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Change: China Overlord will always reload when idle #1670

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Feb 13, 2023
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9 changes: 9 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini
Original file line number Diff line number Diff line change
Expand Up @@ -236,6 +236,7 @@ Weapon ScorpionTankGunFXWeapon
End

;------------------------------------------------------------------------------
; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
Weapon OverlordTankGun
PrimaryDamage = 80 ;100.0
PrimaryDamageRadius = 5.0
Expand All @@ -259,6 +260,8 @@ Weapon OverlordTankGun
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells

; note, these only apply to units that aren't the explicit target
Expand Down Expand Up @@ -6461,6 +6464,7 @@ End


;------------------------------------------------------------------------------
; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
Weapon Tank_OverlordTankGun
PrimaryDamage = 80 ;100.0
PrimaryDamageRadius = 5.0
Expand All @@ -6484,6 +6488,8 @@ Weapon Tank_OverlordTankGun
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1500 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 1600
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells

; note, these only apply to units that aren't the explicit target
Expand Down Expand Up @@ -8139,6 +8145,7 @@ End


;------------------------------------------------------------------------------
; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
Weapon Nuke_OverlordTankGun
PrimaryDamage = 80 ;100.0
PrimaryDamageRadius = 5.0
Expand All @@ -8162,6 +8169,8 @@ Weapon Nuke_OverlordTankGun
ShotsPerBarrel = 1 ; By default, shoot one shot per barrel
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AutoReloadWhenIdle = 2100
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; UraniumShells
ProjectileCollidesWith = STRUCTURES WALLS
End
Expand Down