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Range bug - tow vees/quads/gats #671

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Madrageeeeee opened this issue Apr 25, 2022 · 2 comments
Closed

Range bug - tow vees/quads/gats #671

Madrageeeeee opened this issue Apr 25, 2022 · 2 comments
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Bug Something is not working right Critical Severity: Minor < Major < Critical < Blocker

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@Madrageeeeee
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Probably already reported. But there is a range bug with anti air units when they are targeting chinooks/lixes and straight afterwards ground units. Range is considerably larger then.

@xezon xezon added Bug Something is not working right Critical Severity: Minor < Major < Critical < Blocker labels Jul 11, 2022
@ECBVovin
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This can be fixed by changing the AIUpdateInterface module's AutoAcquireEnemiesWhenIdle line. To fix, the line should read:
AutoAcquireEnemiesWhenIdle = NotWhileAttacking Yes Stealthed

Order is important. This will prevent the unit from targeting ground units when moving to engage an air unit you told it to attack. I'm not sure if this fixes all instances, but it helps a great deal.

@xezon
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xezon commented Jul 12, 2022

This bug has been fixed already with

@commy2 commy2 closed this as completed Jul 17, 2022
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Labels
Bug Something is not working right Critical Severity: Minor < Major < Critical < Blocker
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