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TownyChat spying broken #4077

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Momshroom opened this issue Jun 12, 2020 · 1 comment
Closed

TownyChat spying broken #4077

Momshroom opened this issue Jun 12, 2020 · 1 comment
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@Momshroom
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Llmdl said I could skip the form.

  1. Your log's error :
    https://pastebin.com/UJpYx12A
    and
    https://pastebin.com/yt68DY1z

(optional) If this is to do with permissions,

@LlmDl
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LlmDl commented Jun 12, 2020

Goosius1 pushed a commit to Goosius1/Towny that referenced this issue Jun 29, 2020
Release contains:
- Towny 0.96.2.0
- TownyChat 0.71
- TownyNameUpdater 5.0

|Welcome to Towny 0.96.2.0.|
| ---- |
| This marks the second Minor Release post-0.96.0.0. Continuing with our
plan is to put out smaller releases more frequently so that it is easier
for server admins to update.|
| Please remember that when you're updating your config files, the only
changes you *must* make are directly below in the REQUIRED CHANGES
section. All of the rest of the config additions will be added
auto-magically by Towny with their default settings. Important links can
be found at the bottom of this page, along with the actual downloads in
the Assests list. |
| If you're upgrading from 0.96.1.0 there are 2 REQUIRED changes. |

----
<details open>
<summary> ⚠️ REQUIRED Changes</summary>

  - REQUIRED CHANGE: at protection.item_use_ids
    - add ,DIAMOND_AXE,GOLDEN_AXE,IRON_AXE,WOODEN_AXE,STONE_AXE
    - will prevent players from stripping logs in unwanted locations.
  - REQUIRED CONFIG CHANGE: add ,LEAD,SWEET_BERRY_BUSH to the end of the
protection.switch_ids list.
</details>

----
<details open>
<summary> ➕ Added</summary>

  - TownBlocks database refactor:
    - TownBlocks are no longer saved to a TownyWorld.
    - They are now saved to the Town.
    - This allows for much easier saving operations.
    - For flatfile databases: towny\data\townblocks.txt no longer used
(you may delete this after updating.)
    - When townblocks are unclaimed they are now moved to a
towny\data\townsblocks\WORLDNAME\deleted\TOWNNAME\ folder.
      - This allows for easy restoration of townblocks which do get
removed, whatever the cause.
    - This will hopefully end the occurance of disappearing townblocks
and fix the following tickets: TownyAdvanced#3783 TownyAdvanced#3796 TownyAdvanced#3813 TownyAdvanced#3821 TownyAdvanced#3844.
    - This refactor has been tested fairly thoroughly, but it is always
advised to back up your server before updating Towny.
  - New Feature: movement-cancels-spawn-warmup.
    - Will not affect players with the towny.admin node.
    - Removes essentials from the SpawnUtil.
    - Closes TownyAdvanced#3619.
  - Allow for other plugins to modify the TownPreClaim cancellation
message.
    - Closes TownyAdvanced#3814.
  - Add /ta unclaim & /plot unclaim tab completes.
    - Closes TownyAdvanced#3883.
  - Add ignoreCancelled=true to onPlayerTakeLecternBookEvent to prevent
Towny overriding plugins who've already stopped taking a book.
    - Closes TownyAdvanced#3894.
  - Add Placeholders:
    - %townyadvanced_town_ranks% - Displays either Mayor, or the various
town ranks a player has or nothing if they have none.
    - %townyadvanced_nation_ranks% - Displays either King, or the
various nation ranks a player has or nothing if they have none.
    - Closes TownyAdvanced#3695.
  - Added Placeholder: %townyadvanced_player_status%
    - Displays Nomad, Resident, Mayor or King, depending on what
position the player is in.
    - Closes TownyAdvanced#3907.
  - Added: For the nation-requires-proximity feature:
    - Moving homeblocks will now tell the mayor if their town will leave
their nation for moving too far from the homeblock.
    - Moving homeblocks will now tell the king if any of their towns
will leave their nation for moving their homeblock too far away.
    - Merging nations will now be made aware if any of the towns will
leave the prevailing nation when the two nations merge.
  - Add confirmations to town and nation renames if their costs are
higher than 0.
  - Add confirmations to /plot set type when costs are higher than 0.
  - Add confirmation to /town buy bonus command.
  - Add confirmation of cost for /plot claim command when plots are
priced higher than 0.
  - Add cost confirmations to /t new and /n new commands.
  - Added advice message to mayor when they create their town, advising
them about upkeep, depositing money and when the next upkeep will be
taken.
    - Closes TownyAdvanced#3843.
  - Unify code called when explosions are being reverted and
ProtectionRegenTasks are created.
  - Explosion code clean up.
  - Add Essentials to soft-depends.
  - Changed: Whether someone light a Nether Portal, they will now have
to be able to build NETHER_PORTAL blocks rather than OBSIDIAN blocks.
    - This means that servers who want players to be able to make nether
portals to a world where they do not grant towny.wild permissions will
be able to build a portal.
    - The node required to build a portal that would connect into the
wilderness would be towny.wild.build.NETHER_PORTAL.
    - This means servers that do not grant wild permissions do not have
to give towny.wild.build.OBSIDIAN, which would mean players could place
obsidian anywhere in the wild.
  - Changed: towns in the same nation now bypass the
min_distance_from_town_homeblock & min_plot_distance_from_town_plot
config values.
    - Allows for nations to connect seamlessly while still keeping towns
not in the same nation from claiming close to each other.
    - Closes TownyAdvanced#3913.
  - Add UUIDs to resident objects, for the day we need to convert
databases to UUIDs.
  - Add bstats metric to help track UUID gathering.

  - Make /ta reload more specific, courtesy of Siris with PR TownyAdvanced#3851.
    - Command now breaks into 5 subcommands: /ta reload
<database|perms|config|lang|all>
  - Add separate tax limits for towns, nations and townblocks, courtesy
of Siris with PR TownyAdvanced#3860.
    - The old max_tax_amount is removed.
  - Use Paperlib for Async Chunk Loading, courtesy of Siris with PR
    - Servers using Paper will benefit from faster chunk loading when
players are teleported via Towny.
  - Revamped Confirmation system, courtesy of Siris with PR TownyAdvanced#3892.
  - Add confirmation of cost for spawn commands when costs are higher
than 0, courtesy of Siris with PR TownyAdvanced#3861.
    - Closes TownyAdvanced#3828.
  - Cost confirmation added to /plot set outpost, courtesy of Siris with
PR TownyAdvanced#3900.
  - Clickable navigation arrows on /n list and /t list pages, courtesy
of Siris with PR TownyAdvanced#3937.
    - Requires using Spigot or Paper or equivalent.
    - Closes TownyAdvanced#3853.
  - Allow only language unicode, courtesy of Siris with PR TownyAdvanced#3943.
    - Stop players using emojis in their town and nation names.
    - New Configs will have the following regex, which you can add
manually or have Towny add it by itself by removing the regex section of
your config.yml.
    - New Default:
```
    regex:
      name_filter_regex: '[\\\/]'
      name_check_regex: ^[\p{L}a-zA-Z0-9._\[\]-]*$
      string_check_regex: ^[a-zA-Z0-9
\s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
      name_remove_regex: '[^\P{M}a-zA-Z0-9\&._\[\]-]'
```
  - Add javadocs to maven, courtesy of Siris with PR TownyAdvanced#4049.
    - Use mvn clean install to build javadocs.
  - Taxpercent capping, courtesy of Siris with PR TownyAdvanced#3969.
    - Closes TownyAdvanced#3967.
  - Switch to JitPack and Remove GH packages dependencies, courtesy of
Siris with PR TownyAdvanced#4038.

  - Cleanup/Micro-optimization pull request, courtesy of Silverwolfg11
with PR TownyAdvanced#3866.

  - Cleanup and microperformance pull request, courtesy of Articdive
with PR TownyAdvanced#3802.

  - Added: Dynamic Nation Colours, courtesy of Goosius with PR TownyAdvanced#3869.
    - using /n set mapcolor, nations can set their own colour on
dynmap-towny webpages.
    - list of available colours to be used is set in the config.yml at
global_nation_settings.allowed_map_colors

  - Confirmation and invitations are now translatable, courtesy of
v3Monsta with PR TownyAdvanced#3938.
  - Allow TownyMessaging to use more than 54 characters per line,
courtesy of v3Monsta with PR TownyAdvanced#3946.

</details>

----
<details>
<summary>✨ New Commands</summary>

  - /t set taxpercentcap {amount}
    - Mayor command to set the maximum amount that can be taken when
taxpercent is enabled.
  - /n set mapcolor {color}
    - Used by a king to set their colour seen on dynmap-towny webpages.
  - /ta town [town] outlaw [add|remove] [name]
    - Allows admins to add/remove outlaws from a town.
    - Closes TownyAdvanced#3778.
  - /ta depositall [amount]
    - Adds amount to all towns' and all nations' banks.
    - Requires towny.command.townyadmin.depositall, which is a child
node of towny.command.townyadmin.*.
  - /ta nation [nationname] kick [towns...]
    - Allows admins to remove towns from a nation.
    - Closes TownyAdvanced#4050.
  - /ta town [townname] leavenation
    - Allows admins to make a town leave their nation.
</details>

----
<details>
<summary>✨ Changed Commands</summary>

  - /ta reload
    - /ta reload {database|db} - reloads the database.
    - /ta reload {perms|townyperms|permissions} - reloads townyperms.yml
    - /ta reload config - reloads the config & language file.
    - /ta reload lang - reloads the language file.
    - /ta reload all - reloads everything like /ta reload used to do.

</details>

----
<details>
<summary> 📕 New Config Options</summary>

  - max tax amounts
    - economy.daily_taxes.max_plot_tax_amount
      - default: 1000.0
      - Maximum tax amount allowed for townblocks sold to players.
    - economy.daily_taxes.max_town_tax_amount
      - default: 1000.0
      - Maximum tax amount allowed for towns when using flat taxes.
    - economy.daily_taxes.max_nation_tax_amount
      - default: 1000.0
      - Maximum tax amount allowed for nations when using flat taxes.
    - economy.daily_taxes.max_town_tax_percent
      - default: 25
      - Maximum tax percentage allowed when taxing by percentages for
towns.
  - global_town_settings.maximum_number_residents_without_nation
    - default: 0
    - When set above zero this is the largest number of residents a town
can support before they join/create a nation.
    - Do not set this value to an amount less than the
global_town_settings.required_number_residents_join_nation.
    - Do not set this value to an amount less than the
global_town_settings.required_number_residents_create_nation.
    - This will not remove residents from nation-less towns that are
already above the limit, they will not be able to invite more.
    - Closes TownyAdvanced#3720.
  - plugin.day_timer.delete_0_plot_towns
    - Default: false
    - Whether towns with no claimed townblocks should be deleted when
the new day is run.
    - Closes TownyAdvanced#3746.
  - global_town_settings.damage_cancels_spawn_warmup
    - Default: false
    - When set to true, if players are damaged in any way while in a
spawn warmup, their spawning will be cancelled.
    - Closes TownyAdvanced#3916.
  - global_town_settings.movement_cancels_spawn_warmup
    - Default: false
    - When set to true, if players are currently in a spawn warmup,
moving will cancel their spawn.
  - town.min_distances_ignored_for_towns_in_same_nation
    - default: true
    - If true, the below settings: min_plot_distance_from_town_plot and
min_distance_from_town_homeblock will be ignored for towns that are in
the same nation. Setting to false will keep all towns separated the
same.
    - Closes TownyAdvanced#3983.
  - economy.daily_taxes.max_town_tax_percent_amount
    - Default: 10000
    - Controls the highest amount of money that can be taken from a tax
percentage on a resident.
  - global_nation_settings.allowed_map_colors
    - default: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000,
blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b,
darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b,
darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00,
darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3,
fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c,
lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3,
lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff,
maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb,
purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff,
yellow:ffff00
    - This setting determines the list of allowed nation map colors.
    - The color codes are in hex format.
</details>

----
<details>
<summary> 📕 Changed Config Options</summary>

  - town.default_taxes.taxpercentage
    - Default value changed from false to true.
    - Will no affect existing configs.
    - New config files will have taxpercentage on by default, which
means new towns will start with taxpercent enabled.
  - Removed Config Option: economy.daily_taxes.max_tax_amount
    - Replaced by the above new config options.

</details>

----
<details>
<summary>🔑 Changed Permission Nodes</summary>

  - None.
</details>

----
<details>
<summary>🔑 New Permission Nodes</summary>

  - towny.command.nation.set.mapcolor
    - Child Node of towny.command.nation.set.*
    - Existing installs do not have to grant this node to Kings, they
will already inherit it as long as they have the above node.
  - towny.command.plot.group.*
    - Child Nodes:
    - towny.command.plot.group.add: true
    - towny.command.plot.group.remove: true
    - towny.command.plot.group.rename: true
    - towny.command.plot.group.set: true
    - towny.command.plot.group.toggle: true
    - towny.command.plot.group.forsale: true
    - towny.command.plot.group.notforsale: true
  - towny.admin.spawn
    - Grants admin spawn priviledges, without
cooldowns/warmups/spawncosts.
    - Child Node: towny.command.townyadmin.town.spawn.freecharge
    - Is itself a childnode of towny.admin.
    - Closes: TownyAdvanced#3936.
  - towny.command.town.set.taxpercentcap
    - Child node of towny.command.town.set.*
    - Required to use /town set taxpercentcap [amount]
</details>

----
<details>
<summary>🔑 Removed Permission Nodes</summary>

  - towny.command.townyadmin.town.spawn
  - towny.command.townyadmin.nation.spawn
  - Replaced by the towny.admin.spawn node.

</details>

----
<details>
<summary>💻 API Changes</summary>

  - API: Added to TownyAPI, hasNationZone(Location) and
hasNationZone(WorldCoord) which will return either
TownBlockStatus.UNCLAIMED_ZONE or TownBlockStatus.NATION_ZONE.
  - API: Added to TownyAPI, isNationZone(Location), returns true if it
is in a nation zone.
  - API: Added NationBonusCalculationEvent, courtesy of Silverworldg11
with PR TownyAdvanced#3873.
    - Allows plugins to modify the nation bonus returned by a nation.
    - This is a particularly useful if plugins want to add nation bonus
blocks based on their own specific criteria rather than what is
determined by Towny config.
  - API: new PlotPreChangeTypeEvent, courtesy of rebstew with PR TownyAdvanced#3995.
    - Cancellable event that plugins can use to stop players from
changing a plot type.

</details>

----
<details>
<summary>🔧 Fixed</summary>

  - Fix EventWar bug when winner_takes_ownership_of_townblocks is true.
    - Closes TownyAdvanced#3862.
  - Fix message output when a single town or nation is fallen because of
upkeep costs.
    - Closes TownyAdvanced#3856.
  - Fix SQL saveAllTownBlocks() returning false all of the time,
preventing a server from switching from flatfile to mysql storage.
    - Closes TownyAdvanced#3864.
  - Fix regression in PVP world settings.
    - It is now again possible to have PVP false in a world, but let the
town/townblock override that.
    - Closes TownyAdvanced#3863.
  - Fix /plot set TYPE, always trying to pay into the closed_economy
SERVER_ACCOUNT, even when closed_economy is false.
    - Closes TownyAdvanced#3870.
  - Fix onStructureGrow NPE seen in logs.
  - Fix negative upkeep feature not working any longer.
    - Closes TownyAdvanced#3874.
  - Fix some untranslatable strings in the PlayerCacheUtil.
  - Fix /plot set perm on|off not giving feedback and saving.
  - Fix /plot group commands missing their permission nodes.
  - Remove /town unclaim outpost from /town unclaim ?
  - Fix: nation-requires-proximity feature should be working much better
now.
  - Fix /t buy bonus command not working after cost confirmation added.
  - Fix some costs in confirmations not being formatted by the
TownyEconomyHandler.
  - Properly delete townblocks which belong to towns that no longer
exist.
    - This will clear up ghost-townblocks which appear as NPEs in
ChunkNotifications, as well as make some townblocks un-claimable.
    - Closes TownyAdvanced#3911, TownyAdvanced#3771.
  - Fix mysql DB's towns losing residents on load.
  - Fixed loading townblocks that do not use the config's current
town_block_size.
    - These townblocks will not be loaded into memory, but will remain
in the database in case someone switches their town_block_size without
realizing what it would do.
    - Closes TownyAdvanced#3924.
  - Fixed ChunkNotifications in the action_bar set to last for 3 or less
seconds causing NPEs.
    - Closes TownyAdvanced#3923.
  - Fix mysql DB's nation's losing many of their settings.
  - Fix german lang file.
  - Make sure clickable texts are using the full command and not
shortened versions.
  - Fix nations being able to kick towns from their nation during war.
    - To prevent nations not having to defend all of their towns in war.
  - Fix non-warring Towns from still being able to be considered as
attackers in Event war.
  - Fix flying players being able to count as townblock
attackers/defenders in Event war.
  - Fix resident's Town and Nation ranks being able to double up, which
caused rare issues with TownyNameUpdater.
    - Also catching the ConcurrentModificationException if it does
somehow occur again.
    - Closes TownyAdvanced#3912.
  - Fix movement-cancels-spawning showing cancel message when because
you waited patiently and spawned.
  - Fix out-dated comments in config re: spawning costs.
  - Fix missing command-feedback when using some towny commands in the
console, courtesy of Siris with PR TownyAdvanced#3961.
    - Closes TownyAdvanced#3957.
  - Fix newly-joined players not having their lastOnline value not set.
  - Fix residents.txt causing safemode for having a resident listed more
than once.
    - Also removes doubled up residents from the residents.txt when
saving.
  - Fix min_distance_between_homeblocks likely not working very well.
  - Fix DrawSmokeFactory offset to move smoke puffs up from inside the
blocks.
  - Fix ghost townblocks that are missing a town not being deleted at
startup.
  - Fix MobRemovalTask not appreciating when a world's worldmobs setting
is off.
  - Fix Slimes trampling on crops not abiding a world's
creaturetrampling setting.
    - Also cleans up croptrampling code from out of the
TownyPlayerListener & lets us drop the TownyWorld from the
onPlayerSwitchEvent.
  - Fix Ravagers breaking leaves/crops and what not when world's
creaturetrampling setting is off.
    - Closes TownyAdvanced#3975.
  - Fix underscores showing in title messages when entering and leaving
towns, as well as in PAPI placeholders.
    - Close TownyAdvanced#3985.
  - Fix /ta town NAME toggle not being friendly towards many /t toggle
subcommands.
    - Additionally commands should display proper feedback.
  - Fix regression in DisablePlayerTrampling which prevented crop
trampling being prevented.
  - Fix case in TownyPlayerListener that could result in an NPE.
    - Closes TownyAdvanced#4002.
  - Fix cost confirmation showing when new town or new nation prices are
set to 0.
  - Fix plot groups not showing the correct pvp setting when /plot group
set perm command is used.
    - Closes TownyAdvanced#4000.
  - Fix getTownBlockStatus that affect Citizens2 NPCs from displaying
"Failed to fetch resident: name" in the log.
  - Fix bad PlotBlockData preventing a town from being deleted.
  - Fix Leash_Hitches entities being unprotected from
right-click-removals.
    - Allowed outsiders to steal animals.
    - Closes TownyAdvanced#4028.
  - Fix Towny loading bad townyperms.yml files.
    - Towny will now enter safe mode if the townyperms.yml file will not
load correctly.
    - This step is being taken because under certain circumstances it
would cause Towny to harm it's own database when loading.
  - Fix Towny not refreshing the permissions of online players when /ta
reload perms is used.
  - Fix /res set perm command not applying the new /res perm line to all
unchanged resident-owned townblocks.
  - Fix board messages being able to set to strings longer than
TownyFormatter can display.
    - Closes TownyAdvanced#4039.
  - Fix /towny top land resident throwing an internal error.
    - Closes TownyAdvanced#4045.
  - Fix PlayerCacheUtil looking for a non-existant language string.
  - Fix Townblocks having their mob setting overridden by the Towns' mob
setting in scenarios where the town has mobs on, but the townblock has
mobs off.
    - Closes TownyAdvanced#4067.
  - Fix mayors and kings not paying the bail costs specified in the
config.
  - Fix friendly fire not being respected during wars.
  - Fix players being pulled around by fishing hooks in non-PVP plots.
    - Closes TownyAdvanced#4092.
  - Fix sentinalpvp bots causing NotRegisteredExceptions.
  - Fix friend and outlaw lists being able to be fed invalid resident
names.
    - Closes TownyAdvanced#4097.
  - Fix unhelpful getHomeBlock exception message.

  - Fix for Nation&TownSpawnEvents causing titles/chunknotifications
early, courtesy of Siris with PR TownyAdvanced#3872.
  - Fix for non-empty saving queues not finishing on shutdown, courtesy
of Siris with PR TownyAdvanced#3877.
    - Credit to Silverwolfg11 for finding above issue.
  - Fix overlapping confirmations properly cancelling previous ones,
courtesy of Siris with PR TownyAdvanced#3902.

  - Fix mysql DB's nation's not loading their registered date or
metadata, spotted by Silverwolfg11.
  - Fix for /plot set reset, courtesy of Silverwolfg11 with PR TownyAdvanced#4026.

  - Fix issue where a badly configured townyperms.yml causes DB failure,
courtesy of Goosius1 with PR TownyAdvanced#4003.

  - Fix "Modes set: " appearing when there are no modes to set, courtesy
of v3Monsta with PR TownyAdvanced#3941.
    - Closes TownyAdvanced#3857.

</details>

----
<details>
<summary>🌏 Language Updates</summary>

  - Language files bumped to 0.83.
  - polish.yml added courtesy of Martinez.

  - pt-br.yml updated to 0.77 courtesy of bane with PR TownyAdvanced#3865.
  - pt-br.yml updated to 0.83, courtesy of vsdepontes with PR TownyAdvanced#4029.
  - French.yml updated to 0.82, courtesy of Yldales with PR TownyAdvanced#3958.
  - russian.yml updated to 0.83 courtesy of Egor33345.
  - zh-tw.yml updated by shou692199 with PR TownyAdvanced#3999.

</details>

----
<details font-size:20>
<summary>💬 TownyChat Changes</summary>

  - Fix missing spaces from {title} & {surname} & {townypostfix}.
  - Allow for $ and \ to be used in the chat line.
    - Closes: TownyAdvanced#3960
  - People spying on chat will now see the chat formatted differently
from normal.
    - De-clutters the chat.
    - Closes: TownyAdvanced#2665
  - Bugfixes on the AsyncChatHookEvents, courtesy of Rebstew with PR
TownyAdvanced/TownyChat#26
  - Fix ConcurrentModificationException caused by spies.
    - Closes TownyAdvanced#4077
</details>

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| Important Links |
|:----:|
|<a title="Towny Changelog"
href="https://raw.githubusercontent.com/TownyAdvanced/Towny/master/resources/ChangeLog.txt"
target="_blank" rel="noopener">Click Here for a full changelog</a> |
|<a title="Install Guide"
href="https://github.com/TownyAdvanced/Towny/wiki/Installation">Towny
Install Guide</a>|
| <a title="Updating Towny"
href="https://github.com/TownyAdvanced/Towny/wiki/Updating-Towny">How to
Update an Existing Towny</a> |
| <a title="Permission Nodes"
href="https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes">Towny
Permission Nodes</a> |
| <a title="How Towny Works"
href="https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works">How
Towny Works</a> |
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