Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change: Replace 40% of Rangers with Missile Defenders in USA Paradrops #2026

Merged
merged 1 commit into from
Jul 1, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
21 changes: 21 additions & 0 deletions Patch104pZH/Design/Changes/v1.0/2026_usa_paradrop_payload.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
---
date: 2023-06-21

title: Replaces 40% of Rangers with Missile Defenders in USA Paradrops

changes:
- tweak: Replaces 40% of Rangers with Missile Defenders in USA Paradrops. Rank 1 drops 3 Rangers and 2 Missile Defenders, Rank 2 drops 6 Rangers and 4 Missile Defenders and Rank 3 drops 12 Rangers and 8 Missile Defenders.

labels:
- buff
- controversial
- design
- major
- usa
- v1.0

links:
- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2026

authors:
- xezon
60 changes: 44 additions & 16 deletions Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6181,6 +6181,7 @@ ObjectCreationList SUPERWEAPON_AnthraxBombGamma
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 5 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_Paradrop1
DeliverPayload
Expand All @@ -6192,7 +6193,8 @@ ObjectCreationList SUPERWEAPON_Paradrop1
DropDelay = 150 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 5
Payload = AmericaInfantryRanger 3
Payload = AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6210,6 +6212,7 @@ ObjectCreationList SUPERWEAPON_Paradrop1
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 10 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_Paradrop2
DeliverPayload
Expand All @@ -6221,7 +6224,8 @@ ObjectCreationList SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 10
Payload = AmericaInfantryRanger 6
Payload = AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6239,6 +6243,7 @@ ObjectCreationList SUPERWEAPON_Paradrop2
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 20 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_Paradrop3
DeliverPayload
Expand All @@ -6250,7 +6255,8 @@ ObjectCreationList SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 10
Payload = AmericaInfantryRanger 6
Payload = AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6274,7 +6280,8 @@ ObjectCreationList SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 10
Payload = AmericaInfantryRanger 6
Payload = AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6294,6 +6301,7 @@ End
; Patch104p @bugfix commy2 11/09/2021 Lists used to spawn sub-faction specific Rangers via Paradrop ability.

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 5 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList AirF_SUPERWEAPON_Paradrop1
DeliverPayload
Expand All @@ -6305,7 +6313,8 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop1
DropDelay = 150 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AirF_AmericaInfantryRanger 5
Payload = AirF_AmericaInfantryRanger 3
Payload = AirF_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6323,6 +6332,7 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop1
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 10 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList AirF_SUPERWEAPON_Paradrop2
DeliverPayload
Expand All @@ -6334,7 +6344,8 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AirF_AmericaInfantryRanger 10
Payload = AirF_AmericaInfantryRanger 6
Payload = AirF_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6352,6 +6363,7 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop2
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 20 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList AirF_SUPERWEAPON_Paradrop3
DeliverPayload
Expand All @@ -6363,7 +6375,8 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AirF_AmericaInfantryRanger 10
Payload = AirF_AmericaInfantryRanger 6
Payload = AirF_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6387,7 +6400,8 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AirF_AmericaInfantryRanger 10
Payload = AirF_AmericaInfantryRanger 6
Payload = AirF_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6405,6 +6419,7 @@ ObjectCreationList AirF_SUPERWEAPON_Paradrop3
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 5 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList SupW_SUPERWEAPON_Paradrop1
DeliverPayload
Expand All @@ -6416,7 +6431,8 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop1
DropDelay = 150 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = SupW_AmericaInfantryRanger 5
Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6434,6 +6450,7 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop1
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 10 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList SupW_SUPERWEAPON_Paradrop2
DeliverPayload
Expand All @@ -6445,7 +6462,8 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = SupW_AmericaInfantryRanger 10
Payload = SupW_AmericaInfantryRanger 6
Payload = SupW_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6463,6 +6481,7 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop2
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 20 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList SupW_SUPERWEAPON_Paradrop3
DeliverPayload
Expand All @@ -6474,7 +6493,8 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = SupW_AmericaInfantryRanger 10
Payload = SupW_AmericaInfantryRanger 6
Payload = SupW_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6498,7 +6518,8 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = SupW_AmericaInfantryRanger 10
Payload = SupW_AmericaInfantryRanger 6
Payload = SupW_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6516,6 +6537,7 @@ ObjectCreationList SupW_SUPERWEAPON_Paradrop3
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 5 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList Lazr_SUPERWEAPON_Paradrop1
DeliverPayload
Expand All @@ -6527,7 +6549,8 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop1
DropDelay = 150 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = Lazr_AmericaInfantryRanger 5
Payload = Lazr_AmericaInfantryRanger 3
Payload = Lazr_AmericaInfantryMissileDefender 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6545,6 +6568,7 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop1
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 10 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList Lazr_SUPERWEAPON_Paradrop2
DeliverPayload
Expand All @@ -6556,7 +6580,8 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop2
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = Lazr_AmericaInfantryRanger 10
Payload = Lazr_AmericaInfantryRanger 6
Payload = Lazr_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6574,6 +6599,7 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop2
End

; -----------------------------------------------------------------------------
; Patch104p @tweak xezon 21/06/2023 Changes payload from 20 Rangers. (#2026)
; -----------------------------------------------------------------------------
ObjectCreationList Lazr_SUPERWEAPON_Paradrop3
DeliverPayload
Expand All @@ -6585,7 +6611,8 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = Lazr_AmericaInfantryRanger 10
Payload = Lazr_AmericaInfantryRanger 6
Payload = Lazr_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand All @@ -6609,7 +6636,8 @@ ObjectCreationList Lazr_SUPERWEAPON_Paradrop3
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = Lazr_AmericaInfantryRanger 10
Payload = Lazr_AmericaInfantryRanger 6
Payload = Lazr_AmericaInfantryMissileDefender 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
Expand Down
Loading