From a83be3eaee149dcfb4cc471ab457f438befe5277 Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Sat, 8 Jul 2023 12:28:55 +0200 Subject: [PATCH] Change: Infantry lasered by the USA Paladin Tank will burn --- .../2067_laser_weapons_infantry_burn.yaml | 2 + .../v1.0/2071_laser_weapons_infantry_burn.txt | 1 + .../Data/INI/Object/AirforceGeneral.ini | 25 ++-- .../Data/INI/Object/AmericaInfantry.ini | 25 ++-- .../Data/INI/Object/AmericaMiscUnit.ini | 15 +- .../Data/INI/Object/BossGeneral.ini | 35 +++-- .../Data/INI/Object/ChemicalGeneral.ini | 40 +++-- .../Data/INI/Object/ChinaInfantry.ini | 20 ++- .../Data/INI/Object/ChinaMiscUnit.ini | 5 +- .../Data/INI/Object/CivilianUnit.ini | 140 +++++++++--------- .../Data/INI/Object/DemoGeneral.ini | 50 ++++--- .../Data/INI/Object/GC_Chem_GLAUnits.ini | 30 ++-- .../Data/INI/Object/GC_Slth_GLAUnits.ini | 35 +++-- .../Data/INI/Object/GLAInfantry.ini | 55 ++++--- .../Data/INI/Object/InfantryGeneral.ini | 20 ++- .../Data/INI/Object/LaserGeneral.ini | 25 ++-- .../Data/INI/Object/NukeGeneral.ini | 20 ++- .../Data/INI/Object/StealthGeneral.ini | 50 ++++--- .../Data/INI/Object/SuperWeaponGeneral.ini | 25 ++-- .../Data/INI/Object/TankGeneral.ini | 20 ++- 20 files changed, 372 insertions(+), 266 deletions(-) create mode 100644 Patch104pZH/Design/Changes/v1.0/2071_laser_weapons_infantry_burn.txt diff --git a/Patch104pZH/Design/Changes/v1.0/2067_laser_weapons_infantry_burn.yaml b/Patch104pZH/Design/Changes/v1.0/2067_laser_weapons_infantry_burn.yaml index 4470b033e..47d903073 100644 --- a/Patch104pZH/Design/Changes/v1.0/2067_laser_weapons_infantry_burn.yaml +++ b/Patch104pZH/Design/Changes/v1.0/2067_laser_weapons_infantry_burn.yaml @@ -6,6 +6,7 @@ title: Enables Laser weapons to burn killed infantry units changes: - tweak: The USA Laser Turret now burns infantry on kill. It does not change gameplay. - tweak: The USA Laser Crusader now burns infantry on kill. The burned death now triggers the suicide explosion of the GLA Terrorist. + - tweak: The Point Defense Laser of the USA Paladin now burns infantry on kill. It does not change gameplay. labels: - controversial @@ -16,6 +17,7 @@ labels: links: - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2067 + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2071 authors: - xezon diff --git a/Patch104pZH/Design/Changes/v1.0/2071_laser_weapons_infantry_burn.txt b/Patch104pZH/Design/Changes/v1.0/2071_laser_weapons_infantry_burn.txt new file mode 100644 index 000000000..f3221ff9c --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/2071_laser_weapons_infantry_burn.txt @@ -0,0 +1 @@ +2067_laser_weapons_infantry_burn.yaml \ No newline at end of file diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini index c297563c0..b7b5f9f5c 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini @@ -3209,7 +3209,7 @@ Object AirF_AmericaInfantryColonelBurton ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3233,8 +3233,9 @@ Object AirF_AmericaInfantryColonelBurton FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -3717,7 +3718,7 @@ Object AirF_AmericaInfantryRanger ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3741,8 +3742,9 @@ Object AirF_AmericaInfantryRanger FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -4086,7 +4088,7 @@ Object AirF_AmericaInfantryMissileDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4110,8 +4112,9 @@ Object AirF_AmericaInfantryMissileDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -4344,7 +4347,7 @@ Object AirF_AmericaInfantryPilot ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4368,8 +4371,9 @@ Object AirF_AmericaInfantryPilot FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -4636,7 +4640,7 @@ Object AirF_AmericaInfantryPathfinder ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4660,8 +4664,9 @@ Object AirF_AmericaInfantryPathfinder FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaInfantry.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaInfantry.ini index a662b8dbc..875d26400 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaInfantry.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaInfantry.ini @@ -450,7 +450,7 @@ Object AmericaInfantryColonelBurton ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -474,8 +474,9 @@ Object AmericaInfantryColonelBurton FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -959,7 +960,7 @@ Object AmericaInfantryRanger ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -983,8 +984,9 @@ Object AmericaInfantryRanger FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -1328,7 +1330,7 @@ Object AmericaInfantryMissileDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1352,8 +1354,9 @@ Object AmericaInfantryMissileDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -1583,7 +1586,7 @@ Object AmericaInfantryPilot ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1607,8 +1610,9 @@ Object AmericaInfantryPilot FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -1872,7 +1876,7 @@ Object AmericaInfantryPathfinder ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1896,8 +1900,9 @@ Object AmericaInfantryPathfinder FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini index 25928133e..50fe6172c 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini @@ -551,7 +551,7 @@ Object AmericaInfantryBiohazardTech ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -575,8 +575,9 @@ Object AmericaInfantryBiohazardTech FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_RebelDie OCL = INITIAL OCL_FlamingInfantry @@ -795,7 +796,7 @@ Object AmericaInfantryOfficer ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -819,8 +820,9 @@ Object AmericaInfantryOfficer FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -2127,7 +2129,7 @@ Object AmericaInfantryCIAOfficer ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2151,8 +2153,9 @@ Object AmericaInfantryCIAOfficer FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini index f8cb95336..b7dc7b051 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini @@ -16898,7 +16898,7 @@ Object Boss_InfantryColonelBurton ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -16922,8 +16922,9 @@ Object Boss_InfantryColonelBurton FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -17428,7 +17429,7 @@ Object Boss_InfantryRanger ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17452,8 +17453,9 @@ Object Boss_InfantryRanger FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -17791,7 +17793,7 @@ Object Boss_InfantryPathfinder ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17815,8 +17817,9 @@ Object Boss_InfantryPathfinder FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -18254,7 +18257,7 @@ Object Boss_InfantryBlackLotus ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -18278,8 +18281,9 @@ Object Boss_InfantryBlackLotus FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -18594,7 +18598,7 @@ Object Boss_InfantryTankHunter ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -18618,8 +18622,9 @@ Object Boss_InfantryTankHunter FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -18933,7 +18938,7 @@ Object Boss_InfantryHacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -18957,8 +18962,9 @@ Object Boss_InfantryHacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -19342,7 +19348,7 @@ Object Boss_InfantryJarmenKell ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -19366,8 +19372,9 @@ Object Boss_InfantryJarmenKell FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini index 37344cff0..990a26dd9 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChemicalGeneral.ini @@ -13058,7 +13058,7 @@ Object Chem_GLAInfantryJarmenKell ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -13082,8 +13082,9 @@ Object Chem_GLAInfantryJarmenKell FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -13316,7 +13317,7 @@ Object Chem_GLAInfantryTunnelDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -13340,8 +13341,9 @@ Object Chem_GLAInfantryTunnelDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -13583,7 +13585,7 @@ Object Chem_GLAInfantryStingerSoldier ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -13607,8 +13609,9 @@ Object Chem_GLAInfantryStingerSoldier FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -14409,7 +14412,7 @@ Object Chem_GLAInfantryAngryMobPistol01 ; --- begin Death modules --- Behavior = SlowDeathBehavior DeathTag_01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -14433,8 +14436,9 @@ Object Chem_GLAInfantryAngryMobPistol01 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior DeathTag_04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -14734,7 +14738,7 @@ Object Chem_GLAInfantryAngryMobRock02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -14758,8 +14762,9 @@ Object Chem_GLAInfantryAngryMobRock02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -15657,7 +15662,7 @@ Object Chem_GLAInfantryAngryMobMolotov02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -15681,8 +15686,9 @@ Object Chem_GLAInfantryAngryMobMolotov02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -16028,7 +16034,7 @@ Object Chem_GLAInfantryWorker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -16052,8 +16058,9 @@ Object Chem_GLAInfantryWorker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -22242,7 +22249,7 @@ Object Chem_GLAInfantryRebel ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -22266,8 +22273,9 @@ Object Chem_GLAInfantryRebel FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini index 27eb4ea4a..21f55cdb7 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini @@ -339,7 +339,7 @@ Object ChinaInfantryRedguard ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -363,8 +363,9 @@ Object ChinaInfantryRedguard FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -794,7 +795,7 @@ Object ChinaInfantryBlackLotus ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -818,8 +819,9 @@ Object ChinaInfantryBlackLotus FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -1087,7 +1089,7 @@ Object ChinaInfantryTankHunter ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1111,8 +1113,9 @@ Object ChinaInfantryTankHunter FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -1396,7 +1399,7 @@ Object ChinaInfantryHacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1420,8 +1423,9 @@ Object ChinaInfantryHacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini index bf60e42fa..32a964e05 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini @@ -690,7 +690,7 @@ Object ChinaInfantryOfficer ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -714,8 +714,9 @@ Object ChinaInfantryOfficer FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianUnit.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianUnit.ini index f597443c4..0fc226911 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianUnit.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianUnit.ini @@ -430,7 +430,7 @@ Object MogadishuMaleCivilian01 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -442,7 +442,7 @@ Object MogadishuMaleCivilian01 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianArabMaleDie End Behavior = FXListDie ModuleTag_08 @@ -462,9 +462,9 @@ Object MogadishuMaleCivilian01 FX = INITIAL FX_DieByToxinGLA OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -558,7 +558,7 @@ Object MogadishuMaleCivilian02 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -570,7 +570,7 @@ Object MogadishuMaleCivilian02 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianArabMaleDie End Behavior = FXListDie ModuleTag_08 @@ -590,9 +590,9 @@ Object MogadishuMaleCivilian02 FX = INITIAL FX_DieByToxinGLA OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -715,7 +715,7 @@ Object MogadishuMaleCivilian03 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -739,8 +739,9 @@ Object MogadishuMaleCivilian03 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -877,7 +878,7 @@ Object MogadishuFemaleCivilian02 Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -889,7 +890,7 @@ Object MogadishuFemaleCivilian02 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED -POISONED_BETA -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED -POISONED_BETA -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianArabFemaleDie End Behavior = FXListDie ModuleTag_08 @@ -921,9 +922,9 @@ Object MogadishuFemaleCivilian02 PoisonDamageInterval = 100 ; Every this many msec I will retake the poison damage dealt me... PoisonDuration = 3000 ; ... for this long after last hit by poison damage End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -1010,7 +1011,7 @@ Object MogadishuFemaleCivilian01 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1022,7 +1023,7 @@ Object MogadishuFemaleCivilian01 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianArabFemaleDie End Behavior = FXListDie ModuleTag_08 @@ -1054,9 +1055,9 @@ Object MogadishuFemaleCivilian01 PoisonDamageInterval = 100 ; Every this many msec I will retake the poison damage dealt me... PoisonDuration = 3000 ; ... for this long after last hit by poison damage End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -9206,7 +9207,7 @@ Object UNSoldier ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -9230,8 +9231,9 @@ Object UNSoldier FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -9369,7 +9371,7 @@ Object GenericMale01 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -9393,8 +9395,9 @@ Object GenericMale01 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -9522,7 +9525,7 @@ Object GenericFemale01 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -9534,7 +9537,7 @@ Object GenericFemale01 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED -POISONED_BETA -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED -POISONED_BETA -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianArabFemaleDie End Behavior = FXListDie ModuleTag_08 @@ -9553,9 +9556,9 @@ Object GenericFemale01 FX = INITIAL FX_DieByToxinFemale OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -9671,7 +9674,7 @@ Object AmericanFarmer01 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -9683,7 +9686,7 @@ Object AmericanFarmer01 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianArabMaleDie End Behavior = FXListDie ModuleTag_08 @@ -9704,9 +9707,9 @@ Object AmericanFarmer01 FX = INITIAL FX_DieByToxinUSA OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -9830,7 +9833,7 @@ Object AsianFarmer01 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -9842,7 +9845,7 @@ Object AsianFarmer01 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaMaleDie End Behavior = FXListDie ModuleTag_08 @@ -9862,9 +9865,9 @@ Object AsianFarmer01 FX = INITIAL FX_DieByToxinChina OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -9990,7 +9993,7 @@ Object HomelessGuy Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -10002,7 +10005,7 @@ Object HomelessGuy End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaMaleDie End Behavior = FXListDie ModuleTag_08 @@ -10022,9 +10025,9 @@ Object HomelessGuy FX = INITIAL FX_DieByToxinChina OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -10142,7 +10145,7 @@ End Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -10154,7 +10157,7 @@ End End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaMaleDie End Behavior = FXListDie ModuleTag_08 @@ -10186,9 +10189,9 @@ End PoisonDamageInterval = 100 ; Every this many msec I will retake the poison damage dealt me... PoisonDuration = 3000 ; ... for this long after last hit by poison damage End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -10294,7 +10297,7 @@ Object AsianFarmer3 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -10305,7 +10308,7 @@ Object AsianFarmer3 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaMaleDie End Behavior = FXListDie ModuleTag_08 @@ -10331,9 +10334,9 @@ Object AsianFarmer3 FX = INITIAL FX_DieByToxinChina OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -17435,7 +17438,7 @@ Object GenericMale02 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17447,7 +17450,7 @@ Object GenericMale02 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaMaleDie End Behavior = FXListDie ModuleTag_08 @@ -17467,9 +17470,9 @@ Object GenericMale02 FX = INITIAL FX_DieByToxinChina OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -17595,7 +17598,7 @@ Object GenericFemale02 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17607,7 +17610,7 @@ Object GenericFemale02 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaFemaleDie End Behavior = FXListDie ModuleTag_08 @@ -17627,9 +17630,9 @@ Object GenericFemale02 FX = INITIAL FX_DieByToxinFemale OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -17757,7 +17760,7 @@ Object CINE_CheeringGenericMale02 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17768,7 +17771,7 @@ Object CINE_CheeringGenericMale02 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaMaleDie End Behavior = FXListDie ModuleTag_08 @@ -17788,9 +17791,9 @@ Object CINE_CheeringGenericMale02 FX = INITIAL FX_DieByToxinChina OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -17918,7 +17921,7 @@ Object CINE_CheeringGenericFemale02 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17930,7 +17933,7 @@ Object CINE_CheeringGenericFemale02 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaFemaleDie End Behavior = FXListDie ModuleTag_08 @@ -17950,9 +17953,9 @@ Object CINE_CheeringGenericFemale02 FX = INITIAL FX_DieByToxinChina OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -19086,7 +19089,7 @@ Object CINE_CheeringGenericMale01 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -19110,8 +19113,9 @@ Object CINE_CheeringGenericMale01 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -19352,7 +19356,7 @@ Object CINE_CheeringAsianFarmer3 Mass = 5.0 End Behavior = SlowDeathBehavior ModuleTag_05 - DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -19364,7 +19368,7 @@ Object CINE_CheeringAsianFarmer3 End Behavior = FXListDie ModuleTag_07 - DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -POISONED_BETA -POISONED -BURNED -LASERED -POISONED_GAMMA DeathFX = FX_CivilianChinaMaleDie End Behavior = FXListDie ModuleTag_08 @@ -19384,9 +19388,9 @@ Object CINE_CheeringAsianFarmer3 FX = INITIAL FX_DieByToxinChina OCL = INITIAL OCL_ToxicInfantry End - + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_DeathBurned - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini index bc2df5d62..dc2d0f81a 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini @@ -12971,7 +12971,7 @@ Object Demo_GLAInfantryRebel ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -12995,8 +12995,9 @@ Object Demo_GLAInfantryRebel FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -13439,7 +13440,7 @@ Object Demo_GLAInfantryJarmenKell ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -13463,8 +13464,9 @@ Object Demo_GLAInfantryJarmenKell FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -13780,7 +13782,7 @@ Object Demo_GLAInfantryTunnelDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -13804,8 +13806,9 @@ Object Demo_GLAInfantryTunnelDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -14066,7 +14069,7 @@ Object Demo_GLAInfantryStingerSoldier ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -14090,8 +14093,9 @@ Object Demo_GLAInfantryStingerSoldier FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -14891,7 +14895,7 @@ Object Demo_GLAInfantryAngryMobPistol01 ; --- begin Death modules --- Behavior = SlowDeathBehavior DeathTag_01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -14915,8 +14919,9 @@ Object Demo_GLAInfantryAngryMobPistol01 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior DeathTag_04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -15240,7 +15245,7 @@ Object Demo_GLAInfantryAngryMobRock02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -15264,8 +15269,9 @@ Object Demo_GLAInfantryAngryMobRock02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -16185,7 +16191,7 @@ Object Demo_GLAInfantryAngryMobMolotov02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -16209,8 +16215,9 @@ Object Demo_GLAInfantryAngryMobMolotov02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -16466,7 +16473,7 @@ Object Demo_GLAInfantryHijacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED ; Patch104p @bugfix commy2 29/08/2021 Fix SUICIDED death being overloaded. SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -16490,8 +16497,9 @@ Object Demo_GLAInfantryHijacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -16880,7 +16888,7 @@ Object Demo_GLAInfantryWorker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -16904,8 +16912,9 @@ Object Demo_GLAInfantryWorker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -17223,7 +17232,7 @@ Object Demo_GLAInfantrySaboteur ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA -SUICIDED SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17247,8 +17256,9 @@ Object Demo_GLAInfantrySaboteur FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini index 195b6249b..c85a55a60 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Chem_GLAUnits.ini @@ -307,7 +307,7 @@ Object GC_Chem_GLAInfantryStingerSoldier ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -331,8 +331,9 @@ Object GC_Chem_GLAInfantryStingerSoldier FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -649,7 +650,7 @@ Object GC_Chem_GLAInfantryRebel ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -673,8 +674,9 @@ Object GC_Chem_GLAInfantryRebel FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -943,7 +945,7 @@ Object GC_Chem_GLAInfantryTunnelDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -967,8 +969,9 @@ Object GC_Chem_GLAInfantryTunnelDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -1358,7 +1361,7 @@ Object GC_Chem_GLAInfantryWorker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1382,8 +1385,9 @@ Object GC_Chem_GLAInfantryWorker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -3321,7 +3325,7 @@ Object GC_Chem_GLAInfantryHijacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3345,8 +3349,9 @@ Object GC_Chem_GLAInfantryHijacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -3681,7 +3686,7 @@ Object GC_Chem_GLAInfantryJarmenKell ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3705,8 +3710,9 @@ Object GC_Chem_GLAInfantryJarmenKell FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini index 2280faf24..d696c673b 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLAUnits.ini @@ -322,7 +322,7 @@ Object GC_Slth_GLAInfantryWorker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -346,8 +346,9 @@ Object GC_Slth_GLAInfantryWorker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -600,7 +601,7 @@ Object GC_Slth_GLAInfantryStingerSoldier ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -624,8 +625,9 @@ Object GC_Slth_GLAInfantryStingerSoldier FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -862,7 +864,7 @@ Object GC_Slth_GLAInfantryTunnelDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -886,8 +888,9 @@ Object GC_Slth_GLAInfantryTunnelDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -1263,7 +1266,7 @@ Object GC_Slth_GLAInfantryJarmenKell ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1287,8 +1290,9 @@ Object GC_Slth_GLAInfantryJarmenKell FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -1556,7 +1560,7 @@ Object GC_Slth_GLAInfantrySniper ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1580,8 +1584,9 @@ Object GC_Slth_GLAInfantrySniper FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -1904,7 +1909,7 @@ Object GC_Slth_GLAInfantryRebel End ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1928,8 +1933,9 @@ Object GC_Slth_GLAInfantryRebel FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -2509,7 +2515,7 @@ Object GC_Slth_GLAInfantryHijacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2533,8 +2539,9 @@ Object GC_Slth_GLAInfantryHijacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini index 04f09ddc9..201621c5f 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini @@ -255,7 +255,7 @@ Object GLAInfantryRebel ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -279,8 +279,9 @@ Object GLAInfantryRebel FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -655,7 +656,7 @@ Object GLAInfantryJarmenKell ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -679,8 +680,9 @@ Object GLAInfantryJarmenKell FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -891,7 +893,7 @@ Object GLAInfantryTunnelDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -915,8 +917,9 @@ Object GLAInfantryTunnelDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -1144,7 +1147,7 @@ Object GLAInfantryStingerSoldier ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1168,8 +1171,9 @@ Object GLAInfantryStingerSoldier FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -1921,7 +1925,7 @@ Object GLAInfantryAngryMobPistol01 ; --- begin Death modules --- Behavior = SlowDeathBehavior DeathTag_01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1945,8 +1949,9 @@ Object GLAInfantryAngryMobPistol01 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior DeathTag_04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -2248,7 +2253,7 @@ Object GLAInfantryAngryMobRock02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2272,8 +2277,9 @@ Object GLAInfantryAngryMobRock02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -2778,7 +2784,7 @@ Object GLAInfantryAngryMobRock04 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2802,8 +2808,9 @@ Object GLAInfantryAngryMobRock04 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -3213,7 +3220,7 @@ Object GLAInfantryAngryMobMolotov02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3237,8 +3244,9 @@ Object GLAInfantryAngryMobMolotov02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -3470,7 +3478,7 @@ Object GLAInfantryHijacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3494,8 +3502,9 @@ Object GLAInfantryHijacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -3837,7 +3846,7 @@ Object GLAInfantryWorker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3861,8 +3870,9 @@ Object GLAInfantryWorker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -4132,7 +4142,7 @@ Object GLAInfantrySaboteur ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4156,8 +4166,9 @@ Object GLAInfantrySaboteur FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini index ecd875086..77d77a8bf 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini @@ -834,7 +834,7 @@ Object Infa_ChinaInfantryBlackLotus ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -858,8 +858,9 @@ Object Infa_ChinaInfantryBlackLotus FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -1134,7 +1135,7 @@ Object Infa_ChinaInfantryTankHunter ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1158,8 +1159,9 @@ Object Infa_ChinaInfantryTankHunter FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -1456,7 +1458,7 @@ Object Infa_ChinaInfantryHacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1480,8 +1482,9 @@ Object Infa_ChinaInfantryHacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -15657,7 +15660,7 @@ Object Infa_ChinaInfantryMiniGunner ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -15681,8 +15684,9 @@ Object Infa_ChinaInfantryMiniGunner FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini index ff8e32b95..6cd223400 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini @@ -2756,7 +2756,7 @@ Object Lazr_AmericaInfantryColonelBurton ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2780,8 +2780,9 @@ Object Lazr_AmericaInfantryColonelBurton FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -3264,7 +3265,7 @@ Object Lazr_AmericaInfantryRanger ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3288,8 +3289,9 @@ Object Lazr_AmericaInfantryRanger FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -3626,7 +3628,7 @@ Object Lazr_AmericaInfantryMissileDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3650,8 +3652,9 @@ Object Lazr_AmericaInfantryMissileDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -3882,7 +3885,7 @@ Object Lazr_AmericaInfantryPilot ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3906,8 +3909,9 @@ Object Lazr_AmericaInfantryPilot FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -4170,7 +4174,7 @@ Object Lazr_AmericaInfantryPathfinder ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4194,8 +4198,9 @@ Object Lazr_AmericaInfantryPathfinder FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini index e128d9eef..01db6c192 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini @@ -1732,7 +1732,7 @@ Object Nuke_ChinaInfantryRedguard ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1756,8 +1756,9 @@ Object Nuke_ChinaInfantryRedguard FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -2186,7 +2187,7 @@ Object Nuke_ChinaInfantryBlackLotus ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2210,8 +2211,9 @@ Object Nuke_ChinaInfantryBlackLotus FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -2478,7 +2480,7 @@ Object Nuke_ChinaInfantryTankHunter ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2502,8 +2504,9 @@ Object Nuke_ChinaInfantryTankHunter FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -2786,7 +2789,7 @@ Object Nuke_ChinaInfantryHacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2810,8 +2813,9 @@ Object Nuke_ChinaInfantryHacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini index 4b084a4eb..249bd3fef 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini @@ -13691,7 +13691,7 @@ Object Slth_GLAInfantryRebel ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -13715,8 +13715,9 @@ Object Slth_GLAInfantryRebel FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -14098,7 +14099,7 @@ Object Slth_GLAInfantryJarmenKell ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -14122,8 +14123,9 @@ Object Slth_GLAInfantryJarmenKell FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -14333,7 +14335,7 @@ Object Slth_GLAInfantryTunnelDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -14357,8 +14359,9 @@ Object Slth_GLAInfantryTunnelDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -14585,7 +14588,7 @@ Object Slth_GLAInfantryStingerSoldier ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -14609,8 +14612,9 @@ Object Slth_GLAInfantryStingerSoldier FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -15371,7 +15375,7 @@ Object Slth_GLAInfantryAngryMobPistol01 ; --- begin Death modules --- Behavior = SlowDeathBehavior DeathTag_01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -15395,8 +15399,9 @@ Object Slth_GLAInfantryAngryMobPistol01 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior DeathTag_04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -15696,7 +15701,7 @@ Object Slth_GLAInfantryAngryMobRock02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -15720,8 +15725,9 @@ Object Slth_GLAInfantryAngryMobRock02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -16619,7 +16625,7 @@ Object Slth_GLAInfantryAngryMobMolotov02 ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -16643,8 +16649,9 @@ Object Slth_GLAInfantryAngryMobMolotov02 FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale ; Patch104p @bugfix commy2 14/08/2022 Fix mob members have no scream when burned. OCL = INITIAL OCL_FlamingInfantry @@ -16874,7 +16881,7 @@ Object Slth_GLAInfantryHijacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -16898,8 +16905,9 @@ Object Slth_GLAInfantryHijacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -17240,7 +17248,7 @@ Object Slth_GLAInfantryWorker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17264,8 +17272,9 @@ Object Slth_GLAInfantryWorker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry @@ -17539,7 +17548,7 @@ Object Slth_GLAInfantrySaboteur ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -17566,8 +17575,9 @@ Object Slth_GLAInfantrySaboteur FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireGLA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini index 02433247b..f2ef0003e 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini @@ -3235,7 +3235,7 @@ Object SupW_AmericaInfantryColonelBurton ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3259,8 +3259,9 @@ Object SupW_AmericaInfantryColonelBurton FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -3743,7 +3744,7 @@ Object SupW_AmericaInfantryRanger ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -3767,8 +3768,9 @@ Object SupW_AmericaInfantryRanger FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -4112,7 +4114,7 @@ Object SupW_AmericaInfantryMissileDefender ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4136,8 +4138,9 @@ Object SupW_AmericaInfantryMissileDefender FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -4368,7 +4371,7 @@ Object SupW_AmericaInfantryPilot ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4392,8 +4395,9 @@ Object SupW_AmericaInfantryPilot FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry @@ -4656,7 +4660,7 @@ Object SupW_AmericaInfantryPathfinder ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -4680,8 +4684,9 @@ Object SupW_AmericaInfantryPathfinder FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireUSA OCL = INITIAL OCL_FlamingInfantry diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini index f8944525d..cc0efe502 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini @@ -1465,7 +1465,7 @@ Object Tank_ChinaInfantryRedguard ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1489,8 +1489,9 @@ Object Tank_ChinaInfantryRedguard FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -1919,7 +1920,7 @@ Object Tank_ChinaInfantryBlackLotus ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -1943,8 +1944,9 @@ Object Tank_ChinaInfantryBlackLotus FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireFemale OCL = INITIAL OCL_FlamingInfantry @@ -2211,7 +2213,7 @@ Object Tank_ChinaInfantryTankHunter ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2235,8 +2237,9 @@ Object Tank_ChinaInfantryTankHunter FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry @@ -2519,7 +2522,7 @@ Object Tank_ChinaInfantryHacker ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 - DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA + DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -LASERED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 @@ -2543,8 +2546,9 @@ Object Tank_ChinaInfantryHacker FlingPitch = 60 FlingPitchVariance = 10 End + ; Patch104p @tweak xezon 08/07/2023 Adds LASERED burn. (#2071) Behavior = SlowDeathBehavior ModuleTag_Death04 - DeathTypes = NONE +BURNED + DeathTypes = NONE +BURNED +LASERED DestructionDelay = 0 FX = INITIAL FX_DieByFireChina OCL = INITIAL OCL_FlamingInfantry