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Since TWW the Holidays GameObject in Dornogal have a dynamic DisplayId and a single spawn, nothing handle that.
This system also handle the end chests in Delves.
For the exemple i will use the GameObject 454734 named HDressing 2.0 - Standing, Banner01 - Trial of Style/Noblegarde/Children/Pilgrim/Midsummer/Brewfest - JZB
the name itself show one gameobject have multiple purpose
Field_10_2_7_54171_001: Containt the DisplayId of the gameobject (we can confirm it by sniffing each event on retail)
Field_10_2_7_54171_002: is a WorldStateExpressionId (credit to @meji46 and @Nyr97 ) (see under for values)
Field_10_2_7_54171_003: Unknow purpose, only a field have something else than 0 and it look like a dev test
Field_10_2_7_54171_004: Float value may related to a size override
Precisely, Field_10_2_7_54171_002 is a WorldStateExpression, which translates to WorldStates that go true or false (mostly). We might wait until Christmas is up and you'll notice that the WorldState 841 is 1 then (we don't have names for many, but this might have revealed some more).
For the delve ones, it's hard to tell, given the current conditions. However, it seems that they use a common WS to check their type in WorldState 26293:
Nerubians: 43337 - WS 26293 set to 1 or 2 and WS 26423 not set to 2680 || 43366 - WS 26293 set to 1 or 2.
Kobyss: 43338 - WS 26293 set to 5 or 6.
Rootlands: 43339 - WS 26293 set to 8.
Arathor: 43340 - WS 26293 set to 7.
Kobolds: 43341 - WS 26293 set to 3 or 4.
Earthen: 42057 - WS 25193 set to 1 || 42058 - WS 25238 set to 1.
Description
Since TWW the Holidays GameObject in Dornogal have a dynamic DisplayId and a single spawn, nothing handle that.
This system also handle the end chests in Delves.
For the exemple i will use the GameObject 454734 named
HDressing 2.0 - Standing, Banner01 - Trial of Style/Noblegarde/Children/Pilgrim/Midsummer/Brewfest - JZB
the name itself show one gameobject have multiple purpose
How it's working db2 wise:
https://wago.tools/db2/GameObjectDisplayCondition?build=11.0.2.56311&filter[GameObjectID]=454734&page=1&sort[Field_10_2_7_54171_002]=desc
Few field here can be named;
Field_10_2_7_54171_001: Containt the DisplayId of the gameobject (we can confirm it by sniffing each event on retail)
Field_10_2_7_54171_002: is a WorldStateExpressionId (credit to @meji46 and @Nyr97 ) (see under for values)
Field_10_2_7_54171_003: Unknow purpose, only a field have something else than 0 and it look like a dev test
Field_10_2_7_54171_004: Float value may related to a size override
Guesed values of the WorldSate:
How ?
Knowing the field Field_10_2_7_54171_001 is a DisplayId we can search it in GameObjectDisplayInfo.db2
https://wago.tools/db2/GameObjectDisplayInfo?build=11.0.2.56311&filter[ID]=91502&page=1
this DB2 link the DisplayId to a FileDataId
https://wago.tools/files?build=11.0.2.56311&search=5282591
world/expansion09/doodads/festival/10xp_childrensweek_bannerstanding01.m2
By doing that on all DisplayId matching the WorldStateExpressionId we can deduce the names based on the file naming
From Firestorm-servers team, with love
Expected behaviour
.
Steps to reproduce the problem
.
Branch
master
TC rev. hash/commit
508396c
Operating system
None
Custom changes
None
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