Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Anthrax poison kills first Worker in GLA SCUD Storm Rebuild #757

Closed
xezon opened this issue Jul 25, 2022 · 15 comments · Fixed by #1096
Closed

Anthrax poison kills first Worker in GLA SCUD Storm Rebuild #757

xezon opened this issue Jul 25, 2022 · 15 comments · Fixed by #1096
Labels
Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker

Comments

@xezon
Copy link
Collaborator

xezon commented Jul 25, 2022

Anthrax poison kills first Worker in GLA SCUD Storm Rebuild. This looks silly. It would be more logical to have the Worker spawn after the Poison disappeared.

shot_20220725_191421_4

shot_20220725_191426_7

@xezon xezon added Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker labels Jul 25, 2022
@commy2 commy2 assigned commy2 and unassigned commy2 Jul 25, 2022
@xezon
Copy link
Collaborator Author

xezon commented Jul 30, 2022

Maybe another solution would be to kill the first worker quicker by making the poison very strong at the center of the hole. When the worker dies quickly, he will be deeper in the scaffold and less visible.

@commy2
Copy link
Collaborator

commy2 commented Jul 30, 2022

You hear him scream, get a "unit lost" E.V.A. message, and a "Worker under attack" message in the top left.

@xezon
Copy link
Collaborator Author

xezon commented Jul 30, 2022

F.

Would it be possible to spawn a different dummy worker in SCUD Storm Hole that does not scream?

@Jundiyy
Copy link
Collaborator

Jundiyy commented Jul 30, 2022

As far as I know, yes. Each hole has it owns defined Worker. So you can create a copy and edit the voice files. Although some Worker stuff is hard coded.

But my question is, why do we need to do this in the first place? I haven't understood that just yet.

@xezon
Copy link
Collaborator Author

xezon commented Jul 30, 2022

It is similar to the USA Cargo planes getting attacked and causing irritation. Ideally worker does not spawn into home made toxins.

@Jundiyy
Copy link
Collaborator

Jundiyy commented Jul 30, 2022

Ah right, okay. Well what if you make a dummy worker which has no sound, but spawn it the same as usual, so then there is no sound for it, but the Scud still starts building?
Actually, EVA sounds...not sure if you can disable them per unit?

@MTKing4
Copy link
Collaborator

MTKing4 commented Jul 30, 2022

Can you make that toxin cloud just not do damage? And be cosmetic only.

@commy2
Copy link
Collaborator

commy2 commented Jul 31, 2022

That would be weird, and would make all Scud Storms rebuild 20 seconds faster.

@MTKing4
Copy link
Collaborator

MTKing4 commented Jul 31, 2022

Wasn't that the point? So that all scud storms build as quick as the demo one?

@commy2
Copy link
Collaborator

commy2 commented Jul 31, 2022

Okay then let me try this: Why would this be the only poison cloud that does not damage anything at all? May as well never spawn a poison cloud. But that means Scud Stroms rebuild 20 seconds faster in this patch compared to 1.04, which seems just wrong.

@MTKing4
Copy link
Collaborator

MTKing4 commented Jul 31, 2022

What does it damage other than the worker? The way i see it is it's a toxic waste of your own weapon, people who built it probably know how to protect themselves from it, otherwise what other options do we have to fix this?

About the 20 seconds faster, can't you just delay the worker to pop up after 20 seconds?

@xezon
Copy link
Collaborator Author

xezon commented Jul 31, 2022

That is what commy did in his Pull Request. It is linked above.

@MTKing4
Copy link
Collaborator

MTKing4 commented Jul 31, 2022

I think what commy did was that worker respawn rate is longer, so everytime he dies he'll take longer to respawn, I'm asking for a different thing, only delay the first spawn, meaning letting the cycle start a bit later, which assuming from your answer isn't possible?

@commy2
Copy link
Collaborator

commy2 commented Jul 31, 2022

MTKing, that would be ideal, but it is not possible without engine changes.

@Jundiyy
Copy link
Collaborator

Jundiyy commented Aug 14, 2022

I can't think of a way for this, very hard. Whilst it might look or seem silly, it causes 2 problems. Firstly, no health on the scaffold, so the Scud is easier to destroy.
And a delay on the next Worker if the first is killed.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment