-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Nuke China Battlemaster can kill GLA Demo Trap with one shot #305
Comments
Does a tank battlemaster kill it in 1 shot too? Dont think this is too much of a problem tbh. Making it 2 shots or more will only making it more of a micro hassle for nuke and the gla still has to be careful of moving their worker away from the trap anyway. Dont think this change will add much to the gamr apart from making the overall play a bit more slow. And think the slow aspect of 1.06 was one of the main drawbacks. I would keep one shot kill on trap for nuke. |
Agree if tank can kill it in one shot too then nuke should too. or maybe ChinaV is better comparison |
The tank does not one shot it. The Demo Trap is detonating because its enemy owns the radiation/toxin pool. Add KindOf CLEANUP_HAZARD to the Demo Trap's ignored target types to fix. |
This should be classified as bug now. Repro: demo-trap-hazard-field-bug.mp4 |
Nuke China Battlemaster can kill GLA Demo Trap with one shot. Is this a bug or as designed?
The text was updated successfully, but these errors were encountered: