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China Minigunner Has very large Range Against Air Units When Inside Buildings #2132
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Didn't we have Hanfield fix for this? |
Depends on how you want to go about this. If the goal is to remove or reduce the range bonus, then just add a GARRISON malus to MinigunnerGunAir. |
What other options do we have over #357? Also what was that method? It's not explained what was done there, also looked weird when TC and Helix need to come too close for the minigunner to shoot, doesn't look normal |
#357 is only about the Helix. This is about the Minigunner in every building/bunker. |
Ok but what was its method exactly? It wasn't explained |
Make Helix temporarily upgrade the weapons of the passengers. It's a weird unused feature of the engine. This gives e.g. RPG-Soldiers AP Rockets as long as they are inside the Helix. But you can also make it so Minigunners have an unreachable otherwise upgrade that reduces range. |
Hmmm interesting |
The Minigunner gets a range (and damage) bonus from being inside buildings, as do all other infantry. It also gains a huge range bonus when targeting airborne units as do most other anti air weapons (Towvee, Patriot, Gatling, Quad, Stinger etc.).
The issue is that these bonuses stack and compound, which results in a total anti air range that is larger than even stuff like scrapped up Scud Launchers (!).
This is not a problem with rocketeers, because rocketeers don't get extra range against airborne targets.
Comparison (bottom Chinook is Bunker Minigunner, top Chinook is rest)
I think this much range is a bit excessive.
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