-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GLA Tunnel unit repair stacks with every additional Tunnel #838
Comments
Having a Sneak Attack reduces the time taken for full heal, which is probably a bug. It should be taken into account. |
GLA Tunnel was tested. It works as advertised. All gla_tunnel.mp4 |
Tested with Sneak Attack aswell like ThePredatorBG suggested? And yea it seems fine, not as instant as I thought, weird how it's not that noticable in actual games. Not a fan of increasing the value either, prefer the "buffstuff" approach :D |
Ok. I tested with multiple tunnels. With 2 tunnels repair time seems twice or so as fast. With 5 tunnels it is almost instant. Looks like something is wrong. tunnel_repair_2.mp4 |
:o It's like all tunnels apply healing to your units at once? I'm sure that wasn't intended then yea. |
Could we possibly spawn 1 unique Dummy Object with TunnelContain that does the Healing just once? |
Then units wouldn't be killed once the last Tunnel is killed / pop out if the last Tunnel is being sold. |
GLA Tunnel unit repair feels instantaneous. Is this too strong?
Value indicates it takes 5 seconds to heal.
The text was updated successfully, but these errors were encountered: