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Building
- OpenCV4
- OpenCL (recommend to use the sdk provided by Intel, see #13)
- Qt5 (for GUI)
- VapourSynth SDK (for VapourSynth plugin) (64 bit needed)
Compiler: MSVC (recommend VS2019), Clang (Mingw64 are not fully support C++17 filesystem
yet)
Use CMake to generate the project, all libs will be auto found by CMake except VapourSynth, you need to specify it manually.
- For MSVC, remember to change generating method form
debug
torelease
, and compile it. - For clang, just
make
it.
Get your binary file in bin
folder.
Compiler: G++, Clang
Use CMake to generate the project, all libs will be auto found by CMake except VapourSynth, You may need to compile VapourSynth lib firstly because VapourSynth only provide the pre-build version of Windows.
Just make
it.
Get your binary files in bin
folder.
Building on macOS (from NightMachinary)
We need to install all the aforementioned dependencies via brew (excpet OpenCL which is provided by Apple):
brew install opencv qt ffmpeg openh264 cmake
For brew's qt to work you need to set these (see latest instructions by brew info qt
):
If you need to have qt first in your PATH run:
echo 'export PATH="/usr/local/opt/qt/bin:$PATH"' >> ~/.zshrc
For compilers to find qt you may need to set:
export LDFLAGS="-L/usr/local/opt/qt/lib"
export CPPFLAGS="-I/usr/local/opt/qt/include"
For pkg-config to find qt you may need to set:
export PKG_CONFIG_PATH="/usr/local/opt/qt/lib/pkgconfig"
Now we need to fix macOS libomp problem (copied from here):
-
Install LLVM with openmp and libomp with brew
brew update brew install llvm libomp
-
Run CMake with the new compilers
# in repo's root cmake -DCMAKE_C_COMPILER="/usr/local/opt/llvm/bin/clang" -DCMAKE_CXX_COMPILER="/usr/local/opt/llvm/bin/clang++" .
Now we just run make
. The binaries should have been installed to ./bin/
.
Note that Apple has deprecated OpenCL (to force its own proprietary Metal API), and may remove support for it in later versions.
- Create a new project in your Android studio
- Copy all of the files of Android to your project
- Copy Anime4KCore folder to app/src/main/cpp/
- Set your libs (OpenCV OpenCL for Android) path in app/src/main/cpp/CMakeLists.txt
- Build
NOTICE: You must build the OpenCV with FFmpeg for Android by yourself, otherwise the video processing will be faulted.