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Probably already reported. But there is a range bug with anti air units when they are targeting chinooks/lixes and straight afterwards ground units. Range is considerably larger then.
The text was updated successfully, but these errors were encountered:
This can be fixed by changing the AIUpdateInterface module's AutoAcquireEnemiesWhenIdle line. To fix, the line should read:
AutoAcquireEnemiesWhenIdle = NotWhileAttacking Yes Stealthed
Order is important. This will prevent the unit from targeting ground units when moving to engage an air unit you told it to attack. I'm not sure if this fixes all instances, but it helps a great deal.
Probably already reported. But there is a range bug with anti air units when they are targeting chinooks/lixes and straight afterwards ground units. Range is considerably larger then.
The text was updated successfully, but these errors were encountered: