunk);
+ LogText($"Current Chunk Set");
+ yield return new WaitForSeconds(0.5f);
+
+ yield break;
+ }
+ else
+ {
+ LogText($"No chunk nearby!");
+ yield return new WaitForSeconds(0.5f);
+
+ var i = 0;
+ foreach (var c in world.Chunks)
+ {
+ var d = Location.HorizontalDistance(state.CurrentLocation, c.ChunkLocation);
+ LogText($"Chunk {i} at {c.ChunkLocation}, d = {d}");
+ yield return new WaitForSeconds(0.5f);
+ i++;
+ }
+ }
+ }
+ }
+ else
+ {
+ LogText($"No world to restore!");
+ yield return new WaitForSeconds(0.5f);
+ }
+
+ LogText("Creating new chunk...");
+ yield return new WaitForSeconds(0.5f);
+
+ var chunk = CreateTestChunk();
+ chunk.IsFresh = true;
+ world.Chunks.Add(chunk);
+ SetCurrentChunk(chunk);
+ UpdateChunkLocation(chunk);
+
+ LogText("Added new chunk!");
+ yield return new WaitForSeconds(0.5f);
+ }
+
+
+ private IEnumerator Start()
+ {
+ Utils.Misc.HideGameObject(Elements.IndicatorPlane);
+ ARLocationProvider.Instance.OnLocationUpdated.AddListener(OnLocationUpdatedListener);
+ ChooseBrick();
+
+ LogText("Starting...");
+ LogText("Waiting for location...");
+ yield return new WaitForSeconds(0.5f);
+
+ yield return StartCoroutine(WaitForLocationServices());
+ state.CurrentLocation = ARLocationProvider.Instance.CurrentLocation.ToLocation();
+ LogText($"Location enabled: {state.CurrentLocation}");
+ yield return new WaitForSeconds(0.5f);
+
+ yield return StartCoroutine(StartWorld());
+
+ LogText($"Starting UI Listeners...");
+ yield return new WaitForSeconds(0.5f);
+ InitUiListeners();
+
+ LogText($"Setting app running...");
+ yield return new WaitForSeconds(0.5f);
+ state.AppState = ApplicationState.Running;
+
+ LogText($"App is running!");
+ }
+
+ void SetCurrentChunk(WorldChunk chunk)
+ {
+ if ((state.CurrentChunk != null) && (state.CurrentChunk.ChunkContainer != null)) Destroy(state.CurrentChunk.ChunkContainer);
+
+ state.CurrentChunk = chunk;
+
+ if (chunk.ChunkContainer == null)
+ {
+ BuildChunk(chunk);
+ }
+ }
+
+ void AddVoxelToChunk(WorldChunk c, string PrefabId, int i, int j, int k)
+ {
+ Voxel v = new Voxel { PrefabId = PrefabId, i = i, j = j, k = k };
+ v.Instance = Instantiate(PrefabDatabase.GetEntryById(PrefabId), c.ChunkContainer.transform);
+ v.Instance.transform.localPosition = new Vector3(v.i, v.j, v.k);
+ c.Voxels.Add(v);
+ }
+
+ WorldChunk CreateDefaultChunk()
+ {
+ return new WorldChunk { Origin = new Vector3(0, -1.4f, 4), Length = 100 };
+ }
+
+ WorldChunk CreateTestChunk()
+ {
+ WorldChunk c = new WorldChunk
+ {
+ Voxels = new List
+ {
+ new Voxel
+ {
+ PrefabId = "Brick",
+ Instance = null,
+ i = 0, j = 0, k = 0
+ }
+ },
+ Origin = new Vector3(0, -1.4f, 4),
+ Length = 100
+ };
+
+ for (int i = 1; i < 10; i++)
+ {
+ c.Voxels.Add(new Voxel { PrefabId = "Brick", i = i, j = 0, k = 0 });
+ }
+
+ for (int i = 1; i < 10; i++)
+ {
+ c.Voxels.Add(new Voxel { PrefabId = "Brick", i = i, j = 0, k = 9 });
+ }
+
+ for (int i = 1; i < 10; i++)
+ {
+ c.Voxels.Add(new Voxel { PrefabId = "Brick", i = 0, j = 0, k = i });
+ }
+
+ for (int i = 1; i < 10; i++)
+ {
+ c.Voxels.Add(new Voxel { PrefabId = "Brick", i = 9, j = 0, k = i });
+ }
+
+ return c;
+ }
+
+ IEnumerator WaitForLocationServices()
+ {
+ while (!ARLocationProvider.Instance.IsEnabled)
+ {
+ yield return new WaitForSeconds(0.1f);
+ }
+ }
+
+ bool InputIsDown(out Vector2 pos)
+ {
+ if (Application.isEditor)
+ {
+ pos = Input.mousePosition;
+ return Input.GetMouseButtonDown(0) && RaycastMargins.IsInside(pos / new Vector2(Screen.width, Screen.height));
+ }
+
+ if (Input.touchCount == 1 && Input.touches[0].phase == TouchPhase.Began)
+ {
+ pos = Input.touches[0].position;
+ return RaycastMargins.IsInside(pos / new Vector2(Screen.width, Screen.height));
+ }
+
+ pos = new Vector3();
+ return false;
+ }
+
+ private void Update()
+ {
+ if (state.AppState == ApplicationState.Initializing) return;
+
+ if (state.CurrentChunk == null)
+ {
+ FindClosestChunkOrCreateNew(state.CurrentLocation);
+ return;
+ }
+
+ Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
+ VoxelHit hit;
+ if (RaycastChunk(ray, state.CurrentChunk, out hit))
+ {
+ Utils.Misc.ShowGameObject(Elements.IndicatorPlane);
+ var t = Elements.IndicatorPlane.transform;
+ t.SetParent(state.CurrentChunk.ChunkContainer.transform);
+ t.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
+ t.transform.localEulerAngles = new Vector3(0, 0, 0);
+ t.transform.localPosition = new Vector3(hit.Voxel.i + Mathf.FloorToInt(hit.Normal.x) * 0.505f, hit.Voxel.j + Mathf.FloorToInt(hit.Normal.y) * 0.505f, hit.Voxel.k + Mathf.FloorToInt(hit.Normal.z) * 0.505f);
+ //LogText("" + hit.Normal);
+ var Normal = hit.Normal;
+
+ if (Mathf.Abs(Normal.x) < 0.0001f && Mathf.Abs(Normal.y) < 0.0001f)
+ {
+ float sign = Normal.z < 0 ? -1.0f : 1.0f;
+ Elements.IndicatorPlane.transform.localEulerAngles = new Vector3(sign * 90.0f, 0, 0);
+ }
+ else if (Mathf.Abs(Normal.z) < 0.0001f && Mathf.Abs(Normal.y) < 0.0001f)
+ {
+ float sign = Normal.x < 0 ? 1.0f : -1.0f;
+ Elements.IndicatorPlane.transform.localEulerAngles = new Vector3(0, 0, sign * 90.0f);
+ }
+ }
+ else
+ {
+ Utils.Misc.HideGameObject(Elements.IndicatorPlane);
+ return;
+ }
+
+ Vector2 touchPos;
+ bool isDown = InputIsDown(out touchPos);
+
+ switch (state.GameState)
+ {
+ case GameState.Destroy:
+ {
+ if (isDown && hit.Voxel.Instance != null)
+ {
+ var i = Instantiate(Elements.BrickParticle);
+ i.transform.position = hit.Voxel.Instance.transform.position;
+ i.GetComponent().material = hit.Voxel.Instance.GetComponent().material;
+ i.Play();
+
+ state.CurrentChunk.Voxels.Remove(hit.Voxel);
+ Destroy(hit.Voxel.Instance);
+
+
+ var a = Camera.main.GetComponent();
+ if (a)
+ {
+ a.clip = Elements.Destroy;
+ a.Play();
+ }
+ }
+ }
+ break;
+ case GameState.Build:
+ {
+ if (isDown)
+ {
+ AddVoxelToChunk(state.CurrentChunk, GetMeshIdForBlock(state.CurrentBlock), hit.Voxel.i + Mathf.FloorToInt(hit.Normal.x), hit.Voxel.j + Mathf.FloorToInt(hit.Normal.y), hit.Voxel.k + Mathf.FloorToInt(hit.Normal.z));
+ var a = Camera.main.GetComponent();
+ if (a)
+ {
+ a.clip = Elements.Create;
+ a.Play();
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ bool RaycastChunk(Ray ray, WorldChunk chunk, out VoxelHit hit)
+ {
+ //if (!chunk.Bounds.IntersectRay(ray)) {
+ // hit = new VoxelHit();
+ // return false;
+ //}
+
+ VoxelHit currentHit = new VoxelHit();
+ float currentDistance = 0;
+ bool hasHit = false;
+ foreach (var v in chunk.Voxels)
+ {
+ if (v.Instance)
+ {
+ var collider = v.Instance.GetComponent();
+
+ Debug.Assert(collider);
+
+ RaycastHit h;
+ if (collider.Raycast(ray, out h, chunk.Length))
+ {
+ if (!hasHit || h.distance < currentDistance)
+ {
+ hasHit = true;
+ currentDistance = h.distance;
+ currentHit = new VoxelHit { Voxel = v, WorldNorma = h.normal, Normal = chunk.ChunkContainer.transform.InverseTransformDirection(h.normal) };
+ }
+ }
+ }
+ }
+
+ hit = currentHit;
+
+ if (hasHit)
+ {
+ hit = currentHit;
+ return true;
+ }
+ else
+ {
+ var chunkOrigin = chunk.ChunkContainer.transform.position;
+ var plane = new Plane(new Vector3(0, 1, 0), -chunkOrigin.y + 0.5f * Settings.CunkScale);
+ float d;
+ if (plane.Raycast(ray, out d))
+ {
+ var p = chunk.ChunkContainer.transform.InverseTransformPoint(ray.GetPoint(d));
+
+ var i = Mathf.FloorToInt(p.x + 0.5f);
+ var j = -1;
+ var k = Mathf.FloorToInt(p.z + 0.5f);
+
+ hit = new VoxelHit { Voxel = new Voxel { PrefabId = "", i = i, j = j, k = k }, Normal = new Vector3(0, 1, 0) };
+
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ bool RestoreWorldFromLocalStorage()
+ {
+ string json = "";
+ try
+ {
+ json = System.IO.File.ReadAllText(GetJsonFilename(), System.Text.Encoding.UTF8);
+ }
+ catch
+ {
+ Debug.Log("[ARLocation::WorldBuilder::RestoreWorld]: Failed to open json file for reading.");
+ //RandomPopulateWorld();
+ return false;
+ }
+
+ world = JsonUtility.FromJson(json);
+ Debug.Log($"Restored world from json file '{GetJsonFilename()}'");
+
+ return true;
+ }
+
+ string GetJsonFilename()
+ {
+ var s = "WorldVoxelCraft";
+
+ return Application.persistentDataPath + "/" + s + ".json";
+ }
+
+ WorldChunk FindClosestChunk(Location l, out double distance, double maxDistance)
+ {
+ WorldChunk current = null;
+ double currentDistance = 0;
+
+ foreach (var c in world.Chunks)
+ {
+ var d = Location.HorizontalDistance(c.ChunkLocation, l);
+
+ if (current == null || d < currentDistance)
+ {
+ current = c;
+ currentDistance = d;
+ }
+ }
+
+ distance = currentDistance;
+
+ if (currentDistance > maxDistance) return null;
+
+ return current;
+ }
+
+ void BuildChunk(WorldChunk chunk)
+ {
+ chunk.ChunkContainer = new GameObject();
+ chunk.ChunkContainer.transform.localScale = new Vector3(Settings.CunkScale, Settings.CunkScale, Settings.CunkScale);
+ if (chunk.HasLocation)
+ {
+ PlaceAtLocation.AddPlaceAtComponent(chunk.ChunkContainer, chunk.ChunkLocation, new PlaceAtLocation.PlaceAtOptions { MaxNumberOfLocationUpdates = 2 });
+ chunk.ChunkContainer.transform.localEulerAngles = new Vector3(0, chunk.ChunkRotation, 0);
+ }
+ else
+ {
+ chunk.ChunkContainer.transform.position = chunk.Origin;
+ chunk.Bounds = new Bounds(chunk.Origin, new Vector3(chunk.Length, chunk.Length, chunk.Length));
+ chunk.ChunkContainer.AddComponent();
+ }
+
+ foreach (var v in chunk.Voxels)
+ {
+ v.Instance = Instantiate(PrefabDatabase.GetEntryById(v.PrefabId), chunk.ChunkContainer.transform);
+ v.Instance.transform.localPosition = new Vector3(v.i, v.j, v.k);
+ }
+
+ //if (Elements.ChunkPlanePrefab != null)
+ //{
+ // chunk.ChunkPlaneInstance = Instantiate(Elements.ChunkPlanePrefab, chunk.ChunkContainer.transform);
+ // chunk.ChunkPlaneInstance.transform.localPosition = new Vector3(0, -0.5f, 0);
+ // //chunk.ChunkPlaneInstance.transform.localScale = new Vector3(5, 1, 5);
+ // chunk.ChunkPlaneInstance.transform.localScale = new Vector3(chunk.Length/10, 1, chunk.Length/10);
+ // //chunk.ChunkPlaneInstance.GetComponent().material.mainTextureScale = new Vector2(50, 50);
+ // chunk.ChunkPlaneInstance.GetComponent().material.mainTextureScale = new Vector2(chunk.Length, chunk.Length);
+ // chunk.ChunkPlaneInstance.GetComponent().material.mainTextureOffset = new Vector2(0.5f, 0.5f);
+ //}
+ }
+
+ private void OnApplicationPause(bool pause)
+ {
+ if (pause) SaveWorldToLocalStorage();
+ }
+
+ private void OnDestroy()
+ {
+ SaveWorldToLocalStorage();
+ }
+
+ void SaveWorldToLocalStorage()
+ {
+ var json = JsonUtility.ToJson(world);
+
+ try
+ {
+ System.IO.File.WriteAllText(GetJsonFilename(), json);
+ }
+ catch
+ {
+ Debug.Log("[ARLocation::WorldBuilder::SaveWorld]: Failed to open json file for writing.");
+ return;
+ }
+
+ Debug.Log("Saved " + GetJsonFilename());
+ }
+
+ private void OnLocationUpdatedListener(Location l)
+ {
+
+ if (state.AppState != ApplicationState.Running) return;
+
+ state.CurrentLocation = l;
+
+ FindClosestChunkOrCreateNew(l);
+
+ if (state.CurrentChunk != null)
+ {
+ UpdateChunkLocation(state.CurrentChunk);
+ }
+
+ }
+
+ private void FindClosestChunkOrCreateNew(Location l)
+ {
+ double distance;
+ var newClosestChunk = FindClosestChunk(l, out distance, 1000.0f);
+ if (newClosestChunk != state.CurrentChunk && newClosestChunk != null)
+ {
+ SetCurrentChunk(newClosestChunk);
+ }
+
+ if (state.CurrentChunk == null)
+ {
+ SetCurrentChunk(CreateDefaultChunk());
+ }
+
+ }
+
+ void UpdateChunkLocation(WorldChunk c)
+ {
+ if (!c.IsFresh) return;
+
+ c.ChunkLocation = ARLocationManager.Instance.GetLocationForWorldPosition(c.ChunkContainer.transform.position);
+ c.ChunkLocation.Altitude = 0;
+ c.ChunkLocation.AltitudeMode = AltitudeMode.GroundRelative;
+ var arLocationRoot = ARLocationManager.Instance.gameObject.transform;
+ float angle = Vector3.SignedAngle(c.ChunkContainer.transform.forward, arLocationRoot.forward, new Vector3(0, 1, 0));
+ c.ChunkRotation = angle;
+ c.HasLocation = true;
+
+ LogText($"Updated chunk location to {c.ChunkLocation}");
+ }
+
+ private void InitUiListeners()
+ {
+ Elements.ClearWorldBtn.onClick.AddListener(() =>
+ {
+ ClearWorld();
+ });
+
+ Elements.PickAxeBtn.onClick.AddListener(() =>
+ {
+ ChoosePickaxe();
+ });
+
+ Elements.BrickBtn.onClick.AddListener(() =>
+ {
+ ChooseBrick();
+ });
+
+ Elements.StoneBtn.onClick.AddListener(() =>
+ {
+ ChooseStone();
+ });
+
+ Elements.GoldBtn.onClick.AddListener(() =>
+ {
+ ChooseGold();
+ });
+ }
+
+ void ChooseBrick()
+ {
+ state.GameState = GameState.Build;
+ state.CurrentBlock = Blocks.Brick;
+
+ Elements.BrickBtn.GetComponent().color = Settings.ButtonSelectedColor;
+ Elements.GoldBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.StoneBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.PickAxeBtn.GetComponent().color = Settings.ButtonNormalColor;
+ }
+
+ void ChooseGold()
+ {
+ state.GameState = GameState.Build;
+ state.CurrentBlock = Blocks.Gold;
+
+ Elements.BrickBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.GoldBtn.GetComponent().color = Settings.ButtonSelectedColor;
+ Elements.StoneBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.PickAxeBtn.GetComponent().color = Settings.ButtonNormalColor;
+ }
+
+ void ChooseStone()
+ {
+ state.GameState = GameState.Build;
+ state.CurrentBlock = Blocks.Stone;
+
+ Elements.BrickBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.GoldBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.StoneBtn.GetComponent().color = Settings.ButtonSelectedColor;
+ Elements.PickAxeBtn.GetComponent().color = Settings.ButtonNormalColor;
+ }
+
+ void ChoosePickaxe()
+ {
+ state.GameState = GameState.Destroy;
+
+
+ Elements.BrickBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.GoldBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.StoneBtn.GetComponent().color = Settings.ButtonNormalColor;
+ Elements.PickAxeBtn.GetComponent().color = Settings.ButtonSelectedColor;
+ }
+
+ void ClearChunk(WorldChunk chunk)
+ {
+ if (chunk.ChunkContainer != null)
+ {
+ Elements.IndicatorPlane.transform.SetParent(null);
+ Destroy(chunk.ChunkContainer);
+ }
+
+ chunk.Voxels = new List();
+ }
+
+ void ClearWorld()
+ {
+ world.Chunks.ForEach(ClearChunk);
+ world.Chunks = new List();
+ state.CurrentChunk = null;
+ LogText("World cleared!");
+ }
+
+ private string GetMeshIdForBlock(Blocks b)
+ {
+ switch (b)
+ {
+ case Blocks.Brick:
+ return "Brick";
+ case Blocks.Stone:
+ return "Stone";
+ case Blocks.Gold:
+ return "Gold";
+ default:
+ return "";
+ }
+ }
+ }
+}
diff --git a/Assets/ARLocation/Experimental/World Voxel Craft/WorldVoxelController.cs.meta b/Assets/ARLocation/Experimental/World Voxel Craft/WorldVoxelController.cs.meta
new file mode 100644
index 000000000..84ef10f32
--- /dev/null
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@@ -0,0 +1,11 @@
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diff --git a/Assets/ARLocation/Experimental/World Voxel Craft/brick_mixed 1.png b/Assets/ARLocation/Experimental/World Voxel Craft/brick_mixed 1.png
new file mode 100644
index 000000000..8a4fc0cbc
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diff --git a/Assets/ARLocation/Experimental/World Voxel Craft/brick_mixed 1.png.meta b/Assets/ARLocation/Experimental/World Voxel Craft/brick_mixed 1.png.meta
new file mode 100644
index 000000000..3d65b7e4d
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new file mode 100644
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diff --git a/Assets/ARLocation/Experimental/World Voxel Craft/stone_granite_brick.png b/Assets/ARLocation/Experimental/World Voxel Craft/stone_granite_brick.png
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new file mode 100644
index 000000000..35bcb58e0
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diff --git a/Assets/ARLocation/Experimental/World Voxel Craft/topaz_brick 1.png b/Assets/ARLocation/Experimental/World Voxel Craft/topaz_brick 1.png
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+Usage
+=====
+
+To test the "GO Map Integration" sample, that provides basic integration of the "AR+GPS Location" plugin
+with the "GO Map" asset (https://assetstore.unity.com/packages/tools/integration/go-map-3d-map-for-ar-gaming-68889) to
+the following:
+
+- Make sure you are using Unity 2019.2 or newer.
+- Import the "GO Map" asset from the Asset Store.
+- Next, extract the contents of the "GO Map Integration.zip" archive into this folder.
+- Add both scenes in "GO Map Integration/Scenes" to the build, with either being the first scene.
+- Build the project an try it on your device!
+
+You can use the script "GO Map Integration/Scripts/GoMapPlaceAtLocations.cs" as a reference to implement
+your own custom scripts.
+
+
+Components
+==========
+
+- ARLocationGoMapIntegration: Manages bridging between the ARLocation plugin and the GO Map asset, piping the
+ location provider and handling scene loading. You must insert the names of the
+ AR scene and of the GO Map scene is this component. It is a singleton which
+ will remain active during scene switching.
+
+- ARLocationGoMapWebLoader: Bridges the `WebMapLoader` from the "AR+GPS Location" plugin
+ with the GO Map asset. When the map scene is loaded, it
+ will pin the `Map Pin Prefab` from the `PrefabDatabaseGoMap`
+ to the map locations. When the AR Scene is loaded, it will
+ place the `Prefab` in the geolocations.
+
+- GoMapPlaceAtLocations: Bridges the `PlaceAtLocations` component, in the same manner as the previous component.
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+++ b/Assets/ARLocation/Locations/Parque_Aranha_01.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
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+ Longitude: -46.619805
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diff --git a/Assets/ARLocation/Locations/Parque_Aranha_01.asset.meta b/Assets/ARLocation/Locations/Parque_Aranha_01.asset.meta
new file mode 100644
index 000000000..2d518fd79
--- /dev/null
+++ b/Assets/ARLocation/Locations/Parque_Aranha_01.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Locations/Parque_Aranha_02.asset b/Assets/ARLocation/Locations/Parque_Aranha_02.asset
new file mode 100644
index 000000000..020989772
--- /dev/null
+++ b/Assets/ARLocation/Locations/Parque_Aranha_02.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
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+ Latitude: -23.507279
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diff --git a/Assets/ARLocation/Locations/Parque_Aranha_02.asset.meta b/Assets/ARLocation/Locations/Parque_Aranha_02.asset.meta
new file mode 100644
index 000000000..b62fa1bb4
--- /dev/null
+++ b/Assets/ARLocation/Locations/Parque_Aranha_02.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Locations/Rgt.asset b/Assets/ARLocation/Locations/Rgt.asset
new file mode 100644
index 000000000..5a6b9e283
--- /dev/null
+++ b/Assets/ARLocation/Locations/Rgt.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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+ Latitude: -24.499391
+ Longitude: -47.868236
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diff --git a/Assets/ARLocation/Locations/Rgt.asset.meta b/Assets/ARLocation/Locations/Rgt.asset.meta
new file mode 100644
index 000000000..562b01949
--- /dev/null
+++ b/Assets/ARLocation/Locations/Rgt.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Locations/RgtFront01.asset b/Assets/ARLocation/Locations/RgtFront01.asset
new file mode 100644
index 000000000..23d981958
--- /dev/null
+++ b/Assets/ARLocation/Locations/RgtFront01.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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+ m_Name: RgtFront01
+ m_EditorClassIdentifier:
+ location:
+ Latitude: -24.499597
+ Longitude: -47.868469
+ Altitude: 0
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diff --git a/Assets/ARLocation/Locations/RgtFront01.asset.meta b/Assets/ARLocation/Locations/RgtFront01.asset.meta
new file mode 100644
index 000000000..cf9d4eea2
--- /dev/null
+++ b/Assets/ARLocation/Locations/RgtFront01.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Locations/RgtGrdn01.asset b/Assets/ARLocation/Locations/RgtGrdn01.asset
new file mode 100644
index 000000000..0cbc5b54b
--- /dev/null
+++ b/Assets/ARLocation/Locations/RgtGrdn01.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
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+ m_EditorClassIdentifier:
+ location:
+ Latitude: -24.499478
+ Longitude: -47.868378
+ Altitude: 0
+ AltitudeMode: 0
+ Label:
diff --git a/Assets/ARLocation/Locations/RgtGrdn01.asset.meta b/Assets/ARLocation/Locations/RgtGrdn01.asset.meta
new file mode 100644
index 000000000..5634bc5f4
--- /dev/null
+++ b/Assets/ARLocation/Locations/RgtGrdn01.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Locations/Zombie02Mock.asset b/Assets/ARLocation/Locations/Zombie02Mock.asset
new file mode 100644
index 000000000..8a06a4e91
--- /dev/null
+++ b/Assets/ARLocation/Locations/Zombie02Mock.asset
@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 635ca3a89b644ab44b888c22da8eae56, type: 3}
+ m_Name: Zombie02Mock
+ m_EditorClassIdentifier:
+ Location:
+ Latitude: -23.506275
+ Longitude: -46.619997
+ Altitude: 0
+ AltitudeMode: 0
+ Label:
diff --git a/Assets/ARLocation/Locations/Zombie02Mock.asset.meta b/Assets/ARLocation/Locations/Zombie02Mock.asset.meta
new file mode 100644
index 000000000..3baa8d05d
--- /dev/null
+++ b/Assets/ARLocation/Locations/Zombie02Mock.asset.meta
@@ -0,0 +1,8 @@
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+guid: e0c6135c57f14a54b856208abe761a73
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diff --git a/Assets/ARLocation/Mapbox Routes.meta b/Assets/ARLocation/Mapbox Routes.meta
new file mode 100644
index 000000000..25aa61341
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes.meta
@@ -0,0 +1,8 @@
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+guid: 3e69651bbb2744099a915b1698877155
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
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diff --git a/Assets/ARLocation/Mapbox Routes/Editor.meta b/Assets/ARLocation/Mapbox Routes/Editor.meta
new file mode 100644
index 000000000..0d3157ef1
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f55de581f8e9141af93d764e61ad7a61
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/ARLocation/Mapbox Routes/Editor/CustomRouteInspector.cs b/Assets/ARLocation/Mapbox Routes/Editor/CustomRouteInspector.cs
new file mode 100644
index 000000000..2ecdf4f8c
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/CustomRouteInspector.cs
@@ -0,0 +1,253 @@
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections.Generic;
+
+namespace ARLocation.MapboxRoutes
+{
+ [CustomEditor(typeof(CustomRoute))]
+ public class CustomRouteInspector : Editor
+ {
+ private List pointsCache = null;
+
+ private void OnEnable()
+ {
+ AddOnSceneGUIDelegate(OnSceneGuiDelegate);
+ Tools.hidden = true;
+ }
+
+ void OnDisable()
+ {
+ RemoveOnSceneGUIDelegate(OnSceneGuiDelegate);
+ Tools.hidden = false;
+ }
+
+
+#if UNITY_2019_1_OR_NEWER
+ private void AddOnSceneGUIDelegate(Action del)
+ {
+ SceneView.duringSceneGui += del; // sceneView => OnSceneGUI();
+ }
+#else
+ private void AddOnSceneGUIDelegate(SceneView.OnSceneFunc del)
+ {
+ SceneView.onSceneGUIDelegate += del;
+ }
+#endif
+
+#if UNITY_2019_1_OR_NEWER
+ private void RemoveOnSceneGUIDelegate(Action del)
+ {
+ SceneView.duringSceneGui -= del; // sceneView => OnSceneGUI();
+ }
+#else
+ private void RemoveOnSceneGUIDelegate(SceneView.OnSceneFunc del)
+ {
+ SceneView.onSceneGUIDelegate -= del;
+ }
+#endif
+
+ private void OnSceneGuiDelegate(SceneView sceneview)
+ {
+ OnSceneGUI();
+ }
+
+ void DrawHandles(CustomRoute customRoute)
+ {
+ var viewScale = customRoute.SceneViewScale;
+ var effScale = (1.0f + Mathf.Cos(viewScale * Mathf.PI / 2 - Mathf.PI));
+ var s = new Vector3(effScale, 1.0f, effScale);
+
+ for (var i = 0; i < pointsCache.Count; i++)
+ {
+ var p = pointsCache[i];
+ var isStep = customRoute.Points[i].IsStep;
+ Handles.color = isStep ? Color.red : Color.blue;
+ Handles.SphereHandleCap(0, Vector3.Scale(p, s), Quaternion.identity, 4.0f, EventType.Repaint);
+
+ if (i > 0)
+ {
+ Handles.color = Color.green;
+ Handles.DrawLine(Vector3.Scale(s, pointsCache[i - 1]), Vector3.Scale(s, pointsCache[i]));
+ }
+ }
+ }
+
+ void DrawOnSceneGui(CustomRoute customRoute)
+ {
+ Handles.BeginGUI();
+
+ GUILayout.BeginArea(new Rect(20, 20, 200, 200));
+
+ var rect = EditorGUILayout.BeginVertical();
+ GUI.color = new Color(1, 1, 1, 0.4f);
+ GUI.Box(rect, GUIContent.none);
+
+ GUI.color = Color.white;
+
+ GUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ GUILayout.Label("Custom Route");
+ GUILayout.FlexibleSpace();
+ GUILayout.EndHorizontal();
+
+ var style = new GUIStyle
+ {
+ margin = new RectOffset(0, 0, 4, 200)
+ };
+
+ GUILayout.BeginHorizontal(style);
+ GUI.backgroundColor = new Color(0.2f, 0.5f, 0.92f);
+
+ GUILayout.Label("View Scale: ", GUILayout.Width(80.0f));
+
+ var sceneViewScale = customRoute.SceneViewScale;
+
+ var newViewScale = GUILayout.HorizontalSlider(sceneViewScale, 0.01f, 1.0f);
+
+ if (Math.Abs(newViewScale - sceneViewScale) > 0.000001f)
+ {
+ sceneViewScale = newViewScale;
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ customRoute.SceneViewScale = sceneViewScale;
+
+ GUILayout.Label(sceneViewScale.ToString("0.00"), GUILayout.Width(32.0f));
+
+ GUILayout.EndHorizontal();
+ EditorGUILayout.EndVertical();
+ GUILayout.EndArea();
+ Handles.EndGUI();
+ }
+
+ void OnSceneGUI()
+ {
+ var customRoute = (CustomRoute)target;
+
+ if (customRoute == null || customRoute.Points.Count < 2)
+ {
+ return;
+ }
+
+ if (customRoute.IsDirty || pointsCache == null)
+ {
+ pointsCache = new List();
+
+ for (var i = 0; i < customRoute.Points.Count; i++)
+ {
+ var position = Location.GetGameObjectPositionForLocation(
+ null,
+ new Vector3(),
+ customRoute.Points[0].Location,
+ customRoute.Points[i].Location,
+ true
+ );
+
+ position.y = 0;
+ pointsCache.Add(position);
+ }
+
+ customRoute.IsDirty = false;
+ }
+
+ DrawOnSceneGui(customRoute);
+ DrawHandles(customRoute);
+ }
+
+ [MenuItem("Assets/AR+GPS/Custom Route From KML", false)]
+ private static void KmlMenuClick()
+ {
+ var path = AssetDatabase.GetAssetPath(Selection.activeObject);
+
+ var reader = new System.IO.StreamReader(path);
+ var contents = reader.ReadToEnd();
+
+ Debug.Log(contents);
+
+ reader.Close();
+
+ var xml = new System.Xml.XmlDocument();
+ xml.LoadXml(contents);
+
+ var kmlNode = xml["kml"];
+ if (kmlNode == null)
+ {
+ Debug.LogError("Erorr parsing xml file!");
+ }
+
+ var documentNode = kmlNode["Document"];
+ if (documentNode == null)
+ {
+ Debug.LogError("Erorr parsing xml file!");
+ }
+
+ var placemarkNodeList = documentNode.GetElementsByTagName("Placemark");
+ for (var i = 0; i < placemarkNodeList.Count; i++)
+ {
+ var placemarkNode = placemarkNodeList[i];
+ var name = placemarkNode["name"]?.Name;
+ var lineStringNode = placemarkNode["LineString"];
+ if (lineStringNode != null)
+ {
+ var coordinatesNode = lineStringNode["coordinates"];
+ if (coordinatesNode != null)
+ {
+ // var txt = coordinatesNode.Value.TrimStart();
+ var txt = coordinatesNode.InnerText.TrimStart().TrimEnd();
+ var split = txt.Split(new char[] { ',', ' ' });
+ foreach (var s in split)
+ {
+ Debug.Log($":{s}:");
+ }
+
+ var customRoute = ScriptableObject.CreateInstance();
+ customRoute.Points = new List();
+ for (var k = 0; k < split.Length; k += 3)
+ {
+ var lonString = split[k];
+ var latString = split[k + 1];
+
+ double lat, lon;
+ if (!double.TryParse(lonString, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out lon))
+ {
+ Debug.LogError("Failed to parse float number");
+ return;
+ }
+
+ if (!double.TryParse(latString, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out lat))
+ {
+ Debug.LogError("Failed to parse float number");
+ return;
+ }
+
+ var location = new Location(lat, lon);
+ var point = new MapboxRoutes.CustomRoute.Point();
+ point.Location = location;
+ customRoute.Points.Add(point);
+ }
+
+ customRoute.Points[0].IsStep = true;
+ customRoute.Points[customRoute.Points.Count - 1].IsStep = true;
+
+ var dirPath = System.IO.Path.GetDirectoryName(path);
+ var baseName = System.IO.Path.GetFileNameWithoutExtension(path);
+ var filename = System.IO.Path.Combine(dirPath, baseName + (placemarkNodeList.Count == 0 ? "": $"({i})") + ".asset");
+
+ AssetDatabase.CreateAsset(customRoute, filename);
+ }
+ }
+ }
+
+ }
+
+ [MenuItem("Assets/AR+GPS/Custom Route From KML", true)]
+ private static bool KmlMenuClickValidator()
+ {
+ var path = AssetDatabase.GetAssetPath(Selection.activeObject);
+ var ext = System.IO.Path.GetExtension(path);
+
+ return ext.ToLower(System.Globalization.CultureInfo.InvariantCulture) == ".kml";
+ }
+ }
+}
diff --git a/Assets/ARLocation/Mapbox Routes/Editor/CustomRouteInspector.cs.meta b/Assets/ARLocation/Mapbox Routes/Editor/CustomRouteInspector.cs.meta
new file mode 100644
index 000000000..801578f7a
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/CustomRouteInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bf1b0babd3f4a48a1aaf1d29ba96a1c5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Mapbox Routes/Editor/GameObjectMenuItems.cs b/Assets/ARLocation/Mapbox Routes/Editor/GameObjectMenuItems.cs
new file mode 100644
index 000000000..3617e5adf
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/GameObjectMenuItems.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace ARLocation.MapboxRoutes
+{
+ public static class GameObjectMenuItems
+ {
+ [MenuItem("GameObject/AR+GPS/Mapbox Route")]
+ public static GameObject CreateMapboxRoute()
+ {
+ var go = new GameObject("Mapbox Route");
+
+ var route = go.AddComponent();
+
+ var signpostPath = AssetDatabase.GUIDToAssetPath("154e5264001534d7999c9720b114562d");
+ var signpostPrefab = AssetDatabase.LoadAssetAtPath(signpostPath);
+ var pathRenderer = go.AddComponent();
+ var indicator = go.AddComponent();
+ var arrowPath = AssetDatabase.GUIDToAssetPath("19a300465515241c2bb5670f7b18e69b");
+ var arrow = AssetDatabase.LoadAssetAtPath(arrowPath);
+ var lineMaterialPath = AssetDatabase.GUIDToAssetPath("697c3d00ed75e4c388f1112e6817fa65");
+ var lineMaterial = AssetDatabase.LoadAssetAtPath(lineMaterialPath);
+
+ indicator.ArrowSprite = arrow;
+ indicator.NeutralArrowDirection = DefaultOnScreenTargetIndicator.ArrowDir.Right;
+
+ pathRenderer.Settings.LineMaterial = lineMaterial;
+
+ route.Settings.SignpostPrefabs.Add(signpostPrefab);
+ route.Settings.PathRenderer = pathRenderer;
+ route.Settings.OnScreenIndicator = indicator;
+
+ return go;
+ }
+ }
+}
+
diff --git a/Assets/ARLocation/Mapbox Routes/Editor/GameObjectMenuItems.cs.meta b/Assets/ARLocation/Mapbox Routes/Editor/GameObjectMenuItems.cs.meta
new file mode 100644
index 000000000..8a6cc8f70
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/GameObjectMenuItems.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 259f2ff6cf10f4edab50f77672c5fa70
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Mapbox Routes/Editor/RouteSettingsPropertyDrawer.cs b/Assets/ARLocation/Mapbox Routes/Editor/RouteSettingsPropertyDrawer.cs
new file mode 100644
index 000000000..7927156ff
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/RouteSettingsPropertyDrawer.cs
@@ -0,0 +1,99 @@
+using UnityEngine;
+using UnityEditor;
+
+namespace ARLocation.MapboxRoutes
+{
+ [CustomPropertyDrawer(typeof(MapboxRoute.RouteSettings))]
+ public class RouteSettingsPropertyDrawer : PropertyDrawer
+ {
+ private SerializedProperty type;
+ private SerializedProperty from;
+ private SerializedProperty to;
+ private SerializedProperty customRoute;
+
+ public void FindSerializedProperties(SerializedProperty property)
+ {
+ type = property.FindPropertyRelative("RouteType");
+ from = property.FindPropertyRelative("From");
+ to = property.FindPropertyRelative("To");
+ customRoute = property.FindPropertyRelative("CustomRoute");
+
+ Debug.Assert(type != null);
+ Debug.Assert(from != null);
+ Debug.Assert(to != null);
+ Debug.Assert(customRoute != null);
+ }
+
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
+ {
+ FindSerializedProperties(property);
+
+ var lineHeight = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
+ var height = lineHeight;
+
+ // if (!property.isExpanded)
+ // {
+ // return height;
+ // }
+
+ // height += lineHeight;
+
+ switch (type.enumValueIndex)
+ {
+ case (int)MapboxRoute.RouteType.CustomRoute:
+ height += EditorGUI.GetPropertyHeight(customRoute);
+ break;
+
+ case (int)MapboxRoute.RouteType.Mapbox:
+ height += EditorGUI.GetPropertyHeight(from);
+ height += EditorGUI.GetPropertyHeight(to);
+ break;
+ }
+
+ return height;
+ }
+
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ FindSerializedProperties(property);
+
+ EditorGUI.BeginProperty(position, label, property);
+ var increment = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
+
+ position.height = EditorGUIUtility.singleLineHeight;
+ var indentRect = EditorGUI.IndentedRect(position);
+
+ // property.isExpanded = EditorGUI.BeginFoldoutHeaderGroup(indentRect, property.isExpanded, label);
+ // if (property.isExpanded)
+ // {
+ // EditorGUI.indentLevel++;
+ // position.y += increment;
+ EditorGUI.PropertyField(position, type);
+
+ // EditorGUI.EndFoldoutHeaderGroup();
+ switch (type.enumValueIndex)
+ {
+ case (int)MapboxRoute.RouteType.Mapbox:
+
+
+ position.y += increment;
+ EditorGUI.PropertyField(position, from);
+
+ position.y += EditorGUI.GetPropertyHeight(from);
+ EditorGUI.PropertyField(position, to);
+ break;
+
+ case (int)MapboxRoute.RouteType.CustomRoute:
+
+ position.y += increment;
+ EditorGUI.PropertyField(position, customRoute);
+ break;
+ }
+
+ EditorGUI.indentLevel--;
+ // }
+
+ EditorGUI.EndProperty();
+ }
+ }
+}
diff --git a/Assets/ARLocation/Mapbox Routes/Editor/RouteSettingsPropertyDrawer.cs.meta b/Assets/ARLocation/Mapbox Routes/Editor/RouteSettingsPropertyDrawer.cs.meta
new file mode 100644
index 000000000..73471fbeb
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/RouteSettingsPropertyDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3d67285df76fb44ad912fa4fcfaefa20
+MonoImporter:
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+ serializedVersion: 2
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diff --git a/Assets/ARLocation/Mapbox Routes/Editor/RouteWaypointPropertyDrawer.cs b/Assets/ARLocation/Mapbox Routes/Editor/RouteWaypointPropertyDrawer.cs
new file mode 100644
index 000000000..8c470c41e
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/RouteWaypointPropertyDrawer.cs
@@ -0,0 +1,95 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace ARLocation.MapboxRoutes
+{
+ [CustomPropertyDrawer(typeof(RouteWaypoint))]
+ public class RouteWaypointPropertyDrawer : PropertyDrawer
+ {
+ private SerializedProperty type;
+ private SerializedProperty location;
+ private SerializedProperty query;
+
+ public void FindSerializedProperties(SerializedProperty property)
+ {
+ type = property.FindPropertyRelative("Type");
+ location = property.FindPropertyRelative("Location");
+ query = property.FindPropertyRelative("Query");
+ }
+
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
+ {
+ FindSerializedProperties(property);
+
+ var lineHeight = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
+ var height = lineHeight;
+
+ if (!property.isExpanded)
+ {
+ return height;
+ }
+
+ height += lineHeight;
+
+ switch (type.enumValueIndex)
+ {
+ case (int)RouteWaypointType.Location:
+ height += EditorGUI.GetPropertyHeight(location);
+ break;
+
+ case (int)RouteWaypointType.Query:
+ height += lineHeight;
+ break;
+
+ case (int)RouteWaypointType.UserLocation:
+ break;
+ }
+
+ //return base.GetPropertyHeight(property, label);
+ return height;
+
+ }
+
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ FindSerializedProperties(property);
+
+ EditorGUI.BeginProperty(position, label, property);
+
+ var increment = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
+
+ position.height = EditorGUIUtility.singleLineHeight;
+ var indentRect = EditorGUI.IndentedRect(position);
+
+ property.isExpanded = EditorGUI.BeginFoldoutHeaderGroup(indentRect, property.isExpanded, label);
+ if (property.isExpanded)
+ {
+ EditorGUI.indentLevel++;
+ position.y += increment;
+ EditorGUI.PropertyField(position, type);
+
+ switch (type.enumValueIndex)
+ {
+ case (int)RouteWaypointType.Location:
+ position.y += increment;
+ EditorGUI.PropertyField(position, location, true);
+ break;
+
+ case (int)RouteWaypointType.Query:
+ position.y += increment;
+ EditorGUI.PropertyField(position, query);
+ break;
+
+ case (int)RouteWaypointType.UserLocation:
+ break;
+ }
+
+ EditorGUI.indentLevel--;
+ }
+
+ EditorGUI.EndFoldoutHeaderGroup();
+ EditorGUI.EndProperty();
+ }
+ }
+
+}
diff --git a/Assets/ARLocation/Mapbox Routes/Editor/RouteWaypointPropertyDrawer.cs.meta b/Assets/ARLocation/Mapbox Routes/Editor/RouteWaypointPropertyDrawer.cs.meta
new file mode 100644
index 000000000..12639ff83
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Editor/RouteWaypointPropertyDrawer.cs.meta
@@ -0,0 +1,11 @@
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+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/ARLocation/Mapbox Routes/Materials.meta b/Assets/ARLocation/Mapbox Routes/Materials.meta
new file mode 100644
index 000000000..2d2a7aa90
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Materials.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Mapbox Routes/Materials/ArrowMaterial.mat b/Assets/ARLocation/Mapbox Routes/Materials/ArrowMaterial.mat
new file mode 100644
index 000000000..cc0a35d07
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Materials/ArrowMaterial.mat
@@ -0,0 +1,77 @@
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new file mode 100644
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new file mode 100644
index 000000000..598ca9bc6
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+++ b/Assets/ARLocation/Mapbox Routes/Materials/CustomRoute.asset
@@ -0,0 +1,42 @@
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new file mode 100644
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new file mode 100644
index 000000000..a1512a880
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new file mode 100644
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new file mode 100644
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new file mode 100644
index 000000000..8771cfbd5
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diff --git a/Assets/Scenes/BlankAR.unity b/Assets/ARLocation/Mapbox Routes/Materials/New Scene.unity
similarity index 57%
rename from Assets/Scenes/BlankAR.unity
rename to Assets/ARLocation/Mapbox Routes/Materials/New Scene.unity
index 3040b4936..ff86d9452 100644
--- a/Assets/Scenes/BlankAR.unity
+++ b/Assets/ARLocation/Mapbox Routes/Materials/New Scene.unity
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diff --git a/Assets/ARLocation/Mapbox Routes/Prefabs/SignPost_Small_Map_Pin.prefab.meta b/Assets/ARLocation/Mapbox Routes/Prefabs/SignPost_Small_Map_Pin.prefab.meta
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diff --git a/Assets/ARLocation/Mapbox Routes/README.txt b/Assets/ARLocation/Mapbox Routes/README.txt
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index 000000000..d5aea0862
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/README.txt
@@ -0,0 +1,10 @@
+This directory contains all of the assets related to the "Routes and
+Navigation" feature. If you no not want to use this feature you can safely
+remove this folder from your project.
+
+For information about this feature, please refer to our documentation:
+https://docs.unity-ar-gps-location.com/routes
+
+You can download a sample project which integrates the Mapbox Unity SDK to
+display a 2D map view alongside the AR view in this link:
+https://github.com/dmbfm/unity-ar-gps-location-mapbox-route-sample
diff --git a/Assets/ARLocation/Mapbox Routes/README.txt.meta b/Assets/ARLocation/Mapbox Routes/README.txt.meta
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diff --git a/Assets/ARLocation/Mapbox Routes/Scenes.meta b/Assets/ARLocation/Mapbox Routes/Scenes.meta
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diff --git a/Assets/ARLocation/Mapbox Routes/Scenes/Mapbox Route Basic.unity b/Assets/ARLocation/Mapbox Routes/Scenes/Mapbox Route Basic.unity
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diff --git a/Assets/ARLocation/Mapbox Routes/Scenes/Mapbox Route With Search.unity.meta b/Assets/ARLocation/Mapbox Routes/Scenes/Mapbox Route With Search.unity.meta
new file mode 100644
index 000000000..e3118033d
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@@ -0,0 +1,7 @@
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diff --git a/Assets/ARLocation/Mapbox Routes/Scripts.meta b/Assets/ARLocation/Mapbox Routes/Scripts.meta
new file mode 100644
index 000000000..e17241d30
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/AbstractOnScreenTargetIndicator.cs b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractOnScreenTargetIndicator.cs
new file mode 100644
index 000000000..1473bf578
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractOnScreenTargetIndicator.cs
@@ -0,0 +1,10 @@
+using UnityEngine;
+
+namespace ARLocation.MapboxRoutes
+{
+ public abstract class AbstractOnScreenTargetIndicator : MonoBehaviour
+ {
+ public abstract void Init(MapboxRoute route);
+ public abstract void OnRouteUpdate(SignPostEventArgs args);
+ }
+}
diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/AbstractOnScreenTargetIndicator.cs.meta b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractOnScreenTargetIndicator.cs.meta
new file mode 100644
index 000000000..048306920
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractOnScreenTargetIndicator.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteRenderer.cs b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteRenderer.cs
new file mode 100644
index 000000000..6d8fa1c93
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteRenderer.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace ARLocation.MapboxRoutes
+{
+ public struct RoutePathRendererArgs
+ {
+ public MapboxRoute Route;
+ public List RouteSteps;
+ public Route.Geometry RouteGeometry;
+ public List StepPositions;
+ public int StepIndex;
+ public Vector3 UserPos;
+ public Vector3 TargetPos;
+ public float Distance;
+ }
+
+ public abstract class AbstractRouteRenderer : MonoBehaviour
+ {
+ public abstract void Init(RoutePathRendererArgs args);
+ public abstract void OnRouteUpdate(RoutePathRendererArgs args);
+ }
+}
+
diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteRenderer.cs.meta b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteRenderer.cs.meta
new file mode 100644
index 000000000..bf7083f83
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteRenderer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteSignpost.cs b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteSignpost.cs
new file mode 100644
index 000000000..50872ac0e
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteSignpost.cs
@@ -0,0 +1,53 @@
+using UnityEngine;
+
+namespace ARLocation.MapboxRoutes
+{
+ public class SignPostEventArgs
+ {
+ public MapboxRoute Route;
+ public Vector3 TargetPos;
+ public Vector3? NextTargetPos;
+ public Vector3? PrevTargetPos;
+ public Vector3 UserPos;
+ public float Distance;
+ public bool IsCurrentTarget;
+ public int StepIndex;
+
+ public string Instruction { get; internal set; }
+ public string Name { get; internal set; }
+ }
+
+ ///
+ /// This abstract class should implement all the behaviour to guide the user along the route.
+ ///
+ /// Each "Step" of the route will instantiate an instance of
+ /// `AbstractRouteSignpost` associated with a step/target of the route.
+ ///
+ /// For a reference implementation see the `SignPost` class.
+ ///
+ ///
+ public abstract class AbstractRouteSignpost : MonoBehaviour
+ {
+ ///
+ /// Initialization method. Called when the route is built the `AbstractRouteSignpost` is instantiated.
+ ///
+ public abstract void Init(MapboxRoute route);
+
+ ///
+ /// Called by `MapboxRoute` in the middle of its `Update` method. If this function returns `false` when the sign post's target
+ /// is the current one, then `MapboxRoute` will set the current target to the next target.
+ ///
+ public abstract bool UpdateSignPost(SignPostEventArgs args);
+
+ ///
+ /// Called when the the sign post's target becomes the current target.
+ ///
+ public abstract void OnCurrentTarget(SignPostEventArgs args);
+
+ ///
+ /// Called when the the sign post's target no longer is the current target.
+ ///
+ public abstract void OffCurrentTarget(SignPostEventArgs args);
+ }
+}
+
diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteSignpost.cs.meta b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteSignpost.cs.meta
new file mode 100644
index 000000000..fcbb1e17b
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/AbstractRouteSignpost.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/CustomRoute.cs b/Assets/ARLocation/Mapbox Routes/Scripts/CustomRoute.cs
new file mode 100644
index 000000000..da6545a95
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/CustomRoute.cs
@@ -0,0 +1,110 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace ARLocation.MapboxRoutes
+{
+ [CreateAssetMenu(fileName = "CustomRoute", menuName = "AR+GPS/Route")]
+ public class CustomRoute : ScriptableObject
+ {
+ [System.Serializable]
+ public class Point
+ {
+ [Tooltip("The geographical location of this route point.")]
+ public Location Location;
+
+ [Tooltip("If true, this point is considered a \"Step\" in thre route. A route \"Step\" is a point of the route where"
+ + "a meneuver is expected to happen, e.g., \"TurnRight\".")]
+ public bool IsStep;
+
+ [Tooltip("The name of the point (optional)")]
+ public string Name;
+
+ [Tooltip("The instruction to the user informing of the maneuver to be exectured (in case \"IsStep\" is true).")]
+ public string Instruction;
+ }
+
+ [Tooltip("The name of the custom route.")]
+ public string Name;
+
+ [Tooltip("A list of point defining the custom route.")]
+ public List Points = new List() { new Point { }, new Point { } };
+
+ [HideInInspector]
+ public float SceneViewScale = 1.0f;
+
+ private bool isDirty = true;
+ public bool IsDirty
+ {
+ get => isDirty;
+ set { isDirty = value; }
+ }
+
+ public void OnValidate()
+ {
+ isDirty = true;
+
+ if (Points.Count == 0)
+ {
+ Points.Add(new Point { });
+ Points.Add(new Point { });
+ }
+
+ if (Points.Count == 1)
+ {
+ Points.Add(new Point { });
+ }
+
+ if (Points.Count > 0)
+ {
+ Points[0].IsStep = true;
+ Points[Points.Count - 1].IsStep = true;
+ }
+ }
+
+ public List GetWaypoints()
+ {
+ var result = new List();
+
+ if (Points.Count < 2)
+ {
+ return result;
+ }
+
+ result.Add(new Waypoint { location = Points[0].Location, name = Points[0].Name });
+ result.Add(new Waypoint { location = Points[Points.Count - 1].Location, name = Points[Points.Count - 1].Name });
+
+ return result;
+ }
+
+ public Route ToMapboxRoute()
+ {
+ var route = new Route { };
+ var leg = new Route.RouteLeg();
+ leg.steps = new List();
+
+ route.geometry = new Route.Geometry();
+ route.legs = new List { leg };
+ route.name = Name; ;
+
+ foreach (var p in Points)
+ {
+ route.geometry.coordinates.Add(p.Location.Clone());
+
+ if (p.IsStep)
+ {
+ var step = new Route.Step();
+ step.geometry = new Route.Geometry();
+ step.geometry.coordinates.Add(p.Location.Clone());
+ step.name = p.Name;
+ step.maneuver = new Route.Maneuver();
+ step.maneuver.location = p.Location.Clone();
+ step.maneuver.instruction = p.Instruction;
+
+ leg.steps.Add(step);
+ }
+ }
+
+ return route;
+ }
+ }
+}
diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/CustomRoute.cs.meta b/Assets/ARLocation/Mapbox Routes/Scripts/CustomRoute.cs.meta
new file mode 100644
index 000000000..006fc3906
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/CustomRoute.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5f3ef57f122164deba0f4502244ca1ae
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ARLocation/Mapbox Routes/Scripts/DefaultOnScreenTargetIndicator.cs b/Assets/ARLocation/Mapbox Routes/Scripts/DefaultOnScreenTargetIndicator.cs
new file mode 100644
index 000000000..b817eb1dd
--- /dev/null
+++ b/Assets/ARLocation/Mapbox Routes/Scripts/DefaultOnScreenTargetIndicator.cs
@@ -0,0 +1,203 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace ARLocation.MapboxRoutes
+{
+ public class DefaultOnScreenTargetIndicator : AbstractOnScreenTargetIndicator
+ {
+ public enum TargetVisibilityState
+ {
+ None,
+ Visible,
+ OffUp,
+ OffDown,
+ OffLeft,
+ OffRight
+ }
+
+ public enum ArrowDir
+ {
+ Left,
+ Right
+ }
+
+ public Sprite ArrowSprite;
+ public ArrowDir NeutralArrowDirection;
+ public float Margin = 20;
+
+ private RectTransform indicator;
+ private Canvas canvas;
+ private Camera cam;
+ private Transform camTransform;
+ private Renderer targetRenderer;
+ private TargetVisibilityState targetVisibility;
+ private bool initialized;
+
+ public TargetVisibilityState TargetVisibility => targetVisibility;
+
+ public override void Init(MapboxRoute route)
+ {
+ if (!initialized)
+ {
+ var canvasGo = new GameObject("[OnScreenTargetIndicatorCanvas]");
+ var canvas = canvasGo.AddComponent