- Yeet combat rule changes, should be temporary (but nothing is more permanent as they say...)
- Add check for invalid attribute modifiers that have a NaN value
- Fix horrible REI mixin (what was I thinking...)
- Generally improve other mixins to be (hopefully) more compatible (yet again, what was I thinking?)
- Update to latest features of AttributesLib (finally)
- Remove massive amounts of log spam when things are damaged (oops)
- Fix redirect crash with obscure api
- Refactor events to be more clear
- Remove projectile damage attribute lib, reimplement the old system
- Make REI mixins hopefully not crash when older REI versions are installed
- Fix crit math
- Fix REI exclusion zones
- Update PT-BR (t0piy)
- Fix various crit issues (Partonetrain)
- Fix artifacts compat (ENDERZOMBI102)
- Thank you to all who PRd fixes!
- Update to be in line with AttributesLib 1.3.3
- Adds a proper config
- Add support for Artifacts (did not show up in attributes screen before)
- Move client only mixins to properly only run on the client
- Move to new porting lib, updating might cause issues! Be aware!
- Fix crash with newer versions of Additional Entity Attributes
- Fix crash on launch
- Fix trinkets compat to actually function
- Fix pufferfish skills compat crashing on newer versions
- Added trinkets support, so trinkets will show in the attributes screen
- Fix crit particle crash on dedicated servers
- Update the config to be less horrible
- Fix step height attribute being broken
- Fix crash on world join when loaded without Zenith
- Fix lang (again)
- ACTUALLY fix previous issue
- Fix issue with Cojuring haste jewels
- Fix crash caused by lack of null check in pufferfish skills compat
- Remove unneeded logs
- Fix pufferfish skills attack damage not increasing
- Fix tooltips rendering improperly with polymer items
- Add missing lang to porting lib attributes (temporary)
- Add a config to show/hide attributes in the attributes screen
- Reduce priority of mixin to fix tooltip rendering
- Fix NPE caused by invalid mixin
- Fix damage types not being registered properly
- Initial release