From 6eb33b57fb26a29c0cc316f9afc2b7bc247b5f36 Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Mon, 1 Aug 2022 20:09:28 +0200 Subject: [PATCH] Change: Reduce China Black Lotus level up requirements by -82% --- .../GameFilesEdited/Data/INI/Object/BossGeneral.ini | 7 ++++--- .../GameFilesEdited/Data/INI/Object/ChinaInfantry.ini | 7 ++++--- .../GameFilesEdited/Data/INI/Object/InfantryGeneral.ini | 7 ++++--- .../GameFilesEdited/Data/INI/Object/NukeGeneral.ini | 7 ++++--- .../GameFilesEdited/Data/INI/Object/TankGeneral.ini | 7 ++++--- 5 files changed, 20 insertions(+), 15 deletions(-) diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini index 7d4e1773f..75838fe08 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini @@ -17824,9 +17824,10 @@ Object Boss_InfantryBlackLotus CommandSet = ChinaInfantryBlackLotusCommandSet ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed. + ; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell. - ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level + ExperienceValue = 50 50 100 150 ; From 50 100 150 400 + ExperienceRequired = 0 40 80 160 ; From 0 150 450 900 IsTrainable = Yes ;Can gain experience CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = ChinaInfantryBlackLotusCommandSet @@ -17953,7 +17954,7 @@ Object Boss_InfantryBlackLotus UnpackSound = BlackLotusUnpack TriggerSound = BlackLotusTrigger PrepSoundLoop = BlackLotusPrepLoop - AwardXPForTriggering = 20 + AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards. ;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values. End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini index b77024ff4..1fee159af 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini @@ -657,9 +657,10 @@ Object ChinaInfantryBlackLotus CommandSet = ChinaInfantryBlackLotusCommandSet ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed. + ; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell. - ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level + ExperienceValue = 50 50 100 150 ; From 50 100 150 400 + ExperienceRequired = 0 40 80 160 ; From 0 150 450 900 IsTrainable = Yes ;Can gain experience CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = ChinaInfantryBlackLotusCommandSet @@ -780,7 +781,7 @@ Object ChinaInfantryBlackLotus UnpackSound = BlackLotusUnpack TriggerSound = BlackLotusTrigger PrepSoundLoop = BlackLotusPrepLoop - AwardXPForTriggering = 20 + AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards. ;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values. End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini index e344f7888..ee875dd9f 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini @@ -734,9 +734,10 @@ Object Infa_ChinaInfantryBlackLotus MaxSimultaneousOfType = 1 ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed. + ; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell. - ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level + ExperienceValue = 50 50 100 150 ; From 50 100 150 400 + ExperienceRequired = 0 40 120 200 ; From 0 150 450 900 IsTrainable = Yes ;Can gain experience CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = Infa_ChinaInfantryBlackLotusCommandSet @@ -857,7 +858,7 @@ Object Infa_ChinaInfantryBlackLotus UnpackSound = BlackLotusUnpack TriggerSound = BlackLotusTrigger PrepSoundLoop = BlackLotusPrepLoop - AwardXPForTriggering = 20 + AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards. ;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values. End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini index 0e02e9d55..f568aa729 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini @@ -2079,9 +2079,10 @@ Object Nuke_ChinaInfantryBlackLotus CommandSet = Nuke_ChinaInfantryBlackLotusCommandSet ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed. + ; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell. - ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level + ExperienceValue = 50 50 100 150 ; From 50 100 150 400 + ExperienceRequired = 0 40 80 160 ; From 0 150 450 900 IsTrainable = Yes ;Can gain experience CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = Nuke_ChinaInfantryBlackLotusCommandSet @@ -2202,7 +2203,7 @@ Object Nuke_ChinaInfantryBlackLotus UnpackSound = BlackLotusUnpack TriggerSound = BlackLotusTrigger PrepSoundLoop = BlackLotusPrepLoop - AwardXPForTriggering = 20 + AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards. ;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values. End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini index 7313a3ee6..554aab795 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini @@ -1810,9 +1810,10 @@ Object Tank_ChinaInfantryBlackLotus CommandSet = Tank_ChinaInfantryBlackLotusCommandSet ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed. + ; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell. - ExperienceValue = 50 50 100 150 ;Experience point value at each level - ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level + ExperienceValue = 50 50 100 150 ; From 50 100 150 400 + ExperienceRequired = 0 40 80 160 ; From 0 150 450 900 IsTrainable = Yes ;Can gain experience CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = Tank_ChinaInfantryBlackLotusCommandSet @@ -1933,7 +1934,7 @@ Object Tank_ChinaInfantryBlackLotus UnpackSound = BlackLotusUnpack TriggerSound = BlackLotusTrigger PrepSoundLoop = BlackLotusPrepLoop - AwardXPForTriggering = 20 + AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards. ;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values. End