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House Signs.dm
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//////////////////////////////////////
/////////// YOUR NAME HERE //////////////
obj/housesign
House_of_Ragnarok
name = "Julian Turner House"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"Julian Turner lives here"
turf/teleport/HouseOutsideSyncWolf//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
usr.loc=locate(/turf/teleport/HouseInsideSyncWolf)
turf/teleport/HouseInsideSyncWolf//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideSyncWolf)
turf/teleport/HouseInsideSyncWolfUp//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideSyncWolfDown)
turf/teleport/HouseOutsideSyncWolfDown//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideSyncWolfUp)
///////////////////////////////////////
//////////// Zeniox ///////////
obj/housesign
House_of_Zeniox
name = "Kyle's House"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set src in oview(1)
set name = "Read sign"
usr<<"This is Kyle's house"
turf/teleport/HouseOutsideZeniox//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
usr.loc=locate(/turf/teleport/HouseInsideZeniox)
turf/teleport/HouseInsideZeniox//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideZeniox)
turf/teleport/HouseInsideZenioxUp//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideZenioxDown)
turf/teleport/HouseOutsideZenioxDown//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideZenioxUp)
///////////////////////////////////////
//////////// Name ///////////
obj/housesign
House_of_Name
name = "Name's House"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"This is Name's house"
turf/teleport/HouseInsideName//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideName)
turf/teleport/HouseOutsideName//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideName)
///////////////////////////////////////
obj/housesign
House_of_Charmed
name = "Charmed manor"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"This is the Charmed ones manor"
turf/teleport/HouseInsideCharmed//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideCharmed)
turf/teleport/HouseOutsideCharmed//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideCharmed)
turf/teleport/HouseInsideCharmedDown//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideCharmedUp)
turf/teleport/HouseInsideCharmedUp//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideCharmedDown)
Under_Construction
name = "Closed duo to construction"
icon = 'General.dmi'
icon_state = "tile37"
density = 1
verb
Read_Note()
set name = "Read note"
set src in oview(1)
usr<<"This house is closed duo to construction"
//////////// DragoWing ///////////
obj/housesign
House_of_DragoWing
name = "DragoWing's House"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"This is DragoWing's house"
turf/teleport/HouseInsideDrago//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideDrago)
turf/teleport/HouseOutsideDrago//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideDrago)
turf/teleport/HouseInsideDragoDown//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideDragoUp)
turf/teleport/HouseInsideDragoUp//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideDragoDown)
///////////////////////////////////////
//////////// Ultimate ///////////
obj/housesign
The_Ultimate_Manor
name = "Ultimate Manor"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"This is the manor of the Ultimate"
turf/teleport/HouseInsideUltimate//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseOutsideUltimate)
turf/teleport/HouseOutsideUltimate//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideUltimate)
turf/teleport/HouseInsideUltimate2//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideUltimate1)
turf/teleport/HouseInsideUltimate1//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport/HouseInsideUltimate2)
///////////////////////////////////////
obj/housesign
House_of_Shop
name = "Shop"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"Local Shop"
//////////// House1 ///////////
obj/housesign
House_of_M1
name = "Empty House Nr1"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"Empty house"
turf/teleport2/HouseInsideM1//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseOutsideM1)
turf/teleport2/HouseOutsideM1//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM1)
turf/teleport2/HouseInsideM1Up//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM1Down)
turf/teleport2/HouseInsideM1Down//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM1Up)
///////////////////////////////////////
//////////// House2 ///////////
obj/housesign
House_of_M2
name = "Empty House Nr2"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"Empty house"
turf/teleport2/HouseInsideM2//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseOutsideM2)
turf/teleport2/HouseOutsideM2//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM2)
turf/teleport2/HouseInsideM2Up//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM2Down)
turf/teleport2/HouseInsideM2Down//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM2Up)
///////////////////////////////////////
//////////// House3 ///////////
obj/housesign
House_of_M3
name = "Shuya's House"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"This is Shuya's house"
turf/teleport2/HouseInsideM3//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseOutsideM3)
turf/teleport2/HouseOutsideM3//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM3)
turf/teleport2/HouseInsideM3Up//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM3Down)
turf/teleport2/HouseInsideM3Down//the name of our turf
Entered(mob/M)
if(istype(M,/mob))//is it a mob that entered?
M.loc=locate(/turf/teleport2/HouseInsideM3Up)
///////////////////////////////////////
obj/housesign
Magic_School
name = "Magic School"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"Welcome to Magic School"
Demon_School
name = "Demon School"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"Welcome to Demon School"
Dark_Force
name = "Dark Force"
icon = 'General.dmi'
icon_state = "HouseSign"
density = 1
verb
Read_Sign()
set name = "Read sign"
set src in oview(1)
usr<<"The Dark Force Lair"