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No description provided.
The text was updated successfully, but these errors were encountered:
This would be one easy way to get a wave file:
byte[] adxFile; AudioData audio = new AdxReader().Read(adxFile); byte[] waveFile = new WaveWriter().GetFile(audio);
Or to get the PCM data:
var pcm16 = audio.GetFormat<Pcm16Format>(); short[][] channels = pcm16.Channels;
Sorry, something went wrong.
thx
although, I'm using this in Unity, and Unity requires it to be as one byte array (even when data is stereo)
just saying, it comes out waay too loud
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No description provided.
The text was updated successfully, but these errors were encountered: