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USA Supply Drop Zone Cargo Planes are attackable #79
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Another argument in favour of this change is late game performance in spammy games like 6 player FFAs. Making these planes not attackables drastically reduces the number of particles created: No flares, no stray stingers and their trail particles, no exploding cargo planes, no Quad and Gat tracers, no impact particles on the plane. Basically, this is a potential performance boost in games that tend to be laggy. |
That is a really good point. Would it be possible to remove particle effects from hits on these Cargo Planes? Or are hit effects solely bound to the attacking projectile/weapon? |
They come from the object. The biggest impact is probably from flares, missiles and AA gunfire though. |
Would it be possible to make planes manually attackable, but not auto attackable? Then they could still be shot down at least. But still it would weaken USA in late game to not have this extra cannon fodder unit. On the other hand, USA is very strong in late game with mass cash. USA is very likely to win in mass army spam games. Maybe it does not hurt USA overall. |
There's a few things to consider with this issue though:
Another idea/suggestion: |
Curving off is possible and has been done in Rise of the Reds. Making planes force attackable only can be handled by a FORCEATTACKABLE KINDOF. |
Same points as Exile. Could curve it off map but then you can't use it to soak damage which does help a lot. |
This is actually a serious quality-of-life issue for anyone playing with aircraft in guard mode. A player's aircraft could be rendered unavailable at a critical moment - having to reload due to a cargo plane strike. Or a player's migs end up creating a firestorm on their own base / units / economy. Not to mention other collateral damage to friendly aircraft from rockets and lasers, bunker helixes downing themselves, EMP missiles striking buildings, etc. Cargo planes actually cause a lot of damage / chaos - with none of it requiring any skill whatsoever from the opposition. May all the hackers who died as a result of cargo planes rest in peace. FIRESTORM.mp4 |
I am absolutely in favor to do something about it. Yes USA loses this free cannon fodder unit, but USA is strong enough in late game. It does not need it. Plus USA actually benefits as well when playing against an opponent USA. And USA player can enjoy some Radio silence. It will make the real attack warnings more valuable in USA matches again (press Spacebar to jump to Attack Event). Other factions also don't have such a free cannon fodder feature. The benefits of getting rid of it:
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And better for players who might have a single scaffold left and get defeated thanks to a cargo plane (it has definitely happened)! SCAFF.mp4Maybe there is another bug here, where seemingly air-localised damage can affect the ground. |
Truly very annoying in late game if you want a low impact solution (on gameplay) i would argue going for reducing the amount of impact it has on game performance. on the other hand i think very few people combine their attacks together with cargo planes and it is seriously annoying in spam games. |
Make unattackable, absolutely ridiculous
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I would suggest to implement the FORCEATTACKABLE approach. Consequences:
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That should do |
I don't like this idea, what would be the point to shoot it then? (to stop ultra dangerous potential ranger drop?) Well and to deny drop off like you said, but chances are so small. It's just weird enemy planes go straight over enemy bases without getting shot. If this is the approach, then I would keep it minimalistic and fix Air Guard vs planes only. Which is the thing that's most annoying and impacts gameplay the most. |
I removed the Controversial tag. This problem will be fixed. |
It is controversial though, Jundiyy also agrees with me here. |
What about reinforcement pad planes, are those auto acquired as well? If so they should be dealt with the same imo, for all factions |
Edit the plane to have a UN logo instead of a US one, problem solved 🙃
The SDZ planes in ROTR actually fly upward and leave the map after it makes its drop, could reference the code for that
Reinforcement pads are not built in the same quantities as SDZs so they're not as annoying, and the planes seldom fly in the direction of your base, so they can be left alone imo |
They can still be confusing sometimes, thinking the enemy just launched an anthrax bomb or EMP/Mines/drops |
Re-adding Controversial label. Albeit these planes are AI controlled and the owning player is unable to do anything with them, they do affect how units automatically interact with each other. |
It is reasonable to treat the planes of other drop pads identically for consistency. |
That is very nice too, why not combine this with the non-auto attack fix? I see no reason why not to do this, the plane having to fly all the way over the enemy base just for purpose of hinting where the dropzone is, is nonsense. A few hunderd meters for this purpose is good I understand, maybe like 30-40% of the average map size? Then the enemy just needs a little more vision. |
Could someone please post the relevant code here to achieve this? Then I can create a pull request for it and we can look at it. |
I wanted to leave a final (hopefully unbiased) case summary here:
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I tried to make something new, useful and cool. Useful part: Planes will be attackable like vanilla but only when they have payload. When they drop their payloads they will be unattackable. So they can't trigger any units with "Guard" command. If we want to prevent to give intel to enemy about how many drop zones the USA has, I added new "exit animation". Isimsiz.video.Clipchamp.ile.yapildi.4.mp4Exit "animation" and preventing the give intel:Isimsiz.video.Clipchamp.ile.yapildi.5.mp4 |
Nice. I suggest you comment the required INI changes for it for reference. |
Supply Drop Zone Cargo Planes are attackable. This is annoying in late game where many cargo planes fly to enemy base and trigger radar warnings and sound messages. NProject addresses this by making planes not attackable. This has implications on gameplay however, because plane can no longer be shot down and also units no longer become occupied with these practice targets which weakens USA.
A more sensible approach would be to simply disable attack warnings for these planes, if possible.
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