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For Command Buttons, the NEED_UPGRADE option is used to prevent selecting that button until the required upgrade is researched. Due to this, another player that gains control of a unit with one of these buttons won't have access to it until that player researches the upgrade also.
Command_AmericaRangerSwitchToFlagBangGrenades
Transferred Rangers by script or ally surrender in multiplayer can't switch to Flashbangs but will keep Flashbangs if previous owner selected them and can switch to Machine Guns without restriction. Should be fine to NEED_UPGRADE option due to the default Weapon Set not having a Secondary weapon to switch to in the first place.
Command_AmericaVehicleComancheFireRocketPods
No Rocket Pods if transferred while keeping the visual upgrade. Uses Tertiary after upgrade which it lacks on the default Weapon Set. Should remove the option as well.
Command_ChinaNeutronWarhead
Same situation as Ranger but more scenarios since Nuke Cannons can be Unmanned/Hijacked too. Secondary on upgraded Weapon Set which default lacks. Should remove option for same reasons as Ranger.
Demo_Command_TertiarySuicide
All the Demo units have the Tertiary weapon in their default Weapon Sets, and several already use upgraded Weapon Sets for other purposes.
I just realized these can have the option removed if the Command Button can only be accessed with a Command Set upgrade.
The text was updated successfully, but these errors were encountered:
The only difference would be that upgraded units at the time of acquisition can use those buttons while newly built units would need it. It would be no different than a Humvee or Scorpion Tank being acquired and keeping their upgrades while newly built ones wouldn't have them.
xezon
added
Bug
Something is not working right
Minor
Severity: Minor < Major < Critical < Blocker
USA
Affects USA faction
China
Affects China faction
labels
Jun 27, 2024
xezon
changed the title
NEED_UPGRADE messing up Stolen/Transfered unit weapons.
NEED_UPGRADE is messing up stolen or transfered unit weapons
Aug 13, 2024
For Command Buttons, the NEED_UPGRADE option is used to prevent selecting that button until the required upgrade is researched. Due to this, another player that gains control of a unit with one of these buttons won't have access to it until that player researches the upgrade also.
Transferred Rangers by script or ally surrender in multiplayer can't switch to Flashbangs but will keep Flashbangs if previous owner selected them and can switch to Machine Guns without restriction. Should be fine to NEED_UPGRADE option due to the default Weapon Set not having a Secondary weapon to switch to in the first place.
No Rocket Pods if transferred while keeping the visual upgrade. Uses Tertiary after upgrade which it lacks on the default Weapon Set. Should remove the option as well.
Same situation as Ranger but more scenarios since Nuke Cannons can be Unmanned/Hijacked too. Secondary on upgraded Weapon Set which default lacks. Should remove option for same reasons as Ranger.
All the Demo units have the Tertiary weapon in their default Weapon Sets, and several already use upgraded Weapon Sets for other purposes.
I just realized these can have the option removed if the Command Button can only be accessed with a Command Set upgrade.
The text was updated successfully, but these errors were encountered: