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Should all tech buildings give xp? #406

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Jundiyy opened this issue Sep 23, 2021 · 17 comments
Closed

Should all tech buildings give xp? #406

Jundiyy opened this issue Sep 23, 2021 · 17 comments
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Controversial Is controversial Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker WontChange This will not be worked on

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@Jundiyy
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Jundiyy commented Sep 23, 2021

Currently 3 Tech Buildings give xp:
Repair Bay
Repair Pad
Reinforcement Pad

The following do not:
Oil Derrick
Oil Refinery
Hospital
Artillery Platform

Should xp be added to all or removed?

@Jundiyy Jundiyy changed the title Should tech all tech buildings give xp? Should all tech buildings give xp? Sep 23, 2021
@xezon xezon added Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker labels Sep 23, 2021
@Madrageeeeee
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Dont have too much of an opinion on this although i do feel the reinforcement pad is a weird building

it has total crapp hp, for some factions it gives crapp units and it gives tons of xp when killed. Seems not right.

if anything i would perhaps make the artillery platform give xp.

On the other hand: what i like about the capture buildings if that they are a ‘free extra’ if you take the effort to capture them.

Giving hp formkilling them takes away from them being a nice extra since they may now vet up your opponent.

@Jundiyy
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Jundiyy commented Sep 23, 2021

Do agree with the Reinforcement Pad, would feel too much of a change I think but I would prefer it to have more hp or drop off per minute (which is the case of some mods), that way you at least get something out of it before it is destroyed. Quicker drops or it lasts longer.

Another thing which is quite a big change is to give fair units to all armies, we did discuss this in the old 1.04+ discord server and Legionnaire thought of the following:

all USA: Ambulance
all GLA: Quad
all China: Dragon Tank

But we didn't do this as it's quite a big change and thought it could be done near the end once the patch has a bigger following.


And yea, also felt xp for Artillery Platform made sense, even if other ones don't have it.

I don't mind both ways although I think it can be more fun with them giving xp as they also become a tactical reason to destroy (allow enemy to capture first and destroy straight after) and also have to be thought over a bit more before capturing as they could be destroyed a second later.

@RisingZH
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Should be consistent, so either all do or all don’t.

I can see an argument for both sides and have no strong feelings either way, I think it would be least impactful to remove the xp from the ones that currently do.

@xezon
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xezon commented Sep 24, 2021

Current state in 'main' branch is all XP from tech buildings is removed.

@xezon
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xezon commented Jul 30, 2022

Above I wrote on main branch XP was removed. Which change was this?

@Jundiyy
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Jundiyy commented Jul 30, 2022

This topic was to ask if xp should be added to all tech buildings or not. I do feel it's nice that they give xp, perhaps not 200, maybe 50. Adds more fun to the game.

@commy2
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commy2 commented Jul 30, 2022

@Pekaman
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Pekaman commented Jul 30, 2022

I would say giving military tech buildings like arty platform and reinforcement pad should give xp and all others being civilian should not give xp.

@fastAiRR
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there was a cool game I watched once where Scuba had nothing left but had something like 4,999 xp lmao. He capped a building and got 5 star, it was pretty nice. If I remember correctly

@commy2
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commy2 commented Jan 18, 2023

This issue is about them granting XP when destroyed. They will grant XP for being captured regardless, because that is just a property of basic Infantry / Black Lotus that applies to all buildings equally.

@penfriendz
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I am strongly against tech buildings giving xp. They're often placed in contested areas and capturing them can be a net negative. In my mind there should only be a reward for taking the risk to capture them in the first place.

@xezon
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xezon commented Jan 18, 2023

Giving reward for kill would encourage players to destroy these buildings more often. With no kill reward, there is less incentive for kill and Tech buildings may be contested for longer periods of time, which makes the game richer for it.

@xezon xezon added the Controversial Is controversial label Jan 18, 2023
@MTKing4
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MTKing4 commented Jan 18, 2023

Remove XP Reward

@xezon xezon added the WontChange This will not be worked on label Jan 18, 2023
@xezon
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xezon commented Jan 18, 2023

Tech Buildings grant no XP for kill like any other Civilian structure.

@xezon xezon closed this as completed Jan 18, 2023
@xezon xezon closed this as not planned Won't fix, can't repro, duplicate, stale Jan 18, 2023
@MTKing4
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MTKing4 commented Jan 20, 2023

This is a mistake, Why close? This issue is proposing one of two solutions and we agreed on one, removing XP, there are tech buildings that need that feature removed

@MTKing4
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MTKing4 commented Jan 20, 2023

You can change the title for the issue i guess to "Remove XP Reward" and then follow it up with a proper PR

@xezon
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xezon commented Jan 20, 2023

This was done already

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