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ECM Tank should be able to shut down its missiles spreading ability #919

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ReLaX82 opened this issue Aug 16, 2022 · 15 comments
Closed

ECM Tank should be able to shut down its missiles spreading ability #919

ReLaX82 opened this issue Aug 16, 2022 · 15 comments
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Controversial Is controversial Design Is a matter of game design Executable Is game code related Minor Severity: Minor < Major < Critical < Blocker

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@ReLaX82
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ReLaX82 commented Aug 16, 2022

Originally from Dominator:

ECMs could have a feature that allows them to disable their missile spreading ability. This would allow a china player to have a chance against EMP defences when they have ECM/overlord combo.

Also it would stop A10 from killing whole nuke army and allowing USA to win the game after nuke already struggled to get to a good position.

Probably would be some cons to it though.

@xezon xezon added the Duplicate Issue or pull request already exists label Aug 16, 2022
@xezon
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xezon commented Aug 16, 2022

Already fixed with
* #631

@xezon xezon closed this as completed Aug 16, 2022
@ImTimK
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ImTimK commented Aug 16, 2022

This is a different suggestion @xezon

@ZekeDlyoung
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This isn't really possible though, not unless you make the ECM field into a manual ability like Toxin Tractor's contaminate

@ReLaX82
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ReLaX82 commented Aug 16, 2022

Ah, okay.

@xezon
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xezon commented Aug 16, 2022

Oh, I misunderstood.

@xezon xezon reopened this Aug 16, 2022
@xezon xezon added Design Is a matter of game design Controversial Is controversial Minor Severity: Minor < Major < Critical < Blocker and removed Duplicate Issue or pull request already exists labels Aug 16, 2022
@ImTimK
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ImTimK commented Aug 16, 2022

This isn't really possible though, not unless you make the ECM field into a manual ability like Toxin Tractor's contaminate

Neither with a similar mechanic like how rangers can switch weapons?

@ZekeDlyoung
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This isn't really possible though, not unless you make the ECM field into a manual ability like Toxin Tractor's contaminate

Neither with a similar mechanic like how rangers can switch weapons?

Hmm, I guess that is possible, but then you'll have no choice but to make all ECM tanks auto-acquire targets so that they can properly engage missiles in jammer mode 🤔

@ReLaX82
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ReLaX82 commented Aug 16, 2022

ECM already auto-disable when in ritaliation Mode right?

@commy2
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commy2 commented Aug 16, 2022

In 1.04, it depends on your faction. In patch, you can guard mode.

@ZekeDlyoung
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Another thing to note about this change is that the AI won't know to switch to anti-missile mode without editing the scripts, if it is even possible

@xezon
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xezon commented Aug 17, 2022

My understanding is that the default weapon would have to be the regular behaviour, and the extra weapon would have to be no behaviour. Then AI would have no issues.

@ReLaX82
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ReLaX82 commented Sep 26, 2022

Yes, makes sense as dragons with AI dont ever use flame wall.

@commy2 commy2 self-assigned this Sep 26, 2022
@ReLaX82
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ReLaX82 commented Nov 7, 2022

Is that technically possible or not?

@commy2
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commy2 commented Nov 7, 2022

I don't think it is possible without engine modifications.

@xezon xezon added this to the Backlog milestone Nov 7, 2022
@xezon
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xezon commented Nov 7, 2022

Moved to back log. Closed.

@xezon xezon closed this as completed Nov 7, 2022
@xezon xezon added the Executable Is game code related label Nov 7, 2022
@xezon xezon closed this as not planned Won't fix, can't repro, duplicate, stale Jan 18, 2023
@xezon xezon removed this from the Backlog milestone Apr 18, 2023
@commy2 commy2 removed their assignment Jul 17, 2023
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Labels
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