A voxel based space shooter made with Unity3D. The models are made with Qubicle and some post-processing with TheFoundry's Modo and Blender.
You'll need to have some 3rd party packages from the Unity Assets Store for this project to compile cleanly:
These might be omitted but require disabling or replacing them
Also used in the creation of this game, but not necessary
When I started the project I didn't think about releasing it so openly, so that's the reason why there are some 3rd party packages involved. I do think you might still be able to take away something from e.g. the procedural linear track generator and the models without buying those packages. If building fails or you have any questions, please file an issue or mail me.
All the Code is MIT-licensed, the assets (3D models, textures) are under the Creative Commons Attribution-ShareAlike 4.0 International License.