diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini index f69404384..6b267bbea 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini @@ -16617,11 +16617,15 @@ Object Chem_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation. + Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -16636,6 +16640,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -16650,6 +16656,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -16664,6 +16672,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -16678,6 +16688,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -16692,6 +16704,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -16706,6 +16720,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -16720,6 +16736,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -16734,6 +16752,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini index ba8c89c29..752f02835 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini @@ -17849,11 +17849,15 @@ Object Demo_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation. + Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -17868,6 +17872,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -17882,6 +17888,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -17896,6 +17904,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -17910,6 +17920,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -17924,6 +17936,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -17938,6 +17952,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -17952,6 +17968,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -17966,6 +17984,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini index 9396e50a6..909a6d932 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini @@ -2314,11 +2314,15 @@ Object GC_Chem_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation. + Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -2333,6 +2337,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -2347,6 +2353,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -2361,6 +2369,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -2375,6 +2385,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -2389,6 +2401,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -2403,6 +2417,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -2417,6 +2433,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -2431,6 +2449,8 @@ Object GC_Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini index 4c8f1dc0c..3b66907f2 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini @@ -6552,11 +6552,15 @@ Object GC_Slth_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation. + Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -6574,6 +6578,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -6591,6 +6597,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -6608,6 +6616,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -6625,6 +6635,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -6642,6 +6654,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -6659,6 +6673,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -6676,6 +6692,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -6693,6 +6711,8 @@ Object GC_Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini index 5381ea375..60695b4c5 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini @@ -3056,11 +3056,15 @@ Object GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation. + Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -3075,6 +3079,8 @@ Object GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -3089,6 +3095,8 @@ Object GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -3103,6 +3111,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -3117,6 +3127,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -3131,6 +3143,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -3145,6 +3159,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -3159,6 +3175,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -3173,6 +3191,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini index 61d00cfda..bcf9eb55d 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini @@ -18017,11 +18017,15 @@ Object Slth_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch104p @bugfix commy2 13/09/2021 Add radar dish animation. + Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -18036,6 +18040,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -18050,6 +18056,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -18064,6 +18072,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -18078,6 +18088,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -18092,6 +18104,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE Model = UVQuadCann + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -18106,6 +18120,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -18120,6 +18136,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -18134,6 +18152,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS