diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini index b1eb61f25..5195d1a3a 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini @@ -58,7 +58,7 @@ Object GenericBridgeTower ArmorSet Conditions = None Armor = StructureArmor - DamageFX = StructureDamageFXNoShake + DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings. End ; *** ENGINEERING Parameters *** @@ -387,7 +387,7 @@ Object SupplyWarehouse ArmorSet Conditions = None Armor = StructureArmor - DamageFX = StructureDamageFXNoShake + DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings. End Behavior = SupplyWarehouseCripplingBehavior ModuleTag_04 @@ -485,7 +485,7 @@ Object SupplyDock ArmorSet Conditions = None Armor = StructureArmor - DamageFX = StructureDamageFXNoShake + DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings. End ; *** ENGINEERING Parameters *** @@ -543,7 +543,7 @@ Object SupplyPile ArmorSet Conditions = None Armor = StructureArmor - DamageFX = StructureDamageFXNoShake + DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings. End Behavior = SupplyWarehouseCreate ModuleTag_03 @@ -592,7 +592,7 @@ Object SupplyPileSmall ArmorSet Conditions = None Armor = StructureArmor - DamageFX = StructureDamageFXNoShake + DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings. End ; Note - kindof is nocollide because they are immortalbody, and this allows units that end up inside to be shot. jba. KindOf = STRUCTURE IMMOBILE SELECTABLE SUPPLY_SOURCE_ON_PREVIEW NO_COLLIDE SUPPLY_SOURCE IGNORED_IN_GUI @@ -37983,7 +37983,7 @@ Object ToxinRepository ArmorSet Conditions = None Armor = StructureArmor - DamageFX = StructureDamageFXNoShake + DamageFX = EmptyDamageFX ; Patch104p @tweak 13/08/2022 Skip damage effects for invulnerable buildings. End ; *** ENGINEERING Parameters ***