diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/System.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/System.ini index c15673e07..f91a7d773 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/System.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/System.ini @@ -419,6 +419,7 @@ Object GPSScrambler_InvisibleMarker End +; Patch104p @balance commy2 23/07/2022 Make repair effect linger and heal over time and also repair buildings. ;------------------------------------------------------------------------------ Object RepairVehiclesInArea_InvisibleMarker_Level1 ; ***DESIGN parameters *** @@ -428,13 +429,13 @@ Object RepairVehiclesInArea_InvisibleMarker_Level1 Draw = W3DModelDraw ModuleTag_NOTREALLYADRAW DefaultConditionState - Model = None + Model = EXAMineGroup ParticleSysBone = None GPSRotisserie ParticleSysBone = None RepairCloud End End - KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE + KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE FS_FAKE ; *** ENGINEERING Parameters *** Body = ImmortalBody ModuleTag_01 @@ -443,18 +444,31 @@ Object RepairVehiclesInArea_InvisibleMarker_Level1 End Behavior = AutoHealBehavior ModuleTag_02 - HealingAmount = 100 - HealingDelay = 1 ; msec ; essentially sleep forever, since lifetime is 0, below - Radius = 100.0 + HealingAmount = 5 + HealingDelay = 250 ; msec + Radius = 150.0 StartsActive = Yes KindOf = VEHICLE - SingleBurst = Yes + ;SingleBurst = Yes End - Behavior = DeletionUpdate ModuleTag_03 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me. - MinLifetime = 0 ;one pulse - MaxLifetime = 0 + Behavior = AutoHealBehavior ModuleTag_03 + HealingAmount = 15 + HealingDelay = 250 ; msec + Radius = 150.0 + StartsActive = Yes + KindOf = STRUCTURE + ;SingleBurst = Yes End + + Behavior = DeletionUpdate ModuleTag_04 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me. + MinLifetime = 10000 + MaxLifetime = 10000 + End + + ShadowTexture = SCCRepair + ShadowSizeX = 300 + ShadowSizeY = 300 End ;------------------------------------------------------------------------------ @@ -466,13 +480,13 @@ Object RepairVehiclesInArea_InvisibleMarker_Level2 Draw = W3DModelDraw ModuleTag_NOTREALLYADRAW DefaultConditionState - Model = None + Model = EXAMineGroup ParticleSysBone = None GPSRotisserie ParticleSysBone = None RepairCloud End End - KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE + KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE FS_FAKE ; *** ENGINEERING Parameters *** Body = ImmortalBody ModuleTag_01 @@ -481,18 +495,31 @@ Object RepairVehiclesInArea_InvisibleMarker_Level2 End Behavior = AutoHealBehavior ModuleTag_02 - HealingAmount = 200 - HealingDelay = 1 ; msec ; essentially sleep forever, since lifetime is 0, below - Radius = 100.0 + HealingAmount = 5 + HealingDelay = 250 ; msec + Radius = 150.0 StartsActive = Yes KindOf = VEHICLE - SingleBurst = Yes + ;SingleBurst = Yes End - Behavior = DeletionUpdate ModuleTag_03 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me. - MinLifetime = 0 - MaxLifetime = 0 + Behavior = AutoHealBehavior ModuleTag_03 + HealingAmount = 15 + HealingDelay = 250 ; msec + Radius = 150.0 + StartsActive = Yes + KindOf = STRUCTURE + ;SingleBurst = Yes + End + + Behavior = DeletionUpdate ModuleTag_04 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me. + MinLifetime = 20000 + MaxLifetime = 20000 End + + ShadowTexture = SCCRepair + ShadowSizeX = 300 + ShadowSizeY = 300 End ;------------------------------------------------------------------------------ @@ -504,13 +531,13 @@ Object RepairVehiclesInArea_InvisibleMarker_Level3 Draw = W3DModelDraw ModuleTag_NOTREALLYADRAW DefaultConditionState - Model = None + Model = EXAMineGroup ParticleSysBone = None GPSRotisserie ParticleSysBone = None RepairCloud End End - KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE + KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE FS_FAKE ; *** ENGINEERING Parameters *** Body = ImmortalBody ModuleTag_01 @@ -519,18 +546,31 @@ Object RepairVehiclesInArea_InvisibleMarker_Level3 End Behavior = AutoHealBehavior ModuleTag_02 - HealingAmount = 300 - HealingDelay = 1 ; msec ; essentially sleep forever, since lifetime is 0, below - Radius = 100.0 + HealingAmount = 5 + HealingDelay = 250 ; msec + Radius = 150.0 StartsActive = Yes KindOf = VEHICLE - SingleBurst = Yes + ;SingleBurst = Yes End - Behavior = DeletionUpdate ModuleTag_03 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me. - MinLifetime = 0 - MaxLifetime = 0 + Behavior = AutoHealBehavior ModuleTag_03 + HealingAmount = 15 + HealingDelay = 250 ; msec + Radius = 150.0 + StartsActive = Yes + KindOf = STRUCTURE + ;SingleBurst = Yes End + + Behavior = DeletionUpdate ModuleTag_04 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me. + MinLifetime = 30000 + MaxLifetime = 30000 + End + + ShadowTexture = SCCRepair + ShadowSizeX = 300 + ShadowSizeY = 300 End ;------------------------------------------------------------------------------ diff --git a/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini b/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini index 581e9892f..f8bc361c6 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini @@ -5843,6 +5843,7 @@ ObjectCreationList SUPERWEAPON_RepairVehicles1 CreateObject ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level1 Count = 1 + Disposition = LIKE_EXISTING ; Patch104p @balance commy2 23/07/2022 Prevent rotating decal randomly on ability placement. End End @@ -5852,6 +5853,7 @@ ObjectCreationList SUPERWEAPON_RepairVehicles2 CreateObject ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level2 Count = 1 + Disposition = LIKE_EXISTING ; Patch104p @balance commy2 23/07/2022 Prevent rotating decal randomly on ability placement. End End @@ -5861,6 +5863,7 @@ ObjectCreationList SUPERWEAPON_RepairVehicles3 CreateObject ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level3 Count = 1 + Disposition = LIKE_EXISTING ; Patch104p @balance commy2 23/07/2022 Prevent rotating decal randomly on ability placement. End End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/SpecialPower.ini b/Patch104pZH/GameFilesEdited/Data/INI/SpecialPower.ini index 3a76423c3..c4a37a1ce 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/SpecialPower.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/SpecialPower.ini @@ -564,14 +564,16 @@ SpecialPower SpecialPowerCommunicationsDownload ; ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. End +; Patch104p @balance commy2 23/07/2022 Increase radius by 50%. +; Patch104p @balance commy2 03/08/2023 Reduce recharge time from 4 to 3 minutes. ;------------------------------------------------------------------------------ SpecialPower SuperweaponEmergencyRepair Enum = SPECIAL_REPAIR_VEHICLES - ReloadTime = 240000 ; in milliseconds + ReloadTime = 180000 ; in milliseconds RequiredScience = SCIENCE_EmergencyRepair1 PublicTimer = No SharedSyncedTimer = Yes - RadiusCursorRadius = 100 + RadiusCursorRadius = 150 InitiateAtLocationSound = EmergencyRepairActivate ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. @@ -580,11 +582,11 @@ End ;------------------------------------------------------------------------------ SpecialPower Early_SuperweaponEmergencyRepair Enum = EARLY_SPECIAL_REPAIR_VEHICLES - ReloadTime = 240000 ; in milliseconds + ReloadTime = 180000 ; in milliseconds RequiredScience = Early_SCIENCE_EmergencyRepair1 PublicTimer = No SharedSyncedTimer = Yes - RadiusCursorRadius = 100 + RadiusCursorRadius = 150 InitiateAtLocationSound = EmergencyRepairActivate ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. diff --git a/Patch104pZH/GameFilesEdited/Data/generals.str b/Patch104pZH/GameFilesEdited/Data/generals.str index 441f531d7..b8f05c0aa 100644 --- a/Patch104pZH/GameFilesEdited/Data/generals.str +++ b/Patch104pZH/GameFilesEdited/Data/generals.str @@ -25714,18 +25714,19 @@ RU: "Вырубает вражескую связь.\n\nВремя для гот AR: "وﺪﻌﻟا تﻻﺎﺼﺗإ ﻊﻄﻗ\n\n٠٠ : ٤ : ﻲﻟزﺎﻨﺘﻟا ﺪﻌﻟا ﺖﻗﺆﻣ" END +// Patch104p @balance commy2 03/08/2023 Reduce recharge time from 4 to 3 minutes. CONTROLBAR:TooltipFireEmergencyRepair -US: "Emergency Repair\n\nCountdown Timer: 4:00" -DE: "Notfallreparatur.\n\nCountdown: 4:00" -FR: "Réparation d'urgence.\n\nCompte à rebours : 4:00" -ES: "Reparar Emergencia.\n\nCuenta atrás: 4:00" -IT: "Riparazione d'emergenza\n\nConto alla rovescia: 4:00" -KO: "긴급 복구합니다.\n\n카운트다운 타이머: 4:00" -ZH: "警急修理載具。\n\n倒數計時:4:00" -BP: "Executa reparos de emergência nas unidades dentro da área selecionada.\n\nContagem Regressiva: 4:00" -PL: "Naprawia pojazdy.\n\nCzas aktywacji: 4:00" -RU: "Немедленный ремонт.\n\nВремя для готовности: 4:00" -AR: "ئراﻮﻄﻟا ﺢﯿﻠﺼﺗ\n\n٠٠ : ٤ : ﻲﻟزﺎﻨﺘﻟا ﺪﻌﻟا ﺖﻗﺆﻣ" +US: "Emergency Repair\n\nCountdown Timer: 3:00" +DE: "Notfallreparatur.\n\nCountdown: 3:00" +FR: "Réparation d'urgence.\n\nCompte à rebours : 3:00" +ES: "Reparar Emergencia.\n\nCuenta atrás: 3:00" +IT: "Riparazione d'emergenza\n\nConto alla rovescia: 3:00" +KO: "긴급 복구합니다.\n\n카운트다운 타이머: 3:00" +ZH: "警急修理載具。\n\n倒數計時:3:00" +BP: "Executa reparos de emergência nas unidades dentro da área selecionada.\n\nContagem Regressiva: 3:00" +PL: "Naprawia pojazdy.\n\nCzas aktywacji: 3:00" +RU: "Немедленный ремонт.\n\nВремя для готовности: 3:00" +AR: "ئراﻮﻄﻟا ﺢﯿﻠﺼﺗ\n\n٠٠ : ٣ : ﻲﻟزﺎﻨﺘﻟا ﺪﻌﻟا ﺖﻗﺆﻣ" END CONTROLBAR:TooltipFireRebelAmbush @@ -29748,17 +29749,17 @@ AR: "Balykchy, Kyrgyzstan\nScorched Earth" END CONTROLBAR:ToolTipScienceEmergencyRepair -US: "Repairs vehicles in an area\n\nRank 1: Light Repair\nRank 2: Medium Repair\nRank 3: Serious Repair\n\nDeploy from: Command Center" -DE: "Repariert Fahrzeuge im gewählten Bereich für eine bestimmte Zeit.\n\nStufe 1: 30 Sekunden\nStufe 2: 45 Sekunden\nStufe 3: 60 Sekunden\n\nProduktionsstätte: Kommandozentrale" -FR: "Réparent les véhicules d'une zone.\n\nGrade 1 : réparation légère\nGrade 2 : réparation standard\nGrade 3 : réparation importante\n\nDéployées depuis : Poste de commandement." -ES: "Repara vehículos en un área.\n\nRango 1: Reparación leve\nRango 2: Reparación media\nRango 3: Reparación seria\n\nDespliegue desde: Centro de mando" -IT: "Ripara i veicoli in zona.\n\nGrado 1: riparazione leggera\nGrado 2: riparazione media\nGrado 3: riparazione ingente\n\nLanciata da: Centro comando" -KO: "특정 지역의 차량을 복구합니다.\n\n등급 1: 복구(하)\n등급 2: 복구(중)\n등급 3: 복구(상)\n\n명령 위치: 커맨드 센터" -ZH: "維修在固定範圍裡的載具\n\n等級一:輕度維修\n等級二:中度維修\n等級三:高級維修 \n\n部署來源:指揮中心" -BP: "Repara todos os veículos dentro da área de efeito.\n\nPatente 1: Reparos Leves.\nPatente 2: Reparos Médios.\nPatente 3: Reparos Totais.\n\nOrdenado por: Centro de Comando" -PL: "Naprawia pojazdy we wskazanej okolicy.\n\nRanga 1: niewielkie naprawy\nRanga 2: zwykłe naprawy\nRanga 3: poważne naprawy\n\nMiejsce startu: sztab" -RU: "Ремонт техники.\n\nУровень 1: Лёгкий ремонт\nУровень 2: Средний ремонт\nУровень 3: Серьёзный ремонт\n\nУправление из: Командного центра" -AR: "قﺎﻄﻨﻟا ﻦﻤﺿ تﺎﺑﺮﻌﻟا ﺢﯿﻠﺼﺗ\n\nﻒﯿﻔﺨﻟا ﺢﯿﻠﺼﺘﻟا : ١ ﻒﻨﺻ\nﻂﺳﻮﺘﻤﻟا ﺢﯿﻠﺼﺘﻟا : ٢ ﻒﻨﺻ\nيﻮﻘﻟا ﺢﯿﻠﺼﺘﻟا : ٣ ﻒﻨﺻ\n\nةدﺎﯿﻘﻟا ﺰﻛﺮﻣ : ىﺪﻟ ﻊﺑﺎﺗ" +US: "Repairs vehicles and buildings in an area\n\nRank 1: 10 seconds\nRank 2: 20 seconds\nRank 3: 30 seconds\n\nDeploy from: Command Center" +DE: "Repariert Fahrzeuge und Gebäude im gewählten Bereich für eine bestimmte Zeit.\n\nStufe 1: 10 Sekunden\nStufe 2: 20 Sekunden\nStufe 3: 30 Sekunden\n\nProduktionsstätte: Kommandozentrale" +FR: "Réparent les véhicules et les bâtiments d'une zone.\n\nGrade 1 : 10 secondes\nGrade 2 : 20 secondes\nGrade 3 : 30 secondes\n\nDéployées depuis : Poste de commandement." +ES: "Repara vehículos y edificios en un área.\n\nRango 1: 10 segundos\nRango 2: 20 segundos\nRango 3: 30 segundos\n\nDespliegue desde: Centro de mando" +IT: "Ripara i veicoli e le strutture in zona.\n\nGrado 1: 10 secondi\nGrado 2: 20 secondi\nGrado 3: 30 secondi\n\nLanciata da: Centro comando" +KO: "특정 지역의 차량을 및 건물을 복구합니다.\n\n등급 1: 10초\n등급 2: 20초\n등급 3: 30초\n\n명령 위치: 커맨드 센터" +ZH: "維修在固定範圍裡的載具\n\n等級一:10秒\n等級二:20秒\n等級三:30秒 \n\n部署來源:指揮中心" +BP: "Repara todos os veículos e estruturas dentro da área de efeito.\n\nPatente 1: 10 segundos.\nPatente 2: 20 segundos.\nPatente 3: 30 segundos.\n\nOrdenado por: Centro de Comando" +PL: "Naprawia pojazdy i konstrukcje we wskazanej okolicy.\n\nRanga 1: 10 sekund\nRanga 2: 20 sekund\nRanga 3: 30 sekund\n\nMiejsce startu: sztab" +RU: "Ремонт техники.\n\nУровень 1: 10 секунд\nУровень 2: 20 секунд\nУровень 3: 30 секунд\n\nУправление из: Командного центра" +AR: "قﺎﻄﻨﻟا ﻦﻤﺿ تايانبلاو تﺎﺑﺮﻌﻟا ﺢﯿﻠﺼﺗ\n\nيناوث ٠١ : ١ ﻒﻨﺻ\nةيناث ٠٢ : ٢ ﻒﻨﺻ\nةيناث ٠٣ : ٣ ﻒﻨﺻ\n\nةدﺎﯿﻘﻟا ﺰﻛﺮﻣ : ىﺪﻟ ﻊﺑﺎﺗ" END GUI:MinSpecFailedTitle