diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index aa7f6c20e..859358890 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -44,7 +44,7 @@ https://github.com/commy2/zerohour/issues/184 [IMPROVEMENT] Battle Bus https://github.com/commy2/zerohour/issues/183 [IMPROVEMENT] Battle Bus Turns Towards Target When Loaded Troops Are Ordered To Engage Airborne Units https://github.com/commy2/zerohour/issues/182 [IMPROVEMENT] Listening Outpost Lacks Voice Lines For Attacking Enemies https://github.com/commy2/zerohour/issues/181 [IMPROVEMENT] Some Units Lack Voice Line When Ordered To Attack Airborne Targets -https://github.com/commy2/zerohour/issues/180 [IMPROVEMENT] Vanilla GLA Battle Bus Missing Sound Effect When Power Sliding +https://github.com/commy2/zerohour/issues/180 [DONE] Vanilla GLA Battle Bus Missing Sound Effect When Power Sliding https://github.com/commy2/zerohour/issues/179 [IMPROVEMENT] Nuke Cannons May Change Target On Their Own While Unpacking https://github.com/commy2/zerohour/issues/178 [IMPROVEMENT] Jarmen Kell On A Bike Lacks Muzzle Flash Effect When Using Sniper Attack https://github.com/commy2/zerohour/issues/177 [IMPROVEMENT] Demo General Rebel Lacks Voice Line When Targetting Building With Booby Trap diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini index 6345ca03b..f7f3723f6 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAVehicle.ini @@ -6290,13 +6290,16 @@ Object GLAVehicleBattleBus SoundMoveStartDamaged = BattleBusMoveStart SoundEnter = HumveeEnter SoundExit = HumveeExit + + ; Patch104p @bugfix commy2 04/09/2021 Fix missing sound effect when "power sliding". + UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs - VoiceCreate= BattleBusVoiceCreate + VoiceCreate = BattleBusVoiceCreate TurretMoveStart = NoSound TurretMoveLoop = NoSound TruckLandingSound = RocketBuggyLand - TruckPowerslideSound = NoSound + TruckPowerslideSound = RocketBuggyPowerslide VoiceUnload = BattleBusVoiceUnload End