diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini index 627a2327d..f840d2961 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini @@ -16607,11 +16607,14 @@ Object Chem_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch 1.04p @bugfix GeneralCamo 13/09/2021 - Fixed animations, set dust trail to the correct particle, and corrected salvage level 1 to properly use damaged model Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -16626,6 +16629,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -16640,6 +16645,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -16654,6 +16661,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -16667,7 +16676,9 @@ Object Chem_GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -16681,7 +16692,9 @@ Object Chem_GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -16696,6 +16709,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -16710,6 +16725,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -16724,6 +16741,8 @@ Object Chem_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -16742,7 +16761,7 @@ Object Chem_GLAVehicleQuadCannon TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving. TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting. - Dust = RocketBuggyDust + Dust = QuadCannonDust DirtSpray = RocketBuggyDirtSpray ; These parameters are only used if the model has a separate suspension, diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini index c14595b3a..88e494a8d 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini @@ -17834,11 +17834,14 @@ Object Demo_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch 1.04p @bugfix GeneralCamo 13/09/2021 - Fixed animations, set dust trail to the correct particle, and corrected salvage level 1 to properly use damaged model Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -17853,6 +17856,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -17867,6 +17872,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -17881,6 +17888,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -17894,7 +17903,9 @@ Object Demo_GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -17908,7 +17919,9 @@ Object Demo_GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -17923,6 +17936,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -17937,6 +17952,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -17951,6 +17968,8 @@ Object Demo_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -17969,7 +17988,7 @@ Object Demo_GLAVehicleQuadCannon TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving. TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting. - Dust = RocketBuggyDust + Dust = QuadCannonDust DirtSpray = RocketBuggyDirtSpray ; These parameters are only used if the model has a separate suspension, diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini index 94b2c98d4..c850af20b 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini @@ -3054,11 +3054,14 @@ Object GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch 1.04p @bugfix GeneralCamo 13/09/2021 - Fixed animations, set dust trail to the correct particle, and corrected salvage level 1 to properly use damaged model Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -3073,6 +3076,8 @@ Object GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -3087,6 +3092,8 @@ Object GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -3101,6 +3108,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -3114,7 +3123,9 @@ Object GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -3128,7 +3139,9 @@ Object GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -3143,6 +3156,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -3157,6 +3172,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -3171,6 +3188,8 @@ Object GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -3189,7 +3208,7 @@ Object GLAVehicleQuadCannon TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving. TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting. - Dust = RocketBuggyDust + Dust = QuadCannonDust DirtSpray = RocketBuggyDirtSpray ; These parameters are only used if the model has a separate suspension, diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini index 8689cdf4d..b31416d72 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini @@ -18019,11 +18019,14 @@ Object Slth_GLAVehicleQuadCannon ;UpgradeCameo4 = XXX ;UpgradeCameo5 = XXX + ; Patch 1.04p @bugfix GeneralCamo 13/09/2021 - Fixed animations, set dust trail to the correct particle, and corrected salvage level 1 to properly use damaged model Draw = W3DTankTruckDraw ModuleTag_01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -18038,6 +18041,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -18052,6 +18057,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRET TurretPitch = TURRETEL WeaponFireFXBone = PRIMARY BarrelMS @@ -18066,6 +18073,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -18079,7 +18088,9 @@ Object Slth_GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -18093,7 +18104,9 @@ Object Slth_GLAVehicleQuadCannon End ConditionState = WEAPONSET_CRATEUPGRADE_ONE RUBBLE - Model = UVQuadCann + Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP01 TurretPitch = TURRETEL01 WeaponFireFXBone = PRIMARY BarrelUp01MS @@ -18108,6 +18121,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVQuadCann + Animation = UVQuadCann.UVQuadCann + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -18122,6 +18137,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -18136,6 +18153,8 @@ Object Slth_GLAVehicleQuadCannon ConditionState = WEAPONSET_CRATEUPGRADE_TWO RUBBLE Model = UVQuadCann_D + Animation = UVQuadCann_D.UVQuadCann_D + AnimationMode = LOOP Turret = TURRETUP02 TurretPitch = TURRETEL02 WeaponFireFXBone = PRIMARY BarrelUp02MS @@ -18154,7 +18173,7 @@ Object Slth_GLAVehicleQuadCannon TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving. TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting. - Dust = RocketBuggyDust + Dust = QuadCannonDust DirtSpray = RocketBuggyDirtSpray ; These parameters are only used if the model has a separate suspension,