Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

USA Tomahawk has large discrepancy between EXP given and required #720

Open
xezon opened this issue Jul 20, 2022 · 3 comments
Open

USA Tomahawk has large discrepancy between EXP given and required #720

xezon opened this issue Jul 20, 2022 · 3 comments
Labels
Controversial Is controversial Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker

Comments

@xezon
Copy link
Collaborator

xezon commented Jul 20, 2022

USA Tomahawk has unusual large discrepancy between EXP given (150) and required (800). Does this need tweaking?

Perhaps the Pilot plays into this.

AmericaVehicleTomahawk
  ExperienceValue    = 50 50 100 150  ;Experience point value at each level
  ExperienceRequired = 0 200 400 800  ;Experience points needed to gain each level

Demo_GLAVehicleRocketBuggy
  ExperienceValue       = 50 50 100 150    ;Experience point value at each level
  ExperienceRequired    = 0 200 400 800    ;Experience points needed to gain each level

Demo_GLAVehicleScudLauncher
  ExperienceValue    = 50 50 100 150  ;Experience point value at each level
  ExperienceRequired = 0 100 200 400  ;Experience points needed to gain each level

ChinaVehicleInfernoCannon
  ExperienceValue    = 50 50 100 150  ;Experience point value at each level
  ExperienceRequired = 0 100 200 400  ;Experience points needed to gain each level

ChinaTankBattleMaster
  ExperienceValue    = 100 100 200 400 ;Experience point value at each level
  ExperienceRequired = 0 200 300 600   ;Experience points needed to gain each level

GLATankMarauder
  ExperienceValue    = 100 100 200 300 ;Experience point value at each level
  ExperienceRequired = 0 200 300 600   ;Experience points needed to gain each level

AmericaTankPaladin
  ExperienceValue        = 100 100 200 400 ;Experience point value at each level
  ExperienceRequired     = 0 200 300 600 ;Experience points needed to gain each level

ChinaVehicleNukeCannon
  ExperienceValue    = 50 100 200 400  ;Experience point value at each level
  ExperienceRequired = 0 400 600 1000  ;Experience points needed to gain each level

ChinaTankOverlord
  ExperienceValue    = 200 200 400 600 ;Experience point value at each level
  ExperienceRequired = 0 400 600 1200  ;Experience points needed to gain each level
@xezon xezon added Design Is a matter of game design Controversial Is controversial Minor Severity: Minor < Major < Critical < Blocker labels Jul 20, 2022
@ImTimK
Copy link
Collaborator

ImTimK commented Jul 20, 2022

This explains why you don't often see highly vetted buggies or tomahawks (though these aren't made in same quantities).

Main question is though, should they become stronger faster than currently the case?

Or you can also increase the given value, but is that desirable?

@commy2
Copy link
Collaborator

commy2 commented Jul 20, 2022

For USA, keep in mind that Advanced Training essentially halves EXP requirements for late game units.

@Jundiyy
Copy link
Collaborator

Jundiyy commented Jul 20, 2022

No need to change imo, it can usually safely attack from behind the army. Otherwise it would become very powerful if it would vet up faster.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Controversial Is controversial Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker
Projects
None yet
Development

No branches or pull requests

4 participants