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China Minigunner Has very large Range Against Air Units When Inside Buildings #2132

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commy2 opened this issue Jul 21, 2023 · 11 comments
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China Affects China faction Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker

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@commy2
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commy2 commented Jul 21, 2023

The Minigunner gets a range (and damage) bonus from being inside buildings, as do all other infantry. It also gains a huge range bonus when targeting airborne units as do most other anti air weapons (Towvee, Patriot, Gatling, Quad, Stinger etc.).

The issue is that these bonuses stack and compound, which results in a total anti air range that is larger than even stuff like scrapped up Scud Launchers (!).

unit / building garrisoned AA range
Missile Defender / Tank Hunter / RPG-Soldier no 175
Missile Defender / Tank Hunter / RPG-Soldier yes 232.75
Minigunner no 350
Minigunner yes 465.5
Gattling Gun - 400
Gattling Tank - 350
Avenger - 100
Patriot Battery - 350
Humvee Tow - 320
Humvee Tow S&D - 384
Quad Cannon - 350
Stinger Site - 400
Scud Launcher - 350 (vs ground)
scrapped up Scud Launcher - 450 (vs ground)

This is not a problem with rocketeers, because rocketeers don't get extra range against airborne targets.

Comparison (bottom Chinook is Bunker Minigunner, top Chinook is rest)

shot_20230721_113555_5

I think this much range is a bit excessive.

@commy2 commy2 added the China Affects China faction label Jul 21, 2023
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@xezon xezon changed the title Minigunner Has Insane Range Against Air Units When Inside Buildings China Minigunner Has very large Range Against Air Units When Inside Buildings Jul 21, 2023
@MTKing4
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MTKing4 commented Jul 21, 2023

Didn't we have Hanfield fix for this?

@commy2
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commy2 commented Jul 21, 2023

Depends on how you want to go about this. If the goal is to remove or reduce the range bonus, then just add a GARRISON malus to MinigunnerGunAir.

@MTKing4
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MTKing4 commented Jul 21, 2023

What other options do we have over #357? Also what was that method? It's not explained what was done there, also looked weird when TC and Helix need to come too close for the minigunner to shoot, doesn't look normal

@commy2
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commy2 commented Jul 21, 2023

#357 is only about the Helix. This is about the Minigunner in every building/bunker.

@MTKing4
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MTKing4 commented Jul 21, 2023

Ok but what was its method exactly? It wasn't explained

@commy2
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commy2 commented Jul 21, 2023

Make Helix temporarily upgrade the weapons of the passengers. It's a weird unused feature of the engine. This gives e.g. RPG-Soldiers AP Rockets as long as they are inside the Helix. But you can also make it so Minigunners have an unreachable otherwise upgrade that reduces range.

@MTKing4
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MTKing4 commented Jul 21, 2023

Hmmm interesting

@xezon xezon added Minor Severity: Minor < Major < Critical < Blocker Design Is a matter of game design labels Aug 8, 2023
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